She is capable of being a powerful tank, a roaming traveler, or a damage-dealing mage. She is effective against close-quarters fighters, tanks, and heroes who rely on shields, such Johnson, Diggie, and Hanabi. Selena and Fanny-type heroes with great burst damage and mobility are weak against her.
When it comes to choosing items builds in Mobile Legends: Bang Bang, there are several factors
to consider, including play-style, team composition, and the enemy team's strengths and
weaknesses. A well-constructed build can greatly enhance a hero's abilities and increase their
overall effectiveness in the game. In addition to items, emblems also play a crucial role in
boosting a hero's stats and providing additional bonuses.
So whether you're a beginner or a seasoned veteran, this page is the perfect resource for
improving your skills and understanding of this hero.
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total.
Magic Mastery: Max CD Reduction increased by 5%.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Antique Cuirass
DefenseTier 3
Cost:2170Sell:1302
Item Stats+920 HP+2 HP Regen+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Radiant Armor
DefenseTier 3
Cost:1980Sell:1188
Item Stats+950 HP+12 HP Regen+52 Magic Defense
Unique Passive
Holy Blessing: Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 6 times.
Unique Passive
Fortitude: Reduces time controlled 30%
Enchanted Talisman
MagicTier 2
Cost:1870Sell:1122
Item Stats+250 HP+50 Magic Power+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total.
Magic Mastery: Max CD Reduction increased by 5%.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Athena's Shield
DefenseTier 3
Cost:2150Sell:1290
Item Stats+900 HP+2 HP Regen+62 Magic Defense
Unique Passive
Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
Antique Cuirass
DefenseTier 3
Cost:2170Sell:1302
Item Stats+920 HP+2 HP Regen+52 Physical Defense
Unique Passive
Deter: When attacked by an enemy hero's skill, reduces their Physical ATK by 8% for 2s (up to 3 stacks).
Unique Passive
Fortitude: Reduces time controlled 30%
Enchanted Talisman
MagicTier 2
Cost:1870Sell:1122
Item Stats+250 HP+50 Magic Power+20% CD Reduction
Unique Passive
Mana Spring: Regenerates 15% of Max Mana every 10s in total.
Magic Mastery: Max CD Reduction increased by 5%.
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Oracle
DefenseTier 3
Cost:2060Sell:1236
Item Stats+850 HP+42 Magic Defense+10% CD Reduction
Unique Passive
Bless: Raise shield absorption and HP regen effect by 30%.
Holy Crystal
MagicTier 3
Cost:2180Sell:1308
Item Stats+100 Magic Power
Unique Passive
Mystery: Increases Magic Power by 21%~35% (Scales with level).
Blood Wings
MagicTier 3
Cost:3000Sell:1800
Item Stats+500 HP+150 Magic Power
Unique Passive
Guard: Gain a Shield equal to 200% Magic Power. Gain another after 30s when it breaks.
This hero can be countered by these items.
Dominance Ice, Necklace of Durance, Sea Halberd, Demon Hunter Sword
Dominance Ice
DefenseTier 3
Cost:2010Sell:1206
Item Stats+70 Physical Defense+500 Mana+5% Movement SPD
Unique Attribute
+10% CD Reduction
Unique Passive
Arctic Cold: Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Drain"), and their Attack Speed by 30%.
Necklace of Durance
MagicTier 2
Cost:2010Sell:612
Item Stats+60 Magic Power+10% Magic Lifesteal+5% CD Reduction
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Sea Halberd
AttackTier 3
Cost:2050Sell:1230
Item Stats+70 Physical ATK+25% Attack Speed
Unique Passive
Life Drain: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Demon Hunter Sword
AttackTier 3
Cost:2180Sell:1308
Item Stats+35 Physical ATK+25% Attack Speed
Unique Passive
Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions).
Devour: Each Basic Attack grants 3% Physical Lifesteal for 3s. Stack up to 5 times.
Spells
Depending on your play-style, you can use one of these spells.
1: Execute 2: Vengeance 3: Sprint 4: Purify
Execute
Low HP Execution
Spell Cooldown: 90 seconds
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero.
This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Vengeance
Reflect Damage
Spell Cooldown: 75 seconds
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy.
Gains 35% Damage Reduction during the period.
Sprint
Long-lasting Speed Up
Spell Cooldown: 100 seconds
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Purify
Cleanse Debuffs
Spell Cooldown: 90 seconds
Immediately removes all negative effects.
In the next 1.2 seconds, gains control immunity and 15% Movement Speed.