{"hero1":{"slug":{"_type":"slug","current":"zilong/best-builds-guide"},"heroScaling":"late","winRate":46.54,"banRate":0.23,"name":"Zilong","image":{"_type":"image","asset":{"_ref":"image-03fb2e0bb940d76cf0380a133708a7eda2627115-177x250-webp","_type":"reference"}},"notes":"Zilong is a highly mobile fighter in Mobile Legends, with strong wave clear and powerful single-target damage. He excels at picking off vulnerable enemies and can be a formidable force with the right build and strategy.","id":"01de932e-0e68-4102-ad94-aced0e3bb60f","_updatedAt":"2024-02-16T06:01:16Z","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"a2fc21806fe1"}],"pros":[{"_type":"block","style":"normal","_key":"25a7193f776b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent mobility.","_key":"6087e22da97d0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very easy to Use.","_key":"415aac5b97f60"}],"level":1,"_type":"block","style":"normal","_key":"feb0b0e85c58","listItem":"number"},{"_key":"9ebed9176d45","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great ganker.","_key":"e8d9969f75070"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"ab7176506d44","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage, heavy crit scale with passive.","_key":"5a294f8146e60"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent Initiator/split laner","_key":"2beebd652b7e0"}],"level":1,"_type":"block","style":"normal","_key":"aad0019d7b39","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"3f99a2deb62f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane burst damage and can increase his HP with his passive.","_key":"bbb7ba5cd5ad0"}]}],"heroLearningCurve":"easy","earlyPower":4,"latePower":9,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_key":"1614d9a0ae86","markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}]}]}],"heroSpecialties":[{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]}],"patchNote":null,"youtubeGuides":{"_type":"youtubeGuide","gallery":[{"url":"https://www.youtube.com/watch?v=S-QS8HHJbho","tags":["Gameplay"],"uploadDate":"Nov 13, 2022","banner":{"_type":"image","asset":{"_ref":"image-9fd6c1ceb5e8e2e620d1b77cf926eaee5e8eb367-500x281-jpg","_type":"reference"}},"description":"Top 1 Philippines/Global Zilong: Inuyasha\n''SSQ Channel ML Pro\"\nMobile Legends\nExpert Zilong\nPro Zilong\nTop 1 Global Zilong\nTop 1 Philippines Zilong\nInuyasha\nSSQ Channel Ml Pro\nTRASHTALK ML\nZilong Vs Lance","_key":"f1c77c9142a6","title":"ZILONG STRAT"}]},"heroSkills":[{"_key":"kQGMojGpckbLNyKX6XuJSO","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8","51:Heal:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/734d68e7f4a7586ed669869dffd6e889.png","name":"Dragon Flurry","description":"After every 3 Basic Attacks, Zilong triggers (Dragon Flurry) on the next Basic Attack, hitting the target 3 times. Each hit deals 50% Basic Attack damage and heals himself for ( +50% Total Physical Attack) HP."},{"_key":"kQGMojGpckbLNyKX6XuJU4","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"85\",\"90\",\"95\",\"100\",\"105\"],[\"Base Damage\",\"250\",\"270\",\"290\",\"310\",\"330\",\"350\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bb45e0696010caaa3fca9b54279335cd.png","name":"Spear Flip","description":"Zilong flings the target enemy over his head, dealing 250( +80% Total Physical Attack) (Physical Damage)."},{"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5f623080fc8095969400263752720752.png","name":"Spear Strike","description":"Zilong lunges at the target enemy, dealing 250( +60% Total Physical Attack) (Physical Damage) and reducing their Physical Defense by 15 for 2s. He then launches a Basic Attack on the same target.\nThe cooldown of (Spear Strike) is reset each time Zilong kills an enemy.","_key":"kQGMojGpckbLNyKX6XuJVk","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Base Damage\",\"250\",\"290\",\"330\",\"370\",\"410\",\"450\"],[\"Physical Defense Reduction\",\"15\",\"18\",\"21\",\"24\",\"27\",\"30\"]]","cd":12000,"effect_info":["81:Blink:a269c6","23:Debuff:cd5d6d"]},{"levels":"[[\"Cooldown\",\"35.0\",\"31.0\",\"27.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Attack Speed Bonus\",\"45%\",\"60%\",\"75%\"]]","cd":35000,"effect_info":["61:Speed Up:4f9cb8","62:Buff:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8752bb2d2a8895f2b091394f29e3c99c.png","name":"Supreme Warrior","description":"Zilong removes all slow effects on himself and gains 40% Movement Speed, 45% Attack Speed, and Slow Immunity for 7.5s. For the duration, he can trigger (Dragon Flurry) after every 2 Basic Attacks (instead of the previous 3).","_key":"kQGMojGpckbLNyKX6XuJXQ"}],"heroSkillsEnhanced":[],"cons":[{"style":"normal","_key":"076a50e1f3d7","listItem":"number","markDefs":[],"children":[{"text":"Squishy.","_key":"1c2ae0c4211b0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_key":"7b29eb60b0d8","listItem":"number","markDefs":[],"children":[{"_key":"9f7c88b822150","_type":"span","marks":[],"text":"High mana usage."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"d1faa108b2c10","_type":"span","marks":[],"text":"Weak to crowd controls."}],"level":1,"_type":"block","style":"normal","_key":"4925d31ad0c5","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak to high burst damage in late game.","_key":"92d9ca0f04b30"}],"level":1,"_type":"block","style":"normal","_key":"f64646056224","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"fa3f6eff56b2","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Doesn’t have any major crowd controls such as stun, etc.","_key":"f928da31aa320","_type":"span"}]}],"banner":{"_type":"image","asset":{"_ref":"image-9fd6c1ceb5e8e2e620d1b77cf926eaee5e8eb367-500x281-jpg","_type":"reference"}},"heroGrade":43.43416666666666,"pickRate":0.3,"midPower":6},"hero2":{"cons":[{"_key":"5bcdefd4f83b","listItem":"number","markDefs":[],"children":[{"text":"Weaker in the early-mid game","_key":"53ccfed3a4280","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"Medium Usage of Mana.","_key":"2a7748a20d3d0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"717312bd6388","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"text":"CD reduction reliant.","_key":"7c7742b752b20","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"bfc93f237c34"},{"_type":"block","style":"normal","_key":"a6059026e545","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against True damage dealing heroes.","_key":"47300ce8256f0"}],"level":1}],"winRate":56.74,"pickRate":2.1,"earlyPower":5,"latePower":8,"_updatedAt":"2024-02-16T06:00:11Z","heroSkillsEnhanced":[],"banRate":28.77,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"ae97ce99c11b"},{"_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"532739cd290c"}],"heroSkills":[{"description":"Ruby has 10% initial Physical Lifesteal. Her skills benefit from 115% of her Physical Lifesteal, while her Basic Attacks cannot trigger Lifesteal.\nAfter each skill cast, Ruby can dash to another location, gaining 9 (+1.8*Hero Level) Physical & Magic Defense (scales with level, up to 3 stacks) for 4s.","_key":"ocx9AHs9lR2j8Tc8nqDYLU","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/978854a9ee93bee5eda7a28b0bcf8e7c.png","name":"Let's dance!"},{"_key":"ocx9AHs9lR2j8Tc8nqDYTu","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Damage Each Time\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"],[\"Bonus Each Time\",\"65%\",\"70%\",\"75%\",\"80%\",\"85%\",\"90%\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":25,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44138edc5343173c9f413b312f5b3107.png","name":"Be good!","description":"Ruby swings her scythe, dealing 80( +65% Total Physical Attack) (Physical Damage) to enemies in an arc. She then releases a shockwave in the same direction that deals 80( +65% Total Physical Attack) (Physical Damage) to enemies hit and slows them by 40% for 2s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f3f8fd4c894b5ab8365010ec3a594679.png","name":"Don't run, Wolf King!","description":"Ruby swings her scythe around herself twice, each swing dealing 60( +55% Total Physical Attack) (Physical Damage) to nearby enemies, stunning them for 0.5s, and slowly pulling them toward her.","_key":"ocx9AHs9lR2j8Tc8nqDYcK","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"60\",\"85\",\"110\",\"135\",\"160\",\"185\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a77d86a4be152d62309a3ce49c8fb2aa.png","name":"I'm offended!","description":"Ruby sweeps her scythe in the target direction, dealing 200( +200% Total Physical Attack) (Physical Damage) to enemies in a cone, pulling them toward her, and stunning them for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqDYkk","levels":"[[\"Cooldown\",\"26.0\",\"23.0\",\"20.0\"],[\"Skill Cost\",\"80\",\"100\",\"120\"],[\"Base Damage\",\"200\",\"340\",\"480\"]]","cd":26000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"8918d076c0ff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can distrupt enemy front-lines.","_key":"2ad69a61cf680"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has multiple CC.","_key":"f74073ddeb780"}],"level":1,"_type":"block","style":"normal","_key":"9d4ecaee597f"},{"level":1,"_type":"block","style":"normal","_key":"01dc8c748be8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"All skills are AoE (Area-of-Effect).","_key":"80945324f5c30"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Stronger on the mid-late game.","_key":"c8a83e8b09c50"}],"level":1,"_type":"block","style":"normal","_key":"6782893c9ff4"}],"banner":{"_type":"image","asset":{"_ref":"image-cef76e0f0aee08cafe3d2804ae1083f71222c08a-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-9a46462be316e0c5051f484e580a576ac9910055-177x250-webp","_type":"reference"}},"midPower":7,"notes":"One of Mobile Legends' top heroes for tempo management is without a doubt Ruby. Because she can function as a fighter or a tank depending on her team's needs, the hero is even more useful in most games.","patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"youtubeGuides":null,"name":"Ruby","slug":{"current":"ruby/best-builds-guide","_type":"slug"},"heroGrade":55.23583333333333,"heroLearningCurve":"hard","heroScaling":"normal","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"id":"7d99c525-ed04-4ffa-bf5a-0ae47bdd6390"}}