{"hero1":{"pros":[{"level":1,"_type":"block","style":"normal","_key":"08a508022301","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Abilities.","_key":"44941abf7fd70"}]},{"children":[{"_type":"span","marks":[],"text":"Great Pusher.","_key":"9236777056500"}],"level":1,"_type":"block","style":"normal","_key":"b630df09f321","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Attack Speed with Burst Damage.","_key":"208f10bc595a0"}],"level":1,"_type":"block","style":"normal","_key":"42fa6ee9ff24","listItem":"number"}],"heroScaling":"normal","midPower":6,"notes":"Zhask is still a Mage, therefore even if he can inflict a good amount of damage, he is particularly vulnerable to burst damage. He lacks his Ultimate and is terribly vulnerable. Use your ultimate wisely because it can protect you from numerous threats. Also, after exiting your ultimate, stay close to it to be safe.","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}]}]}],"_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Summon - SS Full Skill Combo","skillCombo":["1","4","2","3"],"_key":"195aa6673796"}],"heroSkills":[{"description":"Upon death, Zhask summons a frenzied (Nightmaric Spawn) on the spot, which gradually loses HP over time until death.","_key":"ocx9AHs9lR2j8Tc8nqD2hm","levels":"null","cd":0,"effect_info":["32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4d8bb448c77c166063747683c624767d.png","name":"Decimation"},{"effect_info":["71:Summon:617fc6"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6a9b078f8fe0ed98f705635263a72cc4.png","name":"Nightmaric Spawn","description":"Zhask summons (Nightmaric Spawn) in the designated location. (Nightmaric Spawn) cannot move but will automatically attack nearby enemies. Every 2 Basic Attacks launch (Death Ray) at a target, slowing those who are hit continuously for a short time. \n(Nightmaric Spawn) will enjoy 70% of Zhask's Attributes. If Zhask is too far away from (Nightmaric Spawn), it will disappear.","_key":"ocx9AHs9lR2j8Tc8nqD2qC","levels":"[[\"Cooldown\",\"16.0\",\"15.0\",\"14.0\",\"13.0\"],[\"Skill Cost\",\"100\",\"140\",\"180\",\"220\"],[\"Doppelganger Attributes\",\"70%\",\"80%\",\"90%\",\"100%\"]]","cd":16000},{"cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/478b1f93b38f1194635baa0ac73e0610.png","name":"Mind Eater","description":"Zhask fires penetrating mental missile in the designated direction, dealing 300( +100% Total Magic Power) (Magic Damage) to enemies along the way, after which (Nightmaric Spawn) will cast (Mind Eater) once. If an enemy is hit by both, it will be stunned for 0.5s.\n(Fusion Enhanced): The damage of Zhask and (Nightmaric Spawn) is fused together, dealing 540( +180% Total Magic Power) (Magic Damage).","_key":"ocx9AHs9lR2j8Tc8nqD2yc","levels":"[[\"Skill Cost\",\"50\",\"75\",\"100\",\"125\"],[\"Base Damage\",\"300\",\"380\",\"460\",\"540\"],[\"Complete Damage\",\"540\",\"685\",\"830\",\"975\"]]"},{"levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Skill Cost\",\"60\",\"80\",\"100\",\"120\"],[\"Base Damage\",\"110\",\"140\",\"170\",\"200\"]]","cd":10000,"effect_info":["22:Slow:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cace6edc3b2f06f297b76ddbcc8e2361.png","name":"Hive Clones","description":"Zhask releases a swarm of (Nightmeric Clones) in the targeted direction. The clones will explode and deal 110( +50% Total Magic Power) (Magic Damage) to enemies on contact, reducing their Movement Speed by 80% for 1s. \nIf (Nightmeric Clones) find no target, they will burrow into the ground and ambush enemies passing by.\n(Fusion Enhanced): Zhask releases several swarms of (Nightmeric Clones).","_key":"ocx9AHs9lR2j8Tc8nqD372"},{"name":"Dominator's Descent","description":"Zhask combines himself with the (Nightmaric Spawn), greatly increasing its attributes while enhancing his skills. The (Nightmaric Spawn) also recovers HP based on the damage dealt by its Basic Attacks.\n(Use Again): Zhask leaves the (Nightmaric Spawn) and loses the skill enhancement effect.","_key":"ocx9AHs9lR2j8Tc8nqD3FS","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"200\",\"300\",\"400\"]]","cd":60000,"effect_info":["72:Morph:617fc6","62:BUFF:4f9cb8"],"mana":200,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/67f4241bb15bd7eb9feba0392c15db6a.png"}],"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"32cd2c981aa80","_type":"span","marks":[],"text":"Very Squishy Hero."}],"level":1,"_type":"block","style":"normal","_key":"7bbcd3be1a17"},{"level":1,"_type":"block","style":"normal","_key":"2db5bc171300","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against Burst – Type of Heroes.","_key":"9a5a868022ac0"}]}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-6b769aec513a7e6ac8874ce226874f8b3eb8e822-500x281-jpg"}},"image":{"_type":"image","asset":{"_ref":"image-41741ed2a6e23b419fd850ed4fd6015347c5683b-177x250-webp","_type":"reference"}},"heroGrade":42.625,"name":"Zhask","slug":{"current":"zhask/best-builds-guide","_type":"slug"},"latePower":8,"winRate":50.17,"earlyPower":4,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"id":"e02f16e3-2162-48ac-a57c-9606e3970ba9","pickRate":0.23,"banRate":0.1,"patchNote":null,"youtubeGuides":null,"heroLearningCurve":"hard"},"hero2":{"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"Good initiating crowd control.","_key":"52f6871bb3050"}],"level":1,"_type":"block","style":"normal","_key":"b0c16b1b3efe","listItem":"number","markDefs":[]},{"_key":"2532669abf97","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Taunt, slow, large AOE knockup airborne.","_key":"cb8c1ec273c70"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Heavy counter to all attack damage heroes.","_key":"1a9ac4906fac0"}],"level":1,"_type":"block","style":"normal","_key":"a9474c98bc37","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"03bdc305d4db","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Heavy armor-based due to passive, can focus itemization more on magic resists which makes + Gatotkaca extremely tanky.","_key":"352c85bc6c5e0"}]}],"cons":[{"_key":"4b5e07d64579","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate cooldown is pretty long, but that’s not an really an issue.","_key":"ed334b72bf000"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unbreakable takes a while to channel.","_key":"b42f1aa642cb0"}],"level":1,"_type":"block","style":"normal","_key":"d65c77e12ba8","listItem":"number"},{"_type":"block","style":"normal","_key":"8876982aad59","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Doesn’t have actual mobility ability, might get caught off-guard easily.","_key":"3a5683883b590"}],"level":1}],"winRate":48,"earlyPower":4,"latePower":8,"notes":"Gatotkaca is an excellent controller; his Skill - Unbreakable draws damage for his friends; and his Ultimate allows him to launch his adversaries into the air, giving his allies a chance to concentrate their fire.","name":"Gatotkaca","_updatedAt":"2024-02-16T06:01:07Z","skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"bd5dd732ee4a"}],"pickRate":0.14,"midPower":6,"slug":{"current":"gatotkaca/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-1cf507175ec40df9874ad74fe4c8cf4d4bb3c45e-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-1965356f67ca2cbabc0ac0455ec8c247f5def231-177x250-webp","_type":"reference"}},"heroGrade":42.06,"heroLearningCurve":"easy","heroScaling":"normal","banRate":0.1,"heroSpecialties":[{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"text":"Crowd Control","_key":"827d501315370","_type":"span","marks":["strong"]},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}]},{"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}],"id":"b7aebd83-39ae-4162-84d5-d63923064dbe","youtubeGuides":null,"heroSkills":[{"_key":"tRzYaguU9TSX2YU6Hj7cHW","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9b84a994481f3ce4dd536be620d8e7fc.png","name":"Steel Bones","description":"Gatotkaca gains extra Physical Defense by 2% of his lost HP (up to 200). For every 300 damage he received (calculated before damage reduction), he gains 5 Rage (up to 100).\nUpon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes empowered, consuming all his Rage to deal extra damage and heal him. The extra damage scales with his Rage, Level, and Magic Power."},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f098a7ec2d68e753bf0d9a230db2958a.png","name":"Blast Iron Fist","description":"Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200( +150% Total Magic Power) (Magic Damage) to enemies within. Enemies in the shattered zone will take 100( +20% Total Magic Power) (Magic Damage) per second and be slowed by 30%.","_key":"tRzYaguU9TSX2YU6Hj7cKu","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Continuous Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"_key":"tRzYaguU9TSX2YU6Hj7cOI","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13335c9f1ffc27fc88bb953c183f5348.png","name":"Unbreakable","description":"Gatotkaca begins channeling, then dashes in the target direction with a battle cry, dealing 200( +100% Total Magic Power) (Magic Damage) to enemies along the way and taunting them for 1.5s. The dash distance scales with the channel time."},{"description":"Gatotkaca jumps to the target location, dealing 500( +300% Total Magic Power) (Magic Damage) to nearby enemies and knocking them airborne for 1s. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center.\nThe camera will move with the skill indicator but won't grant extra sight.","_key":"tRzYaguU9TSX2YU6Hj7cRg","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"500\",\"750\",\"1000\"]]","cd":0,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/52a864ba953251369e7eb6cac73eac0c.png","name":"Avatar of the Guardian"}],"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}]},{"listItem":"bullet","markDefs":[],"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"patchNote":null}}