{"hero1":{"heroSkillsEnhanced":[],"image":{"asset":{"_ref":"image-557d2f13867fefc924149bbfa16fc9bbad0f62f8-100x100-webp","_type":"reference"},"_type":"image"},"heroGrade":53.64166666666667,"pickRate":0.13,"latePower":9,"notes":"Due to his skill set, he is currently a very bad hero in the midlane. He has a sizable area and very high damage. He has a high base and an extremely high damage scale for a wizard.","heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"patchNote":null,"youtubeGuides":null,"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Hero who is wasteful of mana.","_key":"b2298d14115b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3a2c5604de55","listItem":"number"},{"_key":"695b714afb89","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Thin Blood.","_key":"d2fd2e6f47bc0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"645e28dd5762","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Darling Difficult to Play.","_key":"2eaa18dffec20","_type":"span"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Difficult To Level Up.","_key":"9a97e7e6fd770"}],"level":1,"_type":"block","style":"normal","_key":"f6fab5c9ccf1","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"Depends on Stack.","_key":"359d15f6e9d70","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"f5581e673091"}],"banner":{"_type":"image","asset":{"_ref":"image-9ce08c87bba6e875ca0e57e6bb0a1be87bff017d-500x281-jpg","_type":"reference"}},"winRate":47.73,"midPower":9,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"id":"59ece315-22b8-406f-8902-1a27db8d2771","_updatedAt":"2024-02-16T06:01:07Z","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae59e0e5cfcde09760ecee7e812afea0.png","name":"Galactic Power","description":"Yve gains a stack of (Galactic Power) each time she hits an enemy hero with (Void Blast) or (Void Crystal) (up to 10 stacks).\nEach stack of (Galactic Power) allows Yve to launch an extra attack on the next (Real World Manipulation) cast and increases the amount of shield gained by 5%.","_key":"8lZbP4uK51zhM4aL2KZSNL","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","52:Shield:59a86f"],"mana":0},{"cd":6000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3498db63aa33fbc46860160a0dfcac6e.png","name":"Void Blast","description":"Yve detonates (Galactic Energy) at the target location, dealing 170( +70% Total Magic Power) (Magic Damage) to enemies in the area and 145( +60% Total Magic Power) extra (Magic Damage) to those in the center.\nSuccessfully hitting an enemy grants Yve 55% extra Movement Speed (halved if a non-hero enemy is hit) that decays over 1s.\nIf an enemy hero is hit in the center of the area, the cooldown of this skill is reduced by 0.5s.","_key":"8lZbP4uK51zhM4aL2KZSOl","levels":"[[\"Cooldown\",\"6.0\",\"5.3\",\"4.6\",\"3.9\",\"3.2\",\"2.5\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"]]"},{"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5025292a4e92d7bb862915f5dda4c8a1.png","name":"Void Crystal","description":"Yve summons a (Void Crystal) at the target location, dealing 220( +40% Total Magic Power) (Magic Damage) to nearby enemies.\n(Use Again): Yve commands the Crystal to fire materialized energy in the target direction for 2.7s, dealing 90( +20% Total Magic Power) (Magic Damage) every 0.45s to enemies hit and slowing them by 35%. Enemies hit multiple times are slowed by an extra 5% for each hit after the first (up to 60%).","_key":"8lZbP4uK51zhM4aL2KZSQB","levels":"[[\"Cooldown\",\"14.0\",\"13.6\",\"13.2\",\"12.8\",\"12.4\",\"12.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"],[\"Continuous Damage\",\"90\",\"105\",\"120\",\"135\",\"150\",\"165\"]]","cd":14000,"effect_info":["22:Slow:cd5d6d","32:AoE:c77955"]},{"mana":180,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/33ffdc427957390cfc3f14a9e8a9525e.png","name":"Real World Manipulation","description":"Yve creates a (Starfield) that lasts 15s, gaining Displacement Immunity and a 400( +120% Total Magic Power) shield. Within the duration, you can Tap or Slide the screen to launch up to 15 attacks.\n(Tap): Deals 360( +110% Total Magic Power) (Magic Damage) to enemies in the target area.\n(Slide): Deals 65( +10% Total Magic Power) (Magic Damage) every 0.45s to enemies in the target area for 2.7s and slows them by 60%.\nEnemies leaving or entering the (Starfield) are immobilized for 0.3s (only once against the same target). The (Starfield) will disappear early if Yve is controlled, while <%Num10> of the skill cooldown will be refunded for each remaining attack. The shield expires s after the (Starfield) disappears.","_key":"8lZbP4uK51zhM4aL2KZSRb","levels":"[[\"Cooldown\",\"65.0\",\"60.0\",\"55.0\"],[\"Skill Cost\",\"180\",\"220\",\"260\"],[\"Gain Shield\",\"400\",\"550\",\"800\"],[\"Tap Damage\",\"360\",\"425\",\"490\"],[\"Slide Damage\",\"65\",\"95\",\"125\"]]","cd":65000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"]}],"heroScaling":"normal","banRate":0.04,"earlyPower":7,"name":"Yve","slug":{"current":"yve/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Full Skill Combo","skillCombo":["2","2","1","3"],"_key":"dc026d92e9aa"}],"pros":[{"style":"normal","_key":"c5ab022c1c0b","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Has a very large damage.","_key":"353c6512860c0","_type":"span"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"1a871c0d7ca7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Strong in the Early Game.","_key":"1bdfda98b4630"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hero Mage With Annoying CC.","_key":"eca6ce5ba5790"}],"level":1,"_type":"block","style":"normal","_key":"36deaaa92120"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An extremely wide range of attack skills.","_key":"05485b714b210"}],"level":1,"_type":"block","style":"normal","_key":"e729007db91e","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"0a148278da24","listItem":"number","markDefs":[],"children":[{"text":"Have Immune Ability.","_key":"62c0857da5b70","_type":"span","marks":[]}]}],"heroLearningCurve":"hard"},"hero2":{"winRate":53.36,"midPower":5,"latePower":10,"notes":"In the early game, Aldous Himself is a pretty weak warrior hero. He can only concentrate on laning and fending off enemy turret attacks. It will be challenging for Aldous to grow later if his play in the early game is subpar.","heroSkills":[{"cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b99597f75434f7324b935586a216bd6a.png","name":"Contract: Transform","description":"After every 2 attacks, Aldous gains a 500 (+3 * (Soul Steal) stack count) shield for 3s on his next Basic Attack.\nThis effect can only be triggered once every 5s.","_key":"ocx9AHs9lR2j8Tc8nqCgVD","levels":"null"},{"name":"Contract: Soul Steal","description":"Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200( +100% Total Physical Attack) (Physical Damage). If he eliminates an enemy hero/non-hero unit with this attack, Aldous will gain 10/2 stacks of (\"Soul Steal\"), respectively. Each stack increases the damage of this skill by 6 permanently. \nWhen attacking Minions or Creeps, the damage of strengthened Basic Attack is increases by 300%. Aldous gets 2 extra stack(s) from \"Soul Steal\" when enemy non-hero units die in a certain range.","_key":"ocx9AHs9lR2j8Tc8nqCgdd","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/878f00ad2befbc37bb83db8d63e41c4b.png"},{"description":"Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. He then deals 100( +20% Total Physical Attack)-200( +40% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.5-1s (scales with defensive stance duration).","_key":"ocx9AHs9lR2j8Tc8nqCgm3","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Max Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]","cd":12000,"effect_info":["62:BUFF:4f9cb8","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f0af4db704c14b92aee5d1c40e948950.png","name":"Contract: Explosion"},{"_key":"ocx9AHs9lR2j8Tc8nqCguT","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"450\",\"600\",\"750\"]]","cd":60000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9ae280c82f204942765720465911c274.png","name":"Contract: Chase Fate","description":"Aldous gains vision of all enemies for 5s. During this time, if Aldous uses this skill again, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal (Physical Damage) equal to 450 plus 10% of the target's Max HP and knock the enemy back for 1s. (Aldous can interrupt targets' Recall and Arrival as he charges.)"}],"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"55dd329a48970","_type":"span","marks":[],"text":"Squishy when crowd-controlled."}],"level":1,"_type":"block","style":"normal","_key":"983bbd831783"},{"_type":"block","style":"normal","_key":"32e813c483a8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Enemies can just harass you to delay your stacks.","_key":"0add782a4e280","_type":"span"}],"level":1},{"markDefs":[],"children":[{"text":"Bad at early game(low damage).","_key":"810c24172ec60","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"49f9527286ad","listItem":"number"}],"heroScaling":"late","heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}]}]}],"skillCombo":[{"_key":"e19e31c83c00","_type":"combo","description":"Target Lock - Skill Combo","skillCombo":["3","1","2"]}],"patchNote":null,"name":"Aldous\t","_updatedAt":"2024-02-16T06:00:11Z","slug":{"current":"aldous/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal"}]}],"image":{"_type":"image","asset":{"_ref":"image-c02f2c48a8e2a1d4d5540835ffb7ec0b56590a8c-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","pickRate":0.51,"earlyPower":3,"banRate":0.19,"id":"ce2e64d1-b9e1-48a1-b5ea-f533c59f2772","pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"4343f768ffa00","_type":"span","marks":[],"text":"A hard-hitting hero."}],"level":1,"_type":"block","style":"normal","_key":"484e90d5bb46"},{"style":"normal","_key":"c53ddcb091b3","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"You can build him defensive items and you’ll just rely your damage on his passive stacks.","_key":"2252620769250","_type":"span"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-7cc0d115c4fac68bac12a866a6abe39428f85dd6-500x281-jpg","_type":"reference"}},"heroGrade":43.515}}