{"hero1":{"heroGrade":57.950833333333335,"banRate":25.31,"earlyPower":7,"banner":{"_type":"image","asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"}},"name":"Yin","winRate":51.43,"latePower":8,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]}],"id":"da69a6f9-05df-4c09-9dbb-bcab11733885","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png","name":"Leave It to Me","description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards.","_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png","name":"Charged Punch","description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%.","_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]","cd":11000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"]},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png","name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.","_key":"8lZbP4uK51zhM4aL2KZOAB","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000},{"name":"My Turn","description":"After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills.\n(Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s.\nThe domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png"}],"image":{"_type":"image","asset":{"_ref":"image-4cff13fd4048e491d68972f3b4887263cdac77d7-100x100-webp","_type":"reference"}},"heroLearningCurve":"hard","midPower":8,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"text":" becomes ","_key":"612e4f110e203","_type":"span","marks":[]},{"_key":"612e4f110e204","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_key":"5371898323975","_type":"span","marks":[],"text":" is an advanced specialty of "},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"skillCombo":[{"description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4","_type":"combo"}],"heroSkillsEnhanced":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early.","_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":22000,"effect_info":["31:Burst:c77955"],"mana":0},{"description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s.","_key":"8lZbP4uK51zhM4aL2KZOER","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast"}],"pros":[{"_key":"4452ae7d6c9b","listItem":"number","markDefs":[],"children":[{"text":"High damage fighter","_key":"f7c841ab636b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Have 2 stages of strong skill.","_key":"528330afa3370"}],"level":1,"_type":"block","style":"normal","_key":"a9cb72d0e851","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best on Disrupting Enemy taking Objectives","_key":"ff7eb8a8dd26"}],"level":1,"_type":"block","style":"normal","_key":"df4590a365dd","listItem":"number"}],"cons":[{"_type":"block","style":"normal","_key":"a46c71d143a9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill Booster cooldown.","_key":"024986febde20"}],"level":1},{"_key":"7cb28556cb7a","listItem":"number","markDefs":[],"children":[{"_key":"fa617d77bafe0","_type":"span","marks":[],"text":"Have HP that is not to much."}],"level":1,"_type":"block","style":"normal"}],"heroScaling":"early","pickRate":1.73,"slug":{"_type":"slug","current":"yin/best-builds-guide"},"patchNote":null,"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin"},"hero2":{"winRate":51.78,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span","marks":[]},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_key":"1614d9a0ae86","markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block","style":"normal"},{"_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet"},{"_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal"}]}],"id":"0b572d4f-dbc7-40d7-b9d2-5f64afc0c39d","_updatedAt":"2024-02-16T06:00:22Z","pros":[{"_key":"adcc0106236f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Helcurt has a blink skill that can be used to escape or ambush enemies in every lane.","_key":"e97b36dfd08f0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"Helcurt’s main damage is his 2nd skill itself, it deals true damage when completely stacked.","_key":"4d6e6b9cb7440","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"956a848d58a7","listItem":"number"},{"_type":"block","style":"normal","_key":"8a41708b3842","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has an advantage in 1v1 fights.","_key":"07bf81cfb7bf0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"75bd9fa2fa57","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can get immediate assist, means easy gold.","_key":"df925bcc2f100"}]},{"style":"normal","_key":"ce18e85ae24b","listItem":"number","markDefs":[],"children":[{"_key":"fe6cd27acf950","_type":"span","marks":[],"text":"He can be itchy and painful in the late game."}],"level":1,"_type":"block"}],"banner":{"asset":{"_ref":"image-8e7712ad096819eff08e084c6e6799661a58cb2a-500x281-jpg","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-61afa85bf660681184fa41fad7e0a116af9f7e2a-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","heroSpecialties":[{"name":"Push","slug":{"_type":"slug","current":"/heroes/specialties/push"},"description":[{"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}]},{"_key":"d23791aa9f32","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"77796c34f6ab0","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Assassinate Attack Mode Skill Combo (Full stack of Deadly Stingers)","skillCombo":["3","1","2"],"_key":"d9829e186864"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Helcurt can be a squishy hero in the early game.","_key":"a4d3790237430"}],"level":1,"_type":"block","style":"normal","_key":"0f091cd4b67a","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"6f4f614f4491","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deals less damage in low levels.","_key":"3d587c074c450"}]},{"_type":"block","style":"normal","_key":"757c8962efe6","listItem":"number","markDefs":[],"children":[{"_key":"b7a315f4eedb0","_type":"span","marks":[],"text":"Can be countered by CC heroes."}],"level":1}],"latePower":8,"name":"Helcurt","heroSkills":[{"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ceda9c30200dbf04414edc825156ba07.png","name":"Race Advantage","description":"Enemy heroes who inflict control effects on Helcurt will be silenced for 1.5s. Cooldown: 4s.","_key":"tRzYaguU9TSX2YU6Hj7Xdc","levels":"null","cd":0},{"levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10000,"effect_info":["81:Blink:a269c6","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fe9d2aac058acce7fae31e434482866a.png","name":"Shadow Transition","description":"Helcurt blinks to the target location, dealing 150( +70% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% (decays over 1.5s). Hitting an enemy hero or creep with this skill grants Helcurt 1 (Deadly Stinger).\n(Dark Night Falls): Enemies hit are also silenced for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7Xh0"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/32aad062b18a4cf58f42407aad817bca.png","name":"Deadly Stinger","description":"Helcurt fires all (Deadly Stingers) in the target direction, each stinger dealing 180( +80% Extra Physical Attack) (Physical Damage) to enemies hit (only 70% damage against minions and creeps) and slowing them by 8% (can stack) for 3s. The Stingers are viewed as Basic Attacks, can trigger attack effects, but cannot critically strike.\n(Passive): Helcurt gains 1 (Deadly Stinger) on each Basic Attack (up to 5). The number of Stingers will begin to drop after 8s.","_key":"tRzYaguU9TSX2YU6Hj7XkO","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"]]","cd":4000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":70},{"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02151bd167d1f8c5f524b60c2554825f.png","name":"Dark Night Falls","description":"Helcurt summons the (Dark Night), greatly reducing all enemy heroes' sight range for 3.5s. He also gains 10% extra Attack Speed and 65% extra Movement Speed for 8s and 1 (Deadly Stinger). The number of Stingers won't drop during the night. (Dark Night Falls) has no effect on enemy Helcurt.\n(Passive): Helcurt's Attack Speed is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7Xnm","levels":"[[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Movement Speed Bonus\",\"65%\",\"70%\",\"75%\"]]","cd":60000}],"heroSkillsEnhanced":[],"heroGrade":49.73916666666666,"pickRate":0.34,"notes":"Even though his first talent has a silent effect during Dark Night Falls, if the Helcurt user were slow, the enemy may still dodge Deadly Stinger. Helcurt is unquestionably a decent choice for the current meta and is a fantastic choice for rank games.","slug":{"current":"helcurt/best-builds-guide","_type":"slug"},"heroScaling":"early","banRate":0.17,"earlyPower":6,"midPower":8,"patchNote":null}}