{"hero1":{"name":"Yin","cons":[{"_key":"a46c71d143a9","listItem":"number","markDefs":[],"children":[{"_key":"024986febde20","_type":"span","marks":[],"text":"Long skill Booster cooldown."}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"fa617d77bafe0","_type":"span","marks":[],"text":"Have HP that is not to much."}],"level":1,"_type":"block","style":"normal","_key":"7cb28556cb7a"}],"pickRate":1.73,"banner":{"_type":"image","asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"}},"heroGrade":57.950833333333335,"winRate":51.43,"earlyPower":7,"_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png","name":"Leave It to Me","description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards.","_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0},{"_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]","cd":11000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png","name":"Charged Punch","description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%."},{"name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.","_key":"8lZbP4uK51zhM4aL2KZOAB","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png","name":"My Turn","description":"After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills.\n(Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s.\nThe domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0}],"heroSkillsEnhanced":[{"_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":22000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early."},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast","description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s.","_key":"8lZbP4uK51zhM4aL2KZOER","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"]}],"midPower":8,"latePower":8,"patchNote":null,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}]},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Push","_key":"741623fafe390","_type":"span","marks":["strong"]},{"_key":"741623fafe391","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly."}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block"}]}],"slug":{"current":"yin/best-builds-guide","_type":"slug"},"pros":[{"style":"normal","_key":"4452ae7d6c9b","listItem":"number","markDefs":[],"children":[{"_key":"f7c841ab636b0","_type":"span","marks":[],"text":"High damage fighter"}],"level":1,"_type":"block"},{"_key":"a9cb72d0e851","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have 2 stages of strong skill.","_key":"528330afa3370"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"df4590a365dd","listItem":"number","markDefs":[],"children":[{"text":"Best on Disrupting Enemy taking Objectives","_key":"ff7eb8a8dd26","_type":"span","marks":[]}]}],"heroScaling":"early","banRate":25.31,"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin","id":"da69a6f9-05df-4c09-9dbb-bcab11733885","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4"}],"image":{"asset":{"_ref":"image-4cff13fd4048e491d68972f3b4887263cdac77d7-100x100-webp","_type":"reference"},"_type":"image"},"heroLearningCurve":"hard"},"hero2":{"name":"Diggie","_updatedAt":"2024-02-16T06:00:11Z","heroSkillsEnhanced":[],"winRate":56.01,"midPower":5,"latePower":7,"id":"743b2ea2-ee48-4a13-b20a-13c07da46992","slug":{"current":"diggie/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"style":"normal","_key":"1211860eccd8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has Decent Crowd Control (Slow, Pull).","_key":"33a0dff42f7b0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"b79754e1aa2e","listItem":"number","markDefs":[],"children":[{"text":"Has free Purify from his Ultimate, Time Journey.","_key":"c25356ac25170","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"d73889a2b3bb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.","_key":"60a44da971200","_type":"span"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"If he being eliminates, he can be transform being Egg and invicible.","_key":"baef3b692b440"}],"level":1,"_type":"block","style":"normal","_key":"39a4eb51a372"}],"heroLearningCurve":"hard","earlyPower":4,"notes":"Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.","heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Guard","_key":"3b0383d169320","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Support","_key":"d405e1d327db0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"52f6369aaa730","_type":"span"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","1","1","2"],"_key":"73a3f76ccaab"}],"banner":{"_type":"image","asset":{"_ref":"image-0a5b27e80098073e1509e11b5a470b4378de4963-500x281-jpg","_type":"reference"}},"heroGrade":68.60416666666667,"heroScaling":"normal","heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}]}]}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/88b36115e70c003ec5d81a67012aee28.png","name":"Young Again","description":"Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.","_key":"8lZbP4uK51zhM4aL2KZhPr","levels":"null"},{"cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/92ee31edbaef8f8163d61fc63fb7d062.png","name":"Auto Alarm Bomb","description":"Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%.\nDiggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form.\nUp to 5 owl alarms can exist at the same time.","_key":"8lZbP4uK51zhM4aL2KZhRH","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"500\",\"520\",\"540\",\"560\",\"580\",\"600\"]]"},{"cd":15000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae1901963b97702b73481b6b18486d8d.png","name":"Reverse Time","description":"Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%.\nIf the enemy escapes too far away, the final pull will be triggered early.","_key":"8lZbP4uK51zhM4aL2KZhSh","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Base Damage\",\"150\",\"200\",\"250\",\"300\",\"350\",\"400\"]]"},{"cd":60000,"effect_info":["42:CC Immune:b19d60","61:Speed Up:4f9cb8"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e316d7911c30282b97332ffa1ad116cd.png","name":"Time Journey","description":"Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.","_key":"8lZbP4uK51zhM4aL2KZhU7","levels":"[[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Basic Shield\",\"650\",\"825\",\"1000\"]]"}],"cons":[{"_type":"block","style":"normal","_key":"8e1102385ed8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High skill cooldown.","_key":"4896ebb2d1e10"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"80430773612a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate ( Time Journey) Cooldown is high.","_key":"5dc0925282370"}]},{"style":"normal","_key":"57720e78b165","listItem":"number","markDefs":[],"children":[{"text":"No Escape skills.","_key":"5ad17efe18540","_type":"span","marks":[]}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-fbc7d2720fa1314a92f62894a1e5577f175cd864-177x250-webp","_type":"reference"}},"pickRate":0.48,"banRate":111.26,"patchNote":null}}