{"hero1":{"banRate":25.31,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}]}]}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_key":"7214ee81148a","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal"}]}],"pros":[{"markDefs":[],"children":[{"marks":[],"text":"High damage fighter","_key":"f7c841ab636b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"4452ae7d6c9b","listItem":"number"},{"_key":"a9cb72d0e851","listItem":"number","markDefs":[],"children":[{"text":"Have 2 stages of strong skill.","_key":"528330afa3370","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_key":"df4590a365dd","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best on Disrupting Enemy taking Objectives","_key":"ff7eb8a8dd26"}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"hard","heroScaling":"early","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4"}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-4cff13fd4048e491d68972f3b4887263cdac77d7-100x100-webp"}},"heroGrade":57.950833333333335,"winRate":51.43,"id":"da69a6f9-05df-4c09-9dbb-bcab11733885","name":"Yin","_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png","name":"Leave It to Me","description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards.","_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"cd":11000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png","name":"Charged Punch","description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%.","_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]"},{"name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.","_key":"8lZbP4uK51zhM4aL2KZOAB","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png"},{"name":"My Turn","description":"After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills.\n(Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s.\nThe domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png"}],"heroSkillsEnhanced":[{"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early.","_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":22000},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast","description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s.","_key":"8lZbP4uK51zhM4aL2KZOER","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000}],"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin","pickRate":1.73,"earlyPower":7,"midPower":8,"latePower":8,"patchNote":null,"slug":{"current":"yin/best-builds-guide","_type":"slug"},"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill Booster cooldown.","_key":"024986febde20"}],"level":1,"_type":"block","style":"normal","_key":"a46c71d143a9","listItem":"number"},{"style":"normal","_key":"7cb28556cb7a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have HP that is not to much.","_key":"fa617d77bafe0"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"}}},"hero2":{"skillCombo":[{"skillCombo":["1","2","3"],"_key":"acde1880cb18","_type":"combo","description":"Charge Mode Skill Combo"},{"_type":"combo","description":"Charge Mode Skill Combo","skillCombo":["3","1","2"],"_key":"d94405f0c012"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bdd1a00edfaacdff683c3e0ce34afe2a.png","name":"Tai Chi","description":"Akai gains a 25( +4% Total HP) shield for 4s on each skill cast and marks enemy heroes and Creeps hit by his skills.\nAkai's Basic Attacks deal 25( +4% Total HP) extra (Physical Damage) to marked enemies.","_key":"t4KNznwwOQT44odcizRnfg","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7c8c40692ef19823394beabae8220a11.png","name":"Headbutt","description":"Akai charges in the target direction, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies along the way. If Akai hits an enemy hero during this process, he'll knock them airborne for 0.5s and be able to roll in the Joystick's direction once.\nAkai can cast (Headbutt) during (Heavy Spin) to quickly adjust his position.","_key":"t4KNznwwOQT44odcizRnnk","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":13000},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b97ef398af83803c3df91623f451519d.png","name":"Body Slam","description":"Akai smashes the ground with his body, dealing 270( +6% Total HP) (Physical Damage) to nearby enemies and slowing them by 30% for 2s.","_key":"t4KNznwwOQT44odcizRnvo","levels":"[[\"Cooldown\",\"7.0\",\"6.7\",\"6.4\",\"6.1\",\"5.8\",\"5.5\"],[\"Skill Cost\",\"70\",\"75\",\"80\",\"85\",\"90\",\"95\"],[\"Base Damage\",\"270\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":7000,"effect_info":["32:AOE:c77955"]},{"description":"Akai removes all debuffs on him and spins for 4s, gaining Slow Immunity while continuously dealing 200( +100% Extra Physical Attack) (Physical Damage) to nearby enemies and knocking them back. Enemy heroes knocked back will knock back other heroes they collide with during the process.\nAkai also gradually increases his Movement Speed by 70% over the duration. This skill can only be interrupted by Suppression and Morph effects.","_key":"t4KNznwwOQT44odcizRo3s","levels":"[[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Damage Per Hit\",\"200\",\"325\",\"450\"]]","cd":55000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce521bffaaf68694025633d1b10f646c.png","name":"Heavy Spin"}],"pickRate":0.44,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]}],"patchNote":null,"name":"Akai","slug":{"current":"akai/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"level":1,"_type":"block","style":"normal","_key":"3afe13622fd8","listItem":"number","markDefs":[],"children":[{"_key":"4df238dbbb250","_type":"span","marks":[],"text":"Has good CC."}]},{"markDefs":[],"children":[{"text":"Can harrass enemies who are doing jungle.","_key":"bf5c34aaab420","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c88e0a7e908b","listItem":"number"},{"markDefs":[],"children":[{"marks":[],"text":"Ultimate can silence/knockback and disturb enemies.","_key":"31444bebd6570","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"62e32412583d","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to use.","_key":"5c94f0fda2b30"}],"level":1,"_type":"block","style":"normal","_key":"a1aa4e860a81"}],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st Skill has short blink skill.eeze).","_key":"1866258ea6cc0"}],"level":1,"_type":"block","style":"normal","_key":"4e08d835bddf"},{"children":[{"text":"Don’t have very high damage.","_key":"f32adb402e4c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"11d09ae87936","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"1ccab9168eb4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st Skill can be blocked blink by Minsitthar’s ultimat.","_key":"a74e1ff14dcf0"}],"level":1}],"heroScaling":"normal","latePower":7,"id":"5e4d5690-b347-4476-b1b5-22f7057b3319","_updatedAt":"2024-02-16T06:01:07Z","banRate":0.3,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. 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Akai is unquestionably a good choice for the current meta and is a fantastic choice for ranked games.","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c74c9702ac74c32fe12928471765f70bc5204e46-500x281-jpg"}},"heroGrade":48.626666666666665}}