{"hero1":{"_updatedAt":"2024-02-16T06:00:58Z","cons":[{"children":[{"_key":"95c9509075950","_type":"span","marks":[],"text":"Struggles at the early game."}],"level":1,"_type":"block","style":"normal","_key":"2fa1ee5eaf86","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3ad84a0dcfa6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks mobility skills.","_key":"24ba1d730c280"}]}],"heroScaling":"late","pickRate":1.01,"banRate":0.14,"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}]},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}]}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Support","_key":"d405e1d327db0","_type":"span"},{"_key":"d405e1d327db1","_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team ."}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_key":"67913c753fe5","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"719045d0bc8c0","_type":"span"}],"_type":"block","style":"normal"}]}],"slug":{"_type":"slug","current":"xavier/best-builds-guide"},"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c0d4616fe42dd34b1b576644c6534159.png","name":"Transcendence","description":"Xavier enhances his subsequent skills each time his skill hits an enemy hero. (Stage I:) Skill damage increased to 110%. (Stage II:) Skill damage increased to 115%, width greatly increased. (Stage III:) Skill damage increased to 120%, cooldown reduced by 4s (12s for the Ultimate). When at (Stage III), Xavier enters the (Transcendence) state on his next skill cast.\n(Transcendence:) Xavier's skills are all enhanced to the maximum for 5s (the duration is extended by 1s each time Xavier's skill hits an enemy).","_key":"8lZbP4uK51zhM4aL2KZMbf","levels":"null","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0},{"levels":"[[\"Skill Cost\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Base Damage\",\"315\",\"360\",\"405\",\"450\",\"495\",\"540\"]]","cd":6500,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf02249479d24327ce1a725fda3e7c60.png","name":"Infinite Extension","description":"Xavier fires a Mystic Bullet that deals 315( +130% Total Magic Power) (Magic Damage) to enemies it passes through.\nThe Bullet's flying distance increases each time it hits an enemy or the (Mystic Barrier) (up to 5 times).","_key":"8lZbP4uK51zhM4aL2KZMd5"},{"_key":"8lZbP4uK51zhM4aL2KZMeV","levels":"[[\"Cooldown\",\"13.0\",\"12.6\",\"12.2\",\"11.8\",\"11.4\",\"11.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]","cd":13000,"effect_info":["32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0cee45b3c1997aa2dba8f2e406784381.png","name":"Mystic Field","description":"Xavier conjures a (Mystic Barrier) that lasts 5s. Enemies that come into contact with the Barrier will take 110( +55% Total Magic Power) (Magic Damage) and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s.\nWhen hit by Xavier's other skills, the Barrier will expand into a forbidden field for 3s, dealing 220( +108% Total Magic Power) (Magic Damage) to enemies within and immobilizing them for 1.5s."},{"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aa22894e946db582e05f39e5e525da8c.png","name":"Dawning Light","description":"Xavier unleashes a beam of Mystic magic in the target direction, dealing 750( +162% Total Magic Power) (Magic Damage) to all enemies in a line on the map.\nHe also directly enters the (Transcendence) state and resets the state's duration.","_key":"8lZbP4uK51zhM4aL2KZMfv","levels":"[[\"Cooldown\",\"44.0\",\"40.0\",\"36.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"750\",\"950\",\"1150\"]]","cd":44000}],"pros":[{"style":"normal","_key":"f0560535cde6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst/cc (depending on what you skill up).","_key":"d052a09a64c10"}],"level":1,"_type":"block"},{"_key":"3ab77eb76b47","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good poke/harass.","_key":"710acb6c92830"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-8f0b343a4710d4a2300d0061302d750336c43cf8-1920x1080-png","_type":"reference"}},"heroGrade":46.19083333333333,"winRate":50.28,"earlyPower":5,"id":"1f663054-a4ab-4ec0-9d5e-f3527006c471","youtubeGuides":null,"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"e14f441d6961","_type":"combo"}],"heroLearningCurve":"easy","notes":"The fact that Xavier's ultimate skill is essentially a map-wide sniping skill makes it a really good one. His Skill 2 also offers a lot of CC by slowing and immobilizing enemies when used in conjunction with another Skill. He is unquestionably going to be a meta-mage hero.","patchNote":null,"name":"Xavier","heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-bcf31ce983c28d3de0939fe4f60ebf3afb62c948-100x100-webp","_type":"reference"}},"midPower":7,"latePower":8,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}]},"hero2":{"skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4"}],"latePower":8,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Control","slug":{"_type":"slug","current":"/heroes/specialties/control"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"text":"\n","_key":"77796c34f6ab0","_type":"span","marks":[]}]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"text":"Reap","_key":"5371898323970","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal"},{"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]}],"heroGrade":57.950833333333335,"winRate":51.43,"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin","id":"da69a6f9-05df-4c09-9dbb-bcab11733885","slug":{"current":"yin/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png","name":"Leave It to Me","description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards."},{"description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%.","_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]","cd":11000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png","name":"Charged Punch"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png","name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.","_key":"8lZbP4uK51zhM4aL2KZOAB","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0},{"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png","name":"My Turn","description":"After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills.\n(Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s.\nThe domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000}],"banner":{"asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-4cff13fd4048e491d68972f3b4887263cdac77d7-100x100-webp"}},"patchNote":null,"heroLearningCurve":"hard","heroScaling":"early","pickRate":1.73,"name":"Yin","_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"heroSkillsEnhanced":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early.","_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":22000,"effect_info":["31:Burst:c77955"]},{"description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s.","_key":"8lZbP4uK51zhM4aL2KZOER","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast"}],"pros":[{"_key":"4452ae7d6c9b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage fighter","_key":"f7c841ab636b0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"Have 2 stages of strong skill.","_key":"528330afa3370","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a9cb72d0e851","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"df4590a365dd","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best on Disrupting Enemy taking Objectives","_key":"ff7eb8a8dd26"}],"level":1}],"banRate":25.31,"midPower":8,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}]}]}],"cons":[{"_key":"a46c71d143a9","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Long skill Booster cooldown.","_key":"024986febde20","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"7cb28556cb7a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have HP that is not to much.","_key":"fa617d77bafe0"}],"level":1,"_type":"block","style":"normal"}],"earlyPower":7}}