{"hero1":{"_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"levels":"null","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c0d4616fe42dd34b1b576644c6534159.png","name":"Transcendence","description":"Xavier enhances his subsequent skills each time his skill hits an enemy hero. (Stage I:) Skill damage increased to 110%. (Stage II:) Skill damage increased to 115%, width greatly increased. (Stage III:) Skill damage increased to 120%, cooldown reduced by 4s (12s for the Ultimate). When at (Stage III), Xavier enters the (Transcendence) state on his next skill cast.\n(Transcendence:) Xavier's skills are all enhanced to the maximum for 5s (the duration is extended by 1s each time Xavier's skill hits an enemy).","_key":"8lZbP4uK51zhM4aL2KZMbf"},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf02249479d24327ce1a725fda3e7c60.png","name":"Infinite Extension","description":"Xavier fires a Mystic Bullet that deals 315( +130% Total Magic Power) (Magic Damage) to enemies it passes through.\nThe Bullet's flying distance increases each time it hits an enemy or the (Mystic Barrier) (up to 5 times).","_key":"8lZbP4uK51zhM4aL2KZMd5","levels":"[[\"Skill Cost\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Base Damage\",\"315\",\"360\",\"405\",\"450\",\"495\",\"540\"]]","cd":6500},{"levels":"[[\"Cooldown\",\"13.0\",\"12.6\",\"12.2\",\"11.8\",\"11.4\",\"11.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]","cd":13000,"effect_info":["32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0cee45b3c1997aa2dba8f2e406784381.png","name":"Mystic Field","description":"Xavier conjures a (Mystic Barrier) that lasts 5s. Enemies that come into contact with the Barrier will take 110( +55% Total Magic Power) (Magic Damage) and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s.\nWhen hit by Xavier's other skills, the Barrier will expand into a forbidden field for 3s, dealing 220( +108% Total Magic Power) (Magic Damage) to enemies within and immobilizing them for 1.5s.","_key":"8lZbP4uK51zhM4aL2KZMeV"},{"levels":"[[\"Cooldown\",\"44.0\",\"40.0\",\"36.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"750\",\"950\",\"1150\"]]","cd":44000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aa22894e946db582e05f39e5e525da8c.png","name":"Dawning Light","description":"Xavier unleashes a beam of Mystic magic in the target direction, dealing 750( +162% Total Magic Power) (Magic Damage) to all enemies in a line on the map.\nHe also directly enters the (Transcendence) state and resets the state's duration.","_key":"8lZbP4uK51zhM4aL2KZMfv"}],"heroSkillsEnhanced":[],"earlyPower":5,"id":"1f663054-a4ab-4ec0-9d5e-f3527006c471","name":"Xavier","skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"e14f441d6961","_type":"combo"}],"cons":[{"children":[{"_type":"span","marks":[],"text":"Struggles at the early game.","_key":"95c9509075950"}],"level":1,"_type":"block","style":"normal","_key":"2fa1ee5eaf86","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks mobility skills.","_key":"24ba1d730c280"}],"level":1,"_type":"block","style":"normal","_key":"3ad84a0dcfa6","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-bcf31ce983c28d3de0939fe4f60ebf3afb62c948-100x100-webp","_type":"reference"}},"heroLearningCurve":"easy","pickRate":1.01,"banRate":0.14,"slug":{"current":"xavier/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst/cc (depending on what you skill up).","_key":"d052a09a64c10"}],"level":1,"_type":"block","style":"normal","_key":"f0560535cde6","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good poke/harass.","_key":"710acb6c92830"}],"level":1,"_type":"block","style":"normal","_key":"3ab77eb76b47","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-8f0b343a4710d4a2300d0061302d750336c43cf8-1920x1080-png","_type":"reference"}},"heroGrade":46.19083333333333,"notes":"The fact that Xavier's ultimate skill is essentially a map-wide sniping skill makes it a really good one. His Skill 2 also offers a lot of CC by slowing and immobilizing enemies when used in conjunction with another Skill. He is unquestionably going to be a meta-mage hero.","heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Support","_key":"d405e1d327db0","_type":"span"},{"marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]}],"patchNote":null,"heroScaling":"late","winRate":50.28,"midPower":7,"latePower":8,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block","style":"normal"}]}]},"hero2":{"image":{"asset":{"_ref":"image-434e6da52dcaef63555da9199f17b773bcfb4312-177x250-webp","_type":"reference"},"_type":"image"},"earlyPower":6,"notes":"One of Mobile Legend's greatest early-game heroes, Uranus has a very strong laning phase. Together with his second and passive talents, he has the ability to harass adversaries outside of your lane and simply trade health with them.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]}],"patchNote":null,"youtubeGuides":null,"heroSkills":[{"name":"Radiance","description":"Uranus absorbs the energy generated by incoming attacks to strengthen himself, regenerating a certain amount of HP every 0.8s. Each stack lasts 10s. When at max stacks (20), Uranus regenerates 48-224 HP (scales with level).","_key":"8lZbP4uK51zhM4aL2KZfTD","levels":"null","cd":0,"effect_info":["51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e216515de109703cdf7579d01d206de6.png"},{"_key":"8lZbP4uK51zhM4aL2KZfUd","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"125\",\"140\",\"155\",\"170\",\"185\",\"200\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5678c3c714f3cc8fe8ab85b8b37c2044.png","name":"Ionic Edge","description":"Uranus releases two energy blades that orbit around him, dealing 125( +30% Total Magic Power) (Magic Damage) to enemy targets and slowing them by 30% for 2s. \nEach time this skill deals damage to a target, the target will be marked with a stack that lasts 6s. Each stack increases the damage of this skill by 40% (to a max of 320%). Each energy blade can only deal damage to the same target once for each hit."},{"name":"Transcendent Ward","description":"Uranus charges towards the targeted location, dealing 80( +20% Total Magic Power) (Magic Damage) to enemies along the way, dealing 160( +80% Total Magic Power) (Magic Damage) to enemies in this location and slowing them down by 25%. Meanwhile, Uranus generates an energy shield that absorbs up to 300( +200% Total Magic Power) damage for 4s. \nThe shield explodes when broken or at the end of its duration, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies nearby.","_key":"8lZbP4uK51zhM4aL2KZfW3","levels":"[[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Path Damage\",\"80\",\"104\",\"128\",\"152\",\"176\",\"200\"],[\"Area Damage\",\"160\",\"208\",\"256\",\"304\",\"352\",\"400\"],[\"Energy Shield\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"],[\"Ranged Damage\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"]]","cd":10000,"effect_info":["81:Blink:a269c6","52:Shield:59a86f"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7d48b9f1095940d6d95db65e6441275f.png"},{"levels":"[[\"Cooldown\",\"42.0\",\"39.0\",\"36.0\"],[\"Skill Cost\",\"100\",\"125\",\"150\"],[\"Basic Heal\",\"200\",\"300\",\"400\"],[\"State Stack\",\"5\",\"10\",\"15\"]]","cd":42000,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aec0fcbf30521b6e016d6d69c91050c2.png","name":"Consecration","description":"Uranus unleashes energy stored within his body to remove slow effects on himself and restore 200 HP immediately, while increasing Movement Speed by 60% for 8s. (The speed gained decays over time.)\nUranus directly acquires 5 stacks of Radiance, increasing 20% of his shield received and HP Regen for 8s.","_key":"8lZbP4uK51zhM4aL2KZfXT"}],"heroLearningCurve":"easy","pickRate":0.12,"banRate":0.05,"midPower":8,"slug":{"current":"uranus/best-builds-guide","_type":"slug"},"name":"Uranus","_updatedAt":"2024-02-16T06:01:07Z","banner":{"_type":"image","asset":{"_ref":"image-bda31425b53491a17e1865527ed0ce21058b0521-500x281-jpg","_type":"reference"}},"heroScaling":"normal","winRate":48.39,"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"id":"8252ede7-1fec-4d72-af87-22e053307969","heroSkillsEnhanced":[],"pros":[{"children":[{"marks":[],"text":"Easy to use.","_key":"a708e4f157dd0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"bc4fb28ef4c1","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"Has an insane heal since early game to late game.","_key":"c307dd6c9b7c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"79b45abf45e3"},{"_key":"37a3b4bb4696","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Extremely tanky in late game, especially when using Oracle and Guardian Helmet","_key":"ae05a121698b0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Low skill cooldown in the late game.","_key":"d719006455d30"}],"level":1,"_type":"block","style":"normal","_key":"3d8d05e79ad7","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can increase his movement speed, and heal using his ultimate.","_key":"551e12192e5d0"}],"level":1,"_type":"block","style":"normal","_key":"d16ad2f0876e"},{"_key":"13a568b677cc","listItem":"number","markDefs":[],"children":[{"text":"Overpowered if being used as offlaner (Take EXP Lane).","_key":"4e904998c59c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"c475324ebbc9","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can spam his 1st skill, because of low cooldown.","_key":"fa19e88fc61d0","_type":"span"}]}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"a5771b2e428b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Even though he is a tank, he has low base HP compared to other tanks.","_key":"2e0e83e17f9f0"}]},{"style":"normal","_key":"6498ab2a15fc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana cost on skills.","_key":"c0da0dbdb5730"}],"level":1,"_type":"block"}],"heroGrade":48.806666666666665,"latePower":8,"skillCombo":[{"_key":"f843bec50dbd","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3","1"]}]}}