{"hero1":{"heroSkillsEnhanced":[],"patchNote":null,"name":"X.Borg","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-0cd2ceb2ed414ec1c4a7758202d55d04440d8006-500x281-jpg","_type":"reference"}},"heroScaling":"normal","notes":"Borg is a very promising hero in Mobile Legends thanks to its outstanding potential in team fights or solo lanes. You may perform X. either as an offlaner or sidelaner, borg. You may simply strike your opponent with a flaming tornado that can fly to your opponent, especially when your opponent is gathered.","_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a8e68ea73b1e94d374d94702c3eaae5.png","name":"Firaga Armor","description":"X.Borg's Firaga Armor inherits 120% of his Max HP and takes all damage for X.Borg while it's active. When the Armor is consumed, X.Borg will disengage from the Armor and roll to the direction chose by your Joystick, he takes no damage in the process. The energy of his Armor is gradually regenerated while X.Borg is in the Armorless State. When energy is full, X.Borg re-equips the Armor and restore the Armor to 30% of his Max HP.\nX.Borg's fire damage causes enemies to warm up, and enemies with highest temperature will drop Firaga supplies when they take flame damage. Picking up a Firaga supply restores 10% of Armor HP, or 10 energy while in Armorless State.","_key":"8lZbP4uK51zhM4aL2KZX2B","levels":"null","cd":0},{"description":"X.Borg activates the flamethrower and shoots flames in a designated direction, dealing 25( +60% Total Physical Attack) (Physical Damage) continuously for 2s (only 75% damage against minions). Enemies whose temperature has reached the limit will take (True Damage).\nArmorless State: The attack range becomes narrower but longer, while the damage is reduced to 60% of that in the Armor state.","_key":"8lZbP4uK51zhM4aL2KZX3b","levels":"[[\"Base Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"]]","cd":4000,"effect_info":["32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9f94ae214f972632dfe24f7834ab1060.png","name":"Fire Missiles"},{"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15882f2bd7927071e772cc2b5064b87c.png","name":"Fire Stake","description":"X.Borg shoots 5 Fire Stakes at the edge of the fan-shaped indicator and retrieves them after 1.7s, each dealing 50( +20% Total Physical Attack) (Physical Damage) and pulling the enemies in the path toward him. Firaga Supplies in the path will also be retrieved if touched by Fire Stakes.\nArmorless State: X.Borg adjusts Fire Stake Launcher to increase its range and shorten the distance between Fire Stakes.","_key":"8lZbP4uK51zhM4aL2KZX51","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Base Damage\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"]]","cd":12000},{"_key":"8lZbP4uK51zhM4aL2KZX6R","levels":"[[\"Cooldown\",\"30.0\",\"27.0\",\"24.0\"],[\"Base Damage\",\"200\",\"225\",\"250\"],[\"True Damage\",\"300\",\"500\",\"700\"]]","cd":30000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf92afb09c0c304aa369d79ee4cef7f7.png","name":"Last Insanity","description":"X.Borg charges forward in a designated direction, shooting fire around to deal 200( +130% Extra Physical Attack) (Physical Damage) and slowing enemies by 25%. If he hits an enemy hero during the charge, he will stop charging and slow the target by extra 40%. The whole process lasts 3s. Then he self-explodes to cause 300 and 15% of (True Damage) of target's Max HP. The explosion destroys the current Firaga Armor and deals 50% damage and puts himself under (Armorless State), where this skill cannot be used.\nHe can move again according to the direction of Joystick after he self-explodes.\n(Use Again): End the flame spray and self-explode right away."}],"pros":[{"_key":"72e89df9e7a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hight Durability.","_key":"9cdd1436180b0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Has a large burst damage.","_key":"f57bea07d0d60"}],"level":1,"_type":"block","style":"normal","_key":"46ce1d850183","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"021e91bd48be","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good hp regeneration ability.","_key":"94ee38a160730"}]},{"_type":"block","style":"normal","_key":"4a44d333289c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Strong play in early and late games.","_key":"9f03df4872500","_type":"span"}],"level":1},{"_key":"1522276c96ad","listItem":"number","markDefs":[],"children":[{"_key":"5b2e54744e800","_type":"span","marks":[],"text":"Good in Teamflight or solo lane."}],"level":1,"_type":"block","style":"normal"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks crowd control ability.","_key":"ece5dccc61390"}],"level":1,"_type":"block","style":"normal","_key":"09259b6321ee","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"8ee7644d2829","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to lock one target.","_key":"015bb852e3ac0"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Must Always remember Timing.","_key":"05b8812ab20a0"}],"level":1,"_type":"block","style":"normal","_key":"44f659a61cda"},{"level":1,"_type":"block","style":"normal","_key":"35435b571f80","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Quite difficult to play.","_key":"8765edc032150","_type":"span"}]},{"level":1,"_type":"block","style":"normal","_key":"0fb03dc0369b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low mobility.","_key":"bae66cbdd8030"}]}],"image":{"_type":"image","asset":{"_ref":"image-2a5d22e7d287005ff7388d9a3f4f39b1b5c61c16-100x100-webp","_type":"reference"}},"heroLearningCurve":"medium","winRate":50.23,"earlyPower":4,"slug":{"current":"x.borg/best-builds-guide","_type":"slug"},"skillCombo":[{"_key":"be41bf399b72","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","2","1"]}],"pickRate":1.37,"banRate":4.63,"midPower":6,"latePower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_key":"8ef00ddc9c220","_type":"span","marks":["strong"],"text":"Mixed Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}],"id":"9b3d1236-10fe-4b48-a910-451fbf84bcc0","heroGrade":42.39083333333333},"hero2":{"slug":{"current":"angela/best-builds-guide","_type":"slug"},"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"style":"normal","_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block"}]}],"pros":[{"children":[{"text":"Having Control Effect and heal.","_key":"e62b96bfff8c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a0656eff64b6","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"69733a761d71","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Anti-tower dive from enemy.","_key":"1b0e0d8773940","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great poke.","_key":"5e1ee2a8490d0"}],"level":1,"_type":"block","style":"normal","_key":"af5d8a97cda4","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"CC for 2 seconds.","_key":"8f31fdb7cebe0"}],"level":1,"_type":"block","style":"normal","_key":"0440d2e60976"},{"style":"normal","_key":"dbb5109a08ad","listItem":"number","markDefs":[],"children":[{"text":"Stacking heal skill.","_key":"36511a305fe00","_type":"span","marks":[]}],"level":1,"_type":"block"},{"style":"normal","_key":"612fe3a9c608","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Magic damage, high enough.","_key":"627ab9d72c630","_type":"span"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Good mobility","_key":"69d447b26ba60"}],"level":1,"_type":"block","style":"normal","_key":"bf378b7150e8","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"d2abf7c7764f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best support with her ultimate.","_key":"b94b909d08ac0"}],"level":1}],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Rely on team.","_key":"bfceae6b52b00"}],"level":1,"_type":"block","style":"normal","_key":"319c50f1593e"},{"_type":"block","style":"normal","_key":"5cb1abb14d7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack overall damage.","_key":"fa44ecb302490"}],"level":1},{"_type":"block","style":"normal","_key":"140b8329112b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No burst damage, even with full magic damage build.","_key":"e960b0c9b9820"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Need timing right for using ultimate skill.","_key":"60c9a494da510"}],"level":1,"_type":"block","style":"normal","_key":"5af061d5b2c2"},{"children":[{"_type":"span","marks":[],"text":"Skill requires extra effort to maximize its effects.","_key":"97b75e0db8ba0"}],"level":1,"_type":"block","style":"normal","_key":"c20a5e807811","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"416536e76fb5","listItem":"number","markDefs":[],"children":[{"_key":"e8c49e100fbf0","_type":"span","marks":[],"text":"Always needs a companion ally in mid and late games."}]},{"_type":"block","style":"normal","_key":"d50172190a13","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Cooldown Reduction items does not affect first skill.","_key":"6b21d0f0bc300","_type":"span"}],"level":1}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c53c6eda3b0bb2f1e729c52c50289e3eab80f2ab-500x281-jpg"}},"name":"Angela","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Support Mode: Skill Combo","skillCombo":["3","2","1","1","1","1"],"_key":"a1a898a9d835"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8fe93510e0f6c45a2c2be63cf436aa0.png","name":"Smart Heart","description":"Angela gains 15% extra Movement Speed for 4s each time she casts a skill (up to 30%). When she's attached to an allied hero, the Movement Speed boost is transferred to the allied hero.","_key":"tRzYaguU9TSX2YU6Hj7VLM"},{"name":"Love Waves","description":"Angela sends (Love Energy) in the target direction, dealing 170( +80% Total Magic Power) (Magic Damage) to enemies hit and applying a stack of (Lover's Mark) to them (up to 5 stacks). Each stack of (Lover's Mark) allows the next (Love Waves) against the enemy to deal 20% extra damage and slow them by 8% for 3s.\nThe (Love Energy) also restores 150( +60% Total Magic Power) HP for allied heroes hit. Angela stores up to 5 (Love Waves) charges. The recharge time is affected by her Cooldown Reduction.","_key":"tRzYaguU9TSX2YU6Hj7VOk","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Healing Bonus\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":2000,"effect_info":["51:HEAL:59a86f","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/320477295b9dcf7821cbc4af4e61642d.png"},{"levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Added Damage\",\"450\",\"495\",\"540\",\"585\",\"630\",\"675\"]]","cd":13000,"effect_info":["22:Slow:cd5d6d","21:CC:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20cd666c45a15712acef5d2b4399534b.png","name":"Puppet-on-a-String","description":"Angela aims a (Puppet String) at the target enemy, dealing them 300( +40% Total Magic Power) (Magic Damage) and gradually slowing them by up to 80%. If the enemy is still connected to the String after 3s, they'll be immobilized for 1.5s and dealt 450( +60% Total Magic Power) (Magic Damage).\nEach stack of (Lover's Mark) increases the final damage by 20%.","_key":"tRzYaguU9TSX2YU6Hj7VS8"},{"description":"Angela begins channeling, applying a 1200( +200% Total Magic Power) shield that lasts 6s to the target allied hero regardless of distance. After the channeling is complete, she attaches herself to the allied hero for 12s, during which she can cast skills at zero Mana cost.\nAngela can cast this skill again to cancel the channeling or detach herself from the allied hero. The attaching state will end early if the allied hero is killed.","_key":"tRzYaguU9TSX2YU6Hj7VVW","levels":"[[\"Cooldown\",\"70.0\",\"70.0\",\"70.0\"],[\"Skill Cost\",\"100\",\"150\",\"200\"],[\"Shield Bonus\",\"1200\",\"1500\",\"1800\"]]","cd":70000,"effect_info":["73:Attach:617fc6","52:Shield:59a86f"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae9bdffba93f817a44139e9a8b2a071d.png","name":"Heartguard"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-2b5bc9762399f19a0d27a3548f211027a4df9cb5-177x250-webp","_type":"reference"}},"heroScaling":"normal","midPower":7,"notes":"Along with Core Heroes, Angela is unquestionably one of the game's strongest heroes.","patchNote":null,"id":"a67ded43-5db5-48ac-a2a0-92b55d3c1c5f","heroGrade":51.0175,"pickRate":1.16,"earlyPower":7,"latePower":7,"_updatedAt":"2024-02-16T06:00:21Z","heroLearningCurve":"easy","winRate":52.12,"banRate":10.79,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"257cff73120e"},{"markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}]}}