{"hero1":{"pros":[{"children":[{"_key":"9ed014d38de30","_type":"span","marks":[],"text":""}],"_type":"block","style":"normal","_key":"69738b9bae42","markDefs":[]}],"image":{"_type":"image","asset":{"_ref":"image-367ce3c5ffe1572efd30da5cebe373678a985cd5-100x100-webp","_type":"reference"}},"heroGrade":61.0925,"heroLearningCurve":"hard","id":"b1ecc751-b429-4758-8fc8-b976330744aa","name":"Wanwan","slug":{"_type":"slug","current":"wanwan/best-builds-guide"},"youtubeGuides":{"_type":"youtubeGuide","gallery":[{"description":"WANWAN BEST AND EASY PRO TUTORIAL IN ACTIVATING ULTIMATE PLUS GAMEPLAY 2023 ( AUTO SAVAGE )","_key":"4158fed7e9e4","title":"WANWAN PRO TUTORIAL IN ACTIVATING ULTIMATE 2023 ( AUTO SAVAGE )","url":"https://www.youtube.com/watch?v=3nyhuqjqGu8","tags":["Tutorial","Gameplay"],"uploadDate":"Jan 23, 2023","banner":{"_type":"image","asset":{"_ref":"image-0ed09ebb8430d71a7af8616a9bdf11740c68bff3-1280x720-png","_type":"reference"}}}]},"heroScaling":"late","notes":"If you're a player who enjoys high mobility heroes with burst damage potential, Wanwan could be a great choice for you. However, keep in mind that she requires practice and coordination with your team to use effectively, and she can be countered by certain heroes in the game.","heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_key":"5371898323976","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:01:07Z","heroSkillsEnhanced":[],"winRate":47.29,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"midPower":8,"skillCombo":[{"description":"Attack Mode Skill Combo (Burst)\n(Tip #1: Use Inspire to deal more damage)\n(Tip #2: Activate SS to squishy hero or to hero with low remaining HP)","skillCombo":["1","3"],"_key":"4dfe71b07b6a","_type":"combo"}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/338eae8651bdcfae608c688d45397877.png","name":"Tiger Pace","description":"Enemy heroes hit by Wanwan's attacks will have their weaknesses and positions exposed for 5s. When hitting an enemy's weakness, Wanwan deals them 55(+3*Hero Level) extra (True Damage) and increases their damage taken from her subsequent attacks by 12% for 5s.\nWanwan can move a short distance each time she throws a Sleeve Dart. The speed scales with her Attack Speed.","_key":"ocx9AHs9lR2j8Tc8nqBxLm","levels":"null"},{"mana":85,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7095d1a534e36915f79df36ddbf19c5d.png","name":"Swallow’s Path","description":"Wanwan throws a Fire Swallow in a designated direction, dealing 120( +40% Total Physical Attack) (Physcial Damage) to enemies along the path and triggering (Tiger Pace). For every several seconds, Wanwan retrieves a Swallow Dagger from the Fire Swallow, dealing 60( +65% Total Physical Attack) (Physical Damage) to enemies in its path and slowing them by 30% for 1.5s. The enemy hit by the Swallow Dagger twice will be stunned for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqBxUC","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"85\",\"90\",\"95\",\"100\",\"105\",\"110\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"],[\"Swallow Dagger Damage\",\"60\",\"72\",\"84\",\"96\",\"108\",\"120\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"]},{"_key":"ocx9AHs9lR2j8Tc8nqBxcc","levels":"[[\"Cooldown\",\"16.0\",\"15.2\",\"14.4\",\"13.6\",\"12.8\",\"12.0\"],[\"Skill Cost\",\"100\",\"95\",\"90\",\"85\",\"80\",\"75\"],[\"Base Damage\",\"150\",\"170\",\"190\",\"210\",\"230\",\"250\"]]","cd":16000,"effect_info":["64:Remove CC:4f9cb8","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44ed216e8918815d9c03d6ecc56204ca.png","name":"Needles in Flowers","description":"Wanwan removes all CC from herself immediately, triggers (\"Tiger Pace\") and looses deadly needles to nearby enemies, dealing 150( +60% Total Physical Attack) (Physical Damage)."},{"effect_info":["31:Burst:c77955"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1ac4cd284edf3762013104f1a2202fa3.png","name":"Crossbow of Tang","description":"Wanwan activates her crossbow and shoots arrows at enemies for 2.5s. Each arrow deals 60( +35% Total Physical Attack) (Physical Damage). While the crossbow is activated, if Wanwan kills an enemy hero, she will switch to attacking another target, activate her crossbow for extra 1s, and increase her Attack Speed by 30% (capped at 3 times). When Wanwan takes back her crossbow or kills an enemy hero, (\"Tiger Pace\") will be triggered.\n(\"Crossbow of Tang\") can only be cast when an enemy's Weaknesses are all hit.\nThe shooting of (\"Crossbow of Tang\") will be regarded as Basic Attack. And the amount of the arrows she shoots scales with her Attack Speed.","_key":"ocx9AHs9lR2j8Tc8nqBxtS","levels":"[[\"Cooldown\",\"40.0\",\"37.0\",\"34.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Base Damage\",\"60\",\"75\",\"90\"]]","cd":40000}],"pickRate":0.91,"earlyPower":7,"cons":null,"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c602061da3a26df676b419a1f119cff94fe80031-500x281-jpg"}},"banRate":36.17,"latePower":9},"hero2":{"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a22fd3d66f2f408958b515113312e0d.png","name":"Thickened Blood","description":"Hylos gains 1.5 extra Max HP for every 1 extra Max Mana he possesses.\nWhen out of Mana, Hylos can use his HP for skill casts.","_key":"tRzYaguU9TSX2YU6Hj7YeH"},{"name":"Law and Order","description":"Hylos strikes the target enemy hero or creep with the power of nature, dealing them 300( +80% Total Magic Power) (Magic Damage) and stunning them for 1s.","_key":"tRzYaguU9TSX2YU6Hj7Yhf","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21d45b4c6117aab4f4b75185bacb6de8.png"},{"levels":"[[\"Damage Per Second\",\"100\",\"140\",\"180\",\"220\",\"260\",\"300\"],[\"Movement Speed Reduction\",\"4%\",\"4%\",\"5%\",\"5%\",\"6%\",\"6%\"],[\"Damage Increase\",\"5%\",\"8%\",\"11%\",\"14%\",\"17%\",\"20%\"],[\"Mana Cost\",\"30\",\"40\",\"60\",\"90\",\"120\",\"150\"]]","cd":1000,"effect_info":["32:AoE:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15cb2a345e382497440d5ffe2fc01af5.png","name":"Ring of Punishment","description":"Hylos releases the (Ring of Punishment), dealing 100( +5% Total Magic Power) (Magic Damage) to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 5% for 2.5s (up to 10 stacks). Each stack also increases the enemy's damage taken from the (Ring of Punishment) by 5%. The (Ring of Punishment) consumes 30 Mana per second when it's active.\n(Use Again): Hylos cancels the (Ring of Punishment).","_key":"tRzYaguU9TSX2YU6Hj7Yl3"},{"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f822115ff2a7ff7dc87652ccae5cfbef.png","name":"Glorious Pathway","description":"Hylos sends a gust of wind in the target direction, creating a pathway for 6s. When on the pathway, he recovers 3% Max HP per second and gains Slow Immunity. Allies moving along the wind current will gain 60% extra Movement Speed, while enemies moving against it will be slowed by 70%.","_key":"tRzYaguU9TSX2YU6Hj7YoR","levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"HP Regen\",\"3%\",\"4%\",\"5%\"],[\"Movement Speed Bonus\",\"60%\",\"65%\",\"70%\"],[\"Slowing Effect\",\"70%\",\"75%\",\"80%\"]]","cd":50000}],"heroScaling":"normal","earlyPower":5,"latePower":9,"notes":"One of the rare heroes who can tank and heal themselves simultaneously is him. Due to his AoE damaging abilities, he can also deal respectable damage in team battles. Hylos performs best when starting battles or intervening when a teammate's attention is diverted during a fight.","youtubeGuides":null,"skillCombo":[{"_key":"4c4cf22c369f","_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"]}],"pros":[{"_type":"block","style":"normal","_key":"6f600e163935","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has extremely high durability.","_key":"74474164e3900"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"af5e4f4ec643","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can offlane very easily and also harass his enemies.","_key":"ca52296b25d10"}]},{"_type":"block","style":"normal","_key":"e8f362cc2152","listItem":"number","markDefs":[],"children":[{"_key":"0961e218430f0","_type":"span","marks":[],"text":"Can easily initiate a fight."}],"level":1},{"_key":"9106a36776b5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can tank and also heal at the same time which makes him a very good pick for fights which are longer.","_key":"6594134b158e0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Can directly ignore enemy backline and directly gank + Enemy carry which helps your team to target more easily.","_key":"5228782f0d380"}],"level":1,"_type":"block","style":"normal","_key":"029d67f96647","listItem":"number","markDefs":[]}],"banner":{"asset":{"_ref":"image-15d80f5aac9f56aaed9adccf838eefe21626e0f8-500x281-jpg","_type":"reference"},"_type":"image"},"heroGrade":49.37916666666666,"winRate":50.6,"pickRate":0.15,"patchNote":null,"name":"Hylos","slug":{"current":"hylos/best-builds-guide","_type":"slug"},"image":{"asset":{"_ref":"image-2a9f77a868896b6ecc96d43e63a9ada2eef72d0f-177x250-webp","_type":"reference"},"_type":"image"},"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1},{"markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"_updatedAt":"2024-02-16T06:00:58Z","heroSkillsEnhanced":[],"heroLearningCurve":"medium","banRate":0.1,"midPower":8,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_key":"94017999a1e3","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"9518aeee33c90","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"id":"e63e00ee-ae36-458a-9621-abaf7f1aa2a1","cons":[{"_type":"block","style":"normal","_key":"0472830364d6","listItem":"number","markDefs":[],"children":[{"_key":"26ba05aad7820","_type":"span","marks":[],"text":"Lacks the ability to deal a final blow to his enemies."}],"level":1}]}}