{"hero1":{"banner":{"_type":"image","asset":{"_ref":"image-aa7e32b3f4fa75f5ce52910cb1f1d144b388a981-1000x563-png","_type":"reference"}},"midPower":8,"notes":"Vexana has some strengths in wave clear, crowd control and magic damage, she also has some weaknesses in survivability and lack of mobility. Her success in the game depends on the situation and her team's composition.","slug":{"current":"vexana/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"e494360e6741","_type":"combo"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"d4dc633a79f80"}],"_type":"block","style":"normal","_key":"d9d30f975bda"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8d1cf4bd0a596143880c44be7165147e.png","name":"Nether Touch","description":"Vexana and the (Undead Knight) inflict (Nether Curse) on enemies hit. The Curse lasts 5s and will cause the affected enemy to explode upon death, dealing 170~450( +40% Total Magic Power) (Magic Damage) to nearby enemies (base damage scales with level).","_key":"ocx9AHs9lR2j8Tc8nqDH6E","levels":"null","cd":0,"effect_info":["33:Damage:c77955"],"mana":0},{"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/190208116c6d9ac3c5587b06c04cca66.png","name":"Deathly Grasp","description":"Vexana unleashes a (Phantom Claw) in the target direction, dealing 200( +60% Total Magic Power) (Magic Damage) to enemies in its path. The Claw stops upon hitting an enemy hero, terrifying them and exposing their position for 1s. (Phantom Power) will then erupt at their location, dealing 120( +40% Total Magic Power) (Magic Damage) to nearby enemies and terrifying them for 1s.","_key":"ocx9AHs9lR2j8Tc8nqDHEe","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Explosion Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]},{"effect_info":["32:AoE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2485cbb6eba6f43be96c2830301af7fd.png","name":"Cursed Blast","description":"Vexana marks the target area with the power of the undead, slowing enemies within by 30%. After a 1s delay, a blast of Nether Energy will strike at the area, dealing 450( +200% Total Magic Power) (Magic Damage) to enemies hit.","_key":"ocx9AHs9lR2j8Tc8nqDHN4","levels":"[[\"Cooldown\",\"9.0\",\"8.6\",\"8.2\",\"7.8\",\"7.4\",\"7.0\"],[\"Skill Cost\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"],[\"Base Damage\",\"450\",\"510\",\"570\",\"630\",\"690\",\"750\"]]","cd":9000},{"levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"200\",\"300\",\"400\"],[\"Base Damage\",\"500\",\"600\",\"700\"],[\"Slash Damage\",\"300\",\"375\",\"450\"]]","cd":60000,"effect_info":["71:Summon:617fc6","33:Damage:c77955"],"mana":200,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5118e6279e7bd641fb3cde3dafa41b4f.png","name":"Eternal Guard","description":"Vexana summons an (Undead Knight) at the target location, dealing 500( +60% Total Magic Power) (Magic Damage) to enemies hit and knocking them airborne for 0.8s. The (Undead Knight) then joins Vexana in battle for 15s. Its each attack deals 300( +60% Total Magic Power) (Magic Damage) to enemies in a large area.","_key":"ocx9AHs9lR2j8Tc8nqDHVU"}],"heroScaling":"normal","banRate":20.46,"earlyPower":8,"latePower":7,"id":"74803530-3b65-4172-8ba4-fd4b0781fe8e","name":"Vexana","_updatedAt":"2024-02-16T06:00:11Z","heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"winRate":53.52,"cons":null,"heroGrade":57.483333333333334,"heroLearningCurve":"medium","pickRate":2.62,"heroRoles":[{"name":"Mage","image":{"asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block","style":"normal"}]}],"patchNote":null,"youtubeGuides":null,"heroSkillsEnhanced":[],"image":{"hotspot":{"_type":"sanity.imageHotspot","width":1,"x":0.5,"y":0.5722222222222222,"height":0.8555555555555556},"_type":"image","asset":{"_ref":"image-acafe12d68258fda7eb20fb396170bfd204828f1-360x360-webp","_type":"reference"},"crop":{"_type":"sanity.imageCrop","right":0,"top":0.12499999999999992,"left":0,"bottom":0}}},"hero2":{"_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"xavier/best-builds-guide","_type":"slug"},"heroGrade":46.19083333333333,"banRate":0.14,"earlyPower":5,"latePower":8,"name":"Xavier","pros":[{"children":[{"_type":"span","marks":[],"text":"High burst/cc (depending on what you skill up).","_key":"d052a09a64c10"}],"level":1,"_type":"block","style":"normal","_key":"f0560535cde6","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_key":"710acb6c92830","_type":"span","marks":[],"text":"Good poke/harass."}],"level":1,"_type":"block","style":"normal","_key":"3ab77eb76b47","listItem":"number"}],"heroLearningCurve":"easy","heroScaling":"late","heroRoles":[{"name":"Mage","image":{"asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"},"_type":"image"},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}]}]}],"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[]},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7914f42690db"},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block"}]}],"patchNote":null,"heroSkills":[{"cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c0d4616fe42dd34b1b576644c6534159.png","name":"Transcendence","description":"Xavier enhances his subsequent skills each time his skill hits an enemy hero. (Stage I:) Skill damage increased to 110%. (Stage II:) Skill damage increased to 115%, width greatly increased. (Stage III:) Skill damage increased to 120%, cooldown reduced by 4s (12s for the Ultimate). When at (Stage III), Xavier enters the (Transcendence) state on his next skill cast.\n(Transcendence:) Xavier's skills are all enhanced to the maximum for 5s (the duration is extended by 1s each time Xavier's skill hits an enemy).","_key":"8lZbP4uK51zhM4aL2KZMbf","levels":"null"},{"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf02249479d24327ce1a725fda3e7c60.png","name":"Infinite Extension","description":"Xavier fires a Mystic Bullet that deals 315( +130% Total Magic Power) (Magic Damage) to enemies it passes through.\nThe Bullet's flying distance increases each time it hits an enemy or the (Mystic Barrier) (up to 5 times).","_key":"8lZbP4uK51zhM4aL2KZMd5","levels":"[[\"Skill Cost\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Base Damage\",\"315\",\"360\",\"405\",\"450\",\"495\",\"540\"]]","cd":6500,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"cd":13000,"effect_info":["32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0cee45b3c1997aa2dba8f2e406784381.png","name":"Mystic Field","description":"Xavier conjures a (Mystic Barrier) that lasts 5s. Enemies that come into contact with the Barrier will take 110( +55% Total Magic Power) (Magic Damage) and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s.\nWhen hit by Xavier's other skills, the Barrier will expand into a forbidden field for 3s, dealing 220( +108% Total Magic Power) (Magic Damage) to enemies within and immobilizing them for 1.5s.","_key":"8lZbP4uK51zhM4aL2KZMeV","levels":"[[\"Cooldown\",\"13.0\",\"12.6\",\"12.2\",\"11.8\",\"11.4\",\"11.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]"},{"_key":"8lZbP4uK51zhM4aL2KZMfv","levels":"[[\"Cooldown\",\"44.0\",\"40.0\",\"36.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"750\",\"950\",\"1150\"]]","cd":44000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aa22894e946db582e05f39e5e525da8c.png","name":"Dawning Light","description":"Xavier unleashes a beam of Mystic magic in the target direction, dealing 750( +162% Total Magic Power) (Magic Damage) to all enemies in a line on the map.\nHe also directly enters the (Transcendence) state and resets the state's duration."}],"cons":[{"style":"normal","_key":"2fa1ee5eaf86","listItem":"number","markDefs":[],"children":[{"_key":"95c9509075950","_type":"span","marks":[],"text":"Struggles at the early game."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"3ad84a0dcfa6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks mobility skills.","_key":"24ba1d730c280"}],"level":1}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-bcf31ce983c28d3de0939fe4f60ebf3afb62c948-100x100-webp"}},"heroSkillsEnhanced":[],"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"e14f441d6961"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-8f0b343a4710d4a2300d0061302d750336c43cf8-1920x1080-png"}},"winRate":50.28,"pickRate":1.01,"midPower":7,"notes":"The fact that Xavier's ultimate skill is essentially a map-wide sniping skill makes it a really good one. His Skill 2 also offers a lot of CC by slowing and immobilizing enemies when used in conjunction with another Skill. He is unquestionably going to be a meta-mage hero.","id":"1f663054-a4ab-4ec0-9d5e-f3527006c471"}}