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When the windstorm hits enemy heroes or enemy creeps, a windstorm lasting for 2s will be left at the target location, dealing 150( +30% Total Magic Power) (Magic Damage) to nearby enemies continuously.","_key":"tRzYaguU9TSX2YU6Hj7Nc5","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Skill Cost\",\"90\",\"95\",\"100\",\"105\",\"110\",\"115\"],[\"Base Damage\",\"410\",\"450\",\"490\",\"530\",\"570\",\"610\"],[\"Continuous Damage\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":8500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]},{"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/62350ae0959674b2d911756017a62ed1.png","name":"Windstorm: Death","description":"(Damage Increase): Vale summons a windstorm in a designated area. After 1.5s, the windstorm will explode, dealing 1200( +240% Total Magic Power) (Magic Damage) to enemies in the area. The explosion decreases (Magic Defense) of enemies by 15.","_key":"tRzYaguU9TSX2YU6Hj7NfT","levels":"[[\"Cooldown\",\"40.0\",\"36.0\",\"32.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"1200\",\"1500\",\"1800\"],[\"Mag DEF Reduction\",\"15\",\"25\",\"35\"]]","cd":40000,"effect_info":["31:Burst:c77955","23:Debuff:cd5d6d"]},{"cd":8500,"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//cdn.sanity.io/images/az4vt1in/production/bcbc816366467833516d1074bc8d0c01868e36f2-100x100.webp","name":"Wind Blade: Scatter","description":"(Range Increase): Vale unleashes two wind blades toward the left and right of a designated area. 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Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"id":"7a46eea6-c31c-44f8-a33e-290b5e5f46ae","slug":{"current":"vale/best-builds-guide","_type":"slug"},"cons":[{"style":"normal","_key":"84f4778a6e9b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Struggles at the early game.","_key":"bd75b1a1211d0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Semi-Item dependent.","_key":"1aaa98bd433f0"}],"level":1,"_type":"block","style":"normal","_key":"3bc63e06f406"},{"children":[{"marks":[],"text":"Lacks mobility skills.","_key":"ae4f6e9515390","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a5fa9adf5b18","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"efab339e3b8b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Requires precise accuracy to land skill shots.","_key":"317e8e873b860"}],"level":1}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"earlyPower":5,"midPower":7,"latePower":8,"patchNote":null,"name":"Vale","pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has decent to good wave clear.","_key":"95d16d7f0c010"}],"level":1,"_type":"block","style":"normal","_key":"1c7c7133f751","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"cc3210c69660","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Scales very well from mid to late game.","_key":"ba2dc53cd7e80","_type":"span"}]},{"level":1,"_type":"block","style":"normal","_key":"c4f68a552f35","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High burst/cc(depending on what you skill up).","_key":"a7368361a5430","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good poke/harass.","_key":"11b1e2745f180"}],"level":1,"_type":"block","style":"normal","_key":"2503cf09fae8"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-36d234ad24e1860c5038cbf847bbcd21b3efe1a5-500x281-jpg"}}},"hero2":{"_updatedAt":"2024-02-16T06:00:11Z","cons":[{"level":1,"_type":"block","style":"normal","_key":"dae0bbbaf881","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090"}]},{"children":[{"_type":"span","marks":[],"text":"Quite Difficult Combo 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team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]}],"patchNote":null,"name":"Minotaur","slug":{"current":"minotaur/best-builds-guide","_type":"slug"},"pros":[{"_key":"5bca19170342","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Crowd Control Ability.","_key":"56325ac022d30"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"27dcf19dfc97","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"No Need to Recall Thanks to High Regen.","_key":"be489d5b30770","_type":"span"}]},{"style":"normal","_key":"034a01aa9d27","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate.","_key":"ed824858ca720"}],"level":1,"_type":"block"},{"style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[],"children":[{"_key":"5cd0454ca06b0","_type":"span","marks":[],"text":"Deadly Combo Skill."}],"level":1,"_type":"block"}],"heroGrade":51.7,"winRate":57.96,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"youtubeGuides":null,"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp"}},"heroLearningCurve":"hard","pickRate":2.58,"midPower":5,"heroScaling":"normal","banRate":26.26,"latePower":7,"id":"c90c5d04-80c3-4902-85f2-1151c07481e3","skillCombo":[{"_key":"b58a8b516d29","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","1","2"]}],"heroSkills":[{"name":"Rage Incarnate","description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state.","_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png"},{"name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal ( +3% Total HP) extra (Physical Damage) for 2s.\n(Enraged): Increases the AOE range and the damage dealt by ( +3% Total HP) (Physical Damage).","_key":"kQGMojGpckbLNyKX6XwuVE","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"280\",\"295\",\"310\",\"325\",\"340\",\"355\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6987d09a8f1a0f6594630d90b111d30.png"},{"cd":10000,"effect_info":["51:Heal:59a86f","62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9504976f0ddf35f01566b5412499e93b.png","name":"Motivation Roar","description":"Minotaur motivates himself and nearby allied heroes, restoring 260 HP to them and healing himself based on his lost HP.\n(Enraged): Minotaur gains (Enraged Regen) for 2s, during which he recovers HP each time he's hit by a Basic Attack.","_key":"kQGMojGpckbLNyKX6XwuWu","levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"HP Regen\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"]]"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"]},{"description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories."}}