{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-92169a162ab5ae8ef472732eb707d04ed89fb5ad-177x250-png","_type":"reference"}},"midPower":7,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"children":[{"marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"slug":{"current":"tigreal/best-builds-guide","_type":"slug"},"pros":[{"markDefs":[],"children":[{"marks":[],"text":"Great Initiator.","_key":"176069656adf0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"df9eb7b25f00","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"90b3975d3e0a","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great amount of crowd control tools.","_key":"6623d72e900b0","_type":"span"}]},{"children":[{"_key":"f0ff618f401a0","_type":"span","marks":[],"text":"High Durability."}],"level":1,"_type":"block","style":"normal","_key":"07da8f6abd62","listItem":"number","markDefs":[]},{"children":[{"text":"Great zoning off enemies.","_key":"916fe2f8865e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2993e5b7ce28","listItem":"number","markDefs":[]},{"style":"normal","_key":"6e544ecf74d2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to use.","_key":"d0ceecd85d7c0"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-c6bb6568d35f60a26579319fa7f6f8e07eaa2bcb-500x281-jpg","_type":"reference"}},"notes":"The best tank in Mobile Legends is probably Tigreal. He currently holds the #1 spot on the tier list of Tank heroes thanks to his effective crowd management, outstanding endurance, and strong initiation abilities.","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Guard","_key":"3b0383d169320","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"id":"83dc01a8-14f4-45de-b441-65e1e0ee1b38","heroSkillsEnhanced":[],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d0a86a0bebfae542a9e2d1a46cd3a221.png","name":"Fearless","description":"Tigreal gains a stack of (Fearless) each time he uses a skill or is hit by a Basic Attack. After getting 4 stacks, Tigreal will consume all (Fearless) stacks to block the next incoming Basic Attack (including attacks from Turrets).\n[C8Attacks from Minions do not grant] (Fearless) [C8stacks nor trigger its effect].","_key":"9J69fmuQAuTX78L7bTSIGO","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb1ec9710eee34f00172a7f4dfa4390d.png","name":"Attack Wave","description":"Tigreal smashes the ground with his hammer and sends a shockwave that erupts 3 times in the target direction, each time dealing 270( +70% Total Physical Attack) (Physical Damage) to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5s.","_key":"9J69fmuQAuTX78L7bTSIL4","levels":"[[\"Cooldown\",\"7.0\",\"6.4\",\"5.8\",\"5.2\",\"4.6\",\"4.0\"],[\"Base Damage\",\"270\",\"320\",\"370\",\"420\",\"470\",\"520\"]]","cd":7000,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":45},{"description":"Tigreal charges in the target direction, dealing ( +100% Total Physical Attack) (Physical Damage) to enemies along the way and pushing them to the end of the charge.\n(Use Again): Tigreal can use this skill again within 4s, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in front of him and knocking them airborne for 1s.","_key":"9J69fmuQAuTX78L7bTSIPk","levels":"[[\"Cooldown\",\"12.5\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\"],[\"Airborne Damage\",\"280\",\"300\",\"320\",\"340\",\"360\",\"380\"]]","cd":12500,"effect_info":["83:Charge:a269c6","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3e86282b58bee7437cef63d4c753d668.png","name":"Sacred Hammer"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb946aafc7d6bc600c90ec0925ca434f.png","name":"Implosion","description":"Tigreal pulls nearby enemies to himself for brief period before slamming his shield down, dealing 270( +130% Total Physical Attack) (Physical Damage) and stunning enemies for 1.5s.\n[C8The first half of the channeling can be interrupted by control effects, but will not trigger the Ultimate's cooldown. The second part of the channeling cannot be interrupted except by Suppression.]","_key":"9J69fmuQAuTX78L7bTSIUQ","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"270\",\"350\",\"430\"]]","cd":45000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120}],"cons":[{"_type":"block","style":"normal","_key":"2f4f56d5bce0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be killed quite easily.","_key":"9967086eabec0"}],"level":1},{"_key":"a3911a3b37e8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be interrupted while using ultimate.","_key":"4988ba057e170"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long cool-down duration.","_key":"f3d6e8f06fb20"}],"level":1,"_type":"block","style":"normal","_key":"b3515e5e5c02"},{"style":"normal","_key":"056a23f4f9f4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Useless without teamwork.","_key":"f5314ea1fb5f0"}],"level":1,"_type":"block"}],"heroScaling":"normal","banRate":55.18,"latePower":9,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"_type":"slug","current":"/patch/patch-notes-1794"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Flicker SS - Control Mode: Full Skill Combo","skillCombo":["3","2","2","1"],"_key":"4b2ab487ce54"}],"heroGrade":61.8475,"heroLearningCurve":"easy","winRate":50.3,"pickRate":1.91,"earlyPower":5,"name":"Tigreal","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"uploadDate":"Aug 19, 2022","banner":{"_type":"image","asset":{"_ref":"image-9418dc2208fa9922a8a9f5354f64bea82a3190aa-1280x720-png","_type":"reference"}},"description":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share a Tigreal's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nBest Build\nhttps://mlbbhero.com/tigreal-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbrafaela #mlrafaela #rafaela","_key":"b831de5d5c10","title":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25","url":"https://www.youtube.com/watch?v=3Neni8zfNqw&ab_channel=Meruem","tags":["MECHANICS","BUILD"]}]}},"hero2":{"earlyPower":3,"latePower":9,"id":"5f13bf1f-db8e-427c-86a8-95d0a1ed37ef","cons":[{"listItem":"number","markDefs":[],"children":[{"text":"Requires item to shine.","_key":"4d11c460b7450","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c48355b3f7cb"},{"_type":"block","style":"normal","_key":"796490a26998","listItem":"number","markDefs":[],"children":[{"_key":"afd0e23e51920","_type":"span","marks":[],"text":"Squishy when ultimate is down, vulnerable."}],"level":1},{"_type":"block","style":"normal","_key":"ba03b82995bf","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Current meta involves fast games, Miya is more to late gamer. (But that’s the case! It’s an off-meta guide).","_key":"683457bd40b00","_type":"span"}],"level":1}],"heroGrade":40.13583333333333,"heroScaling":"late","winRate":46.68,"pickRate":0.25,"notes":"As a marksman, Miya has excellent clear speed, high attack speed, stealth, and, best of all, a free Purify. All these, combined with her crowd control, makes her a very good marksman with high carry potential.","heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}]}]}],"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. 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Each extra arrow inherits a portion of Attack Effects.","_key":"MOq3S9KGKCGwKvUCo6t0OK","levels":"[[\"Skill cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"basic Damage\",\"10\",\"15\",\"20\",\"25\",\"30\",\"35\"],[\"Duration\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\"]]","cd":11000,"effect_info":["62:Buff:4f9cb8","32:AOE:c77955"],"mana":60},{"cd":8000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cef8ef47912cced083381c9cf86f35cb.png","name":"Arrow of Eclipse","description":"Miya launches an empowered arrow on the target area, dealing 90( +45% Total Physical Attack) (Physical Damage) to enemies within and immobilizing them for 1.2s. The arrow then splits into 8 scattering minor arrows, each dealing 30( +15% Total Physical Attack) (Physical Damage) to the first enemy hit and slowing them by 30% for 2s.","_key":"MOq3S9KGKCGwKvUCo6t0Pw","levels":"[[\"skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"90\",\"120\",\"150\",\"180\",\"210\",\"240\"],[\"Arrow Damage\",\"30\",\"40\",\"50\",\"60\",\"70\",\"80\"]]"},{"effect_info":["74:Conceal:617fc6","64:Remove CC:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3b4a7ec8531606b4a8cad697dae6f338.png","name":"Hidden Moonlight","description":"Miya removes all debuffs on her and conceals herself, gaining 35% extra Movement Speed. This state lasts 2s or until she launches an attack.\nMiya gains full stacks of (Moon Blessing) upon leaving the state.","_key":"MOq3S9KGKCGwKvUCo6t0RY","levels":"[[\"Cooldown\",\"46.0\",\"36.0\",\"26.0\"],[\"Skill Cost\",\"120\",\"145\",\"170\"],[\"Movement Speed Bonus\",\"35%\",\"50%\",\"65%\"],[\"Duration\",\"2\",\"2\",\"2\"]]","cd":46000}],"heroLearningCurve":"medium","patchNote":null}}