{"hero1":{"name":"Tigreal","heroSkills":[{"_key":"9J69fmuQAuTX78L7bTSIGO","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d0a86a0bebfae542a9e2d1a46cd3a221.png","name":"Fearless","description":"Tigreal gains a stack of (Fearless) each time he uses a skill or is hit by a Basic Attack. After getting 4 stacks, Tigreal will consume all (Fearless) stacks to block the next incoming Basic Attack (including attacks from Turrets).\n[C8Attacks from Minions do not grant] (Fearless) [C8stacks nor trigger its effect]."},{"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb1ec9710eee34f00172a7f4dfa4390d.png","name":"Attack Wave","description":"Tigreal smashes the ground with his hammer and sends a shockwave that erupts 3 times in the target direction, each time dealing 270( +70% Total Physical Attack) (Physical Damage) to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5s.","_key":"9J69fmuQAuTX78L7bTSIL4","levels":"[[\"Cooldown\",\"7.0\",\"6.4\",\"5.8\",\"5.2\",\"4.6\",\"4.0\"],[\"Base Damage\",\"270\",\"320\",\"370\",\"420\",\"470\",\"520\"]]","cd":7000},{"description":"Tigreal charges in the target direction, dealing ( +100% Total Physical Attack) (Physical Damage) to enemies along the way and pushing them to the end of the charge.\n(Use Again): Tigreal can use this skill again within 4s, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in front of him and knocking them airborne for 1s.","_key":"9J69fmuQAuTX78L7bTSIPk","levels":"[[\"Cooldown\",\"12.5\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\"],[\"Airborne Damage\",\"280\",\"300\",\"320\",\"340\",\"360\",\"380\"]]","cd":12500,"effect_info":["83:Charge:a269c6","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3e86282b58bee7437cef63d4c753d668.png","name":"Sacred Hammer"},{"description":"Tigreal pulls nearby enemies to himself for brief period before slamming his shield down, dealing 270( +130% Total Physical Attack) (Physical Damage) and stunning enemies for 1.5s.\n[C8The first half of the channeling can be interrupted by control effects, but will not trigger the Ultimate's cooldown. The second part of the channeling cannot be interrupted except by Suppression.]","_key":"9J69fmuQAuTX78L7bTSIUQ","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"270\",\"350\",\"430\"]]","cd":45000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb946aafc7d6bc600c90ec0925ca434f.png","name":"Implosion"}],"image":{"_type":"image","asset":{"_ref":"image-92169a162ab5ae8ef472732eb707d04ed89fb5ad-177x250-png","_type":"reference"}},"heroGrade":61.8475,"heroScaling":"normal","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Support","_key":"d405e1d327db0","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"markDefs":[],"children":[{"_key":"9518aeee33c90","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}]}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"youtubeGuides":{"_type":"youtubeGuide","gallery":[{"title":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25","url":"https://www.youtube.com/watch?v=3Neni8zfNqw&ab_channel=Meruem","tags":["MECHANICS","BUILD"],"uploadDate":"Aug 19, 2022","banner":{"_type":"image","asset":{"_ref":"image-9418dc2208fa9922a8a9f5354f64bea82a3190aa-1280x720-png","_type":"reference"}},"description":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share a Tigreal's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nBest Build\nhttps://mlbbhero.com/tigreal-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbrafaela #mlrafaela #rafaela","_key":"b831de5d5c10"}]},"heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"df9eb7b25f00","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great Initiator.","_key":"176069656adf0","_type":"span"}],"level":1},{"children":[{"text":"Great amount of crowd control tools.","_key":"6623d72e900b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90b3975d3e0a","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Durability.","_key":"f0ff618f401a0"}],"level":1,"_type":"block","style":"normal","_key":"07da8f6abd62"},{"_type":"block","style":"normal","_key":"2993e5b7ce28","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great zoning off enemies.","_key":"916fe2f8865e0"}],"level":1},{"_type":"block","style":"normal","_key":"6e544ecf74d2","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy to use.","_key":"d0ceecd85d7c0","_type":"span"}],"level":1}],"winRate":50.3,"pickRate":1.91,"banRate":55.18,"latePower":9,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"skillCombo":[{"_type":"combo","description":"Flicker SS - Control Mode: Full Skill Combo","skillCombo":["3","2","2","1"],"_key":"4b2ab487ce54"}],"banner":{"_type":"image","asset":{"_ref":"image-c6bb6568d35f60a26579319fa7f6f8e07eaa2bcb-500x281-jpg","_type":"reference"}},"notes":"The best tank in Mobile Legends is probably Tigreal. He currently holds the #1 spot on the tier list of Tank heroes thanks to his effective crowd management, outstanding endurance, and strong initiation abilities.","id":"83dc01a8-14f4-45de-b441-65e1e0ee1b38","_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"tigreal/best-builds-guide","_type":"slug"},"cons":[{"children":[{"_key":"9967086eabec0","_type":"span","marks":[],"text":"Can be killed quite easily."}],"level":1,"_type":"block","style":"normal","_key":"2f4f56d5bce0","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"a3911a3b37e8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can be interrupted while using ultimate.","_key":"4988ba057e170","_type":"span"}],"level":1},{"_type":"block","style":"normal","_key":"b3515e5e5c02","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long cool-down duration.","_key":"f3d6e8f06fb20"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"text":"Useless without teamwork.","_key":"f5314ea1fb5f0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"056a23f4f9f4"}],"heroLearningCurve":"easy","earlyPower":5,"midPower":7},"hero2":{"heroScaling":"late","pickRate":1.54,"earlyPower":5,"midPower":7,"id":"9376f0e6-0585-412d-a1e4-991bca27d9ad","name":"Bruno","_updatedAt":"2024-02-16T06:00:21Z","heroGrade":46.835833333333326,"banRate":0.24,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"759207dd91fe"}],"heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"772f55f97750","listItem":"number","markDefs":[],"children":[{"_key":"764e48ba523e0","_type":"span","marks":[],"text":"Squishy."}],"level":1},{"style":"normal","_key":"4e31b52a3899","listItem":"number","markDefs":[],"children":[{"_key":"856534a3d96e0","_type":"span","marks":[],"text":"Short blink skill."}],"level":1,"_type":"block"},{"style":"normal","_key":"435a8e85cc73","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against CC.","_key":"c8d2cb6f782d0"}],"level":1,"_type":"block"}],"heroLearningCurve":"medium","notes":"Bruno's assault range and placement ability make him one of the easiest marksman heroes in the current patch to master. With his high attack range, positioning and poking skills, CC, and high critical chance, he possesses practically everything. But the majority of gamers undervalue this hero, sometimes failing to even consider him.","heroSpecialties":[{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"youtubeGuides":null,"heroSkills":[{"description":"Bruno gains 2% extra Crit Chance each time he deals damage with his skills (up to 10 stacks).\nBruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.","_key":"t4KNznwwOQT44odcjEx9XC","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/10d06e3f14e1a21afc08885db1468add.png","name":"Mecha Legs"},{"effect_info":["33:Damage:c77955","22:Slowed:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/587ff402073b0e64b636b9b5f577a812.png","name":"Volley Shot","description":"Bruno kicks a Powerball on his next Basic Attack, dealing 145( +100% Total Physical Attack) (Physical Damage) to the target, slowing them by 30%, and speeding up by 30% for 0.5s.\nThe Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball for another attack and reduce the cooldown of (Flying Tackle) by 1s.","_key":"t4KNznwwOQT44odcjEx9fG","levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"Skill Cost\",\"75\",\"85\",\"95\",\"105\",\"115\",\"125\"],[\"Base Damage\",\"145\",\"180\",\"215\",\"250\",\"285\",\"320\"]]","cd":10000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/35cc27cfe19cbcd92e0430930af7e160.png","name":"Flying Tackle","description":"Bruno makes a slide tackle in the target direction, dealing 140( +40% Total Physical Attack) (Physical Damage) to enemies in his path and stunning them for 0.5s.\nIf the Powerball is bouncing back, Bruno also draws the Powerball toward him.","_key":"t4KNznwwOQT44odcjEx9nK","levels":"[[\"Skill Cost\",\"60\",\"55\",\"50\",\"45\",\"40\",\"35\"],[\"Base Damage\",\"140\",\"165\",\"190\",\"215\",\"240\",\"265\"]]","cd":7000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":60},{"levels":"[[\"Cooldown\",\"38.0\",\"33.0\",\"28.0\"],[\"Skill Cost\",\"140\",\"160\",\"180\"],[\"Base Damage\",\"250\",\" 350\",\"450\"],[\"Physical Defense Reduced\",\"4%\",\"6%\",\"8%\"],[\"Extra Damage\",\"150\",\"210\",\"270\"]]","cd":38000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":140,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a1a25d8d4fd6dc608d689e7601126bd3.png","name":"Worldie","description":"Bruno kicks his Energy Ball at the target enemy hero, dealing 250( +83% Total Physical Attack) (Physical Damage) and knocking them back. The Energy Ball then bounces between nearby enemies up to 10 times, each time dealing 150( +50% Total Physical Attack) (Physical Damage). Each hit also reduces the enemy's Physical Defense by 4% for 8s (up to 3 stacks).","_key":"t4KNznwwOQT44odcjEx9vO"}],"pros":[{"style":"normal","_key":"b2bc018d250f","listItem":"number","markDefs":[],"children":[{"_key":"a5e07af2bd4b0","_type":"span","marks":[],"text":"Can deal high critical damage because of his passive."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"40c5e585992c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to use","_key":"dc22d22a2b670"}]},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Unlike other marksmen, He have 2 CC Skills (Stun, and Knockback).","_key":"5f4547b930920","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e5490bd7f709"}],"image":{"_type":"image","asset":{"_ref":"image-29c6eeefe1d2e5d3f57f3ae5061d1c311daf56b4-177x250-webp","_type":"reference"}},"patchNote":null,"slug":{"current":"bruno/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-57fb6a6da60108e773e9447337cae36de6cee4a1-500x281-jpg","_type":"reference"}},"winRate":52.23,"latePower":8}}