{"hero1":{"id":"14d1003b-e748-4407-aacf-f016394a288b","youtubeGuides":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png","name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.","_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"]}],"pros":[{"_type":"block","style":"normal","_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"text":"Good farm.","_key":"bb004716f5b80","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460"}],"level":1,"_type":"block","style":"normal","_key":"2bc121407d8a"},{"_type":"block","style":"normal","_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block","style":"normal","_key":"76140cadbfb3","listItem":"number"},{"_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0"}],"level":1,"_type":"block","style":"normal"}],"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"heroGrade":48.1225,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","earlyPower":6,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]}],"name":"Thamuz","_updatedAt":"2024-02-16T06:00:22Z","cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Susceptible to CC.","_key":"c4ef96d61b6c0"}],"level":1,"_type":"block","style":"normal","_key":"d772fd5280bf","listItem":"number"},{"_key":"ba7ec7514a9f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in teamfights.","_key":"517f416df3210"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10"}],"level":1,"_type":"block","style":"normal","_key":"c34c030e04c7","listItem":"number"},{"style":"normal","_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50"}],"level":1,"_type":"block"}],"winRate":51.88,"pickRate":0.51,"banRate":0.1,"midPower":7,"patchNote":null,"slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","heroScaling":"early"},"hero2":{"youtubeGuides":null,"pros":[{"children":[{"_type":"span","marks":[],"text":"Khufra is very mobile and durable.","_key":"6132389dbedc0"}],"level":1,"_type":"block","style":"normal","_key":"4b8d67ed300a","listItem":"number","markDefs":[]},{"_key":"7a919a1aba05","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Counter to heroes such as Gusion, Lance.","_key":"bdb0d75fb78a"}],"level":1,"_type":"block","style":"normal"},{"_key":"42f95d9a7bf3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Super fun to play","_key":"f7d4c06fb0f1"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very effective skills in a teamfight.","_key":"caeabf211f20"}],"level":1,"_type":"block","style":"normal","_key":"fff4371a4724"},{"level":1,"_type":"block","style":"normal","_key":"4835595d331e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ranged abilities.","_key":"cb26d300a58b"}]}],"image":{"_type":"image","asset":{"_ref":"image-488969f861b31d41c1489e9d82c3c36297d637df-100x100-webp","_type":"reference"}},"heroGrade":44.17166666666667,"heroLearningCurve":"insane","winRate":46.65,"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"markDefs":[],"children":[{"_key":"0002213f1fe80","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]}],"heroSkills":[{"name":"Spell Curse","description":"Khufra activates the Spell Curse left by Esmeralda every 12s, enhancing his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals (Magic Damage) equal to ( +120% Total Physical Attack) plus 6% of the target's Max HP. Also slows the target by 30% for 1.5s and heals Khufra by 8% of his Max HP on hit.\nEach time Khufra applies a control effect to an enemy hero with his skill, the cooldown of (Spell Curse) is reduced by 4s.","_key":"ocx9AHs9lR2j8Tc8nqCFxE","levels":"null","cd":0,"effect_info":["51:HEAL:59a86f","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b37df074fe0cdfd7177da8589d5d26b1.png"},{"description":"Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing (Physical Damage) equal to 50 plus 7( +1% Extra Physical Attack)% of his Max HP to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop, dealing (Physical Damage) equal to 50 plus 7( +1% Extra Physical Attack)% of his Max HP to enemies nearby and then knocking them in the air for up to 1.1s.","_key":"ocx9AHs9lR2j8Tc8nqCG5e","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Skill Cost\",\"80\",\"85\",\"90\",\"95\",\"100\",\"105\"],[\"Path Damage\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Knock-airborne Damage\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"]]","cd":15000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ab6733ccc7368de4b983e275509e761f.png","name":"Tyrant's Revenge"},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/978eac30729a30516273b72059b38eb2.png","name":"Bouncing Ball","description":"Khufra uses bandage to wrap himself into a magic bouncing ball, increasing his own Physical & Magic Defense by 30%. Enemies trying to use blink skills to move across Khufra will be knocked airborne. \nEach time the magic bouncing ball hits the ground, it will deal (Magic Damage) equal to 50 plus 3( +2% Extra Physical Attack)% of his Max HP to enemies nearby and slow them by 80%. Lasts 0.2s.","_key":"ocx9AHs9lR2j8Tc8nqCGE4","levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Skill Cost\",\"70\",\"75\",\"80\",\"85\",\"90\",\"95\"],[\"Defense Increase\",\"30%\",\"44%\",\"58%\",\"72%\",\"86%\",\"100%\"],[\"Base Damage\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"]]","cd":10000,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"]},{"name":"Tyrant's Rage","description":"Khufra pulls back all enemy targets around him toward his front, dealing 300( +100% Total Physical Attack) (Physical Damage) and slowing them down for 1.25s. If the enemies are knocked against walls, extra (Physical Damage) equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.","_key":"ocx9AHs9lR2j8Tc8nqCGMU","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Slowing down Duration\",\"1.25\",\"1.5\",\"1.75\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fce482e80a883913d9972384f2aa6224.png"}],"latePower":7,"notes":"One of the finest tank heroes with excellent resistance is Khufra. In Mobile Legends, the Khufra combo hero will offer powerful protection and attack, especially when used.","patchNote":null,"id":"4ac3246d-6f14-4839-9992-3f3677bf31e4","name":"Khufra","_updatedAt":"2024-02-16T06:01:16Z","skillCombo":[{"_key":"5a54a84dc2cd","_type":"combo","description":"Set Mode Skill Combo","skillCombo":["1","3","2"]}],"heroSkillsEnhanced":[],"midPower":6,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_key":"257cff73120e","markDefs":[],"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"slug":{"current":"khufra/best-builds-guide","_type":"slug"},"cons":[{"_key":"160368b2d6fe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low base HP compared to other tanks.","_key":"b838dae5548f0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"More aggressive than protective.","_key":"a9781ef72f43"}],"level":1,"_type":"block","style":"normal","_key":"d10e8a67cd79","listItem":"number"},{"_key":"e789ff741cbb","listItem":"number","markDefs":[],"children":[{"_key":"041ca4f01626","_type":"span","marks":[],"text":"Very high-skill CD."}],"level":1,"_type":"block","style":"normal"}],"banner":{"asset":{"_ref":"image-d2a9f1dd52abde66ffd22e93636e8297a7ff7d34-500x281-jpg","_type":"reference"},"_type":"image"},"heroScaling":"normal","pickRate":1.39,"banRate":1.98,"earlyPower":6}}