{"hero1":{"heroGrade":48.1225,"heroLearningCurve":"hard","midPower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"patchNote":null,"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"name":"Thamuz","slug":{"_type":"slug","current":"thamuz/best-builds-guide"},"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0},{"_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png","name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0},{"description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno"}],"banRate":0.1,"earlyPower":6,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}],"id":"14d1003b-e748-4407-aacf-f016394a288b","heroSkillsEnhanced":[],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good farm.","_key":"bb004716f5b80"}],"level":1,"_type":"block","style":"normal","_key":"615011a9aedc"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2bc121407d8a"},{"_type":"block","style":"normal","_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860"}],"level":1},{"_key":"76140cadbfb3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0"}]}],"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Susceptible to CC.","_key":"c4ef96d61b6c0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d772fd5280bf"},{"children":[{"_type":"span","marks":[],"text":"Weak in teamfights.","_key":"517f416df3210"}],"level":1,"_type":"block","style":"normal","_key":"ba7ec7514a9f","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"c34c030e04c7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10"}],"level":1},{"_type":"block","style":"normal","_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50","_type":"span","marks":[]}],"level":1}],"heroScaling":"early","pickRate":0.51,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","_updatedAt":"2024-02-16T06:00:22Z","skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"banner":{"_type":"image","asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"}},"winRate":51.88,"youtubeGuides":null},"hero2":{"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak to Magic and true damage compared to other tanks.","_key":"391ae9c8ac300"}],"level":1,"_type":"block","style":"normal","_key":"ff2771ea103b","listItem":"number"},{"style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[],"children":[{"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"d5a7f8c22911","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"d9dbe543bd8d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No directional blink skills to run away.","_key":"d10f1797b8a60"}]},{"children":[{"_type":"span","marks":[],"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60"}],"level":1,"_type":"block","style":"normal","_key":"42278b74aff8","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-4fa4250d3fcc47f8ade8df649848895eb44f864c-177x250-webp"}},"heroGrade":45.19833333333333,"heroScaling":"normal","winRate":46.67,"pickRate":0.32,"skillCombo":[{"_type":"combo","description":"Target Lock Driving Skill Combo ","skillCombo":["3","1","2"],"_key":"d49632ceb76d"}],"earlyPower":5,"heroRoles":[{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}]},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"banRate":0.47,"slug":{"current":"johnson/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d5efd721825bdfaf1f1299cd7be2f61f.png","name":"Electro-airbag","description":"When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. Cooldown: 100s.","_key":"tRzYaguU9TSX2YU6Hj7k0n","levels":"null","cd":0},{"cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c9bfe859e927799f3bdf13104685619.png","name":"Deadly Pincers","description":"Johnson throws his spanner toward the target location, dealing 120( +250% Total Physical Defense) (Magic Damage) to enemies in its path. Enemies around the landing point are stunned for 0.8s.","_key":"tRzYaguU9TSX2YU6Hj7k4B","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]"},{"description":"Johnson raises his shield, continuously dealing 80( +60% Total Magic Power) (Magic Damage) to enemies in a cone in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 50% against creeps.\nJohnson can cast Basic Attacks and skills for the duration.","_key":"tRzYaguU9TSX2YU6Hj7k7Z","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6038b6b112bc3b71c7557cb8570f5b3f.png","name":"Electromag Rays"},{"description":"Johnson transforms into a car, accelerating over time. An allied hero can board the car during the acceleration phase. The car will explode upon hitting an enemy hero or obstacle, dealing 300( +160% Total Magic Power)-450( +280% Total Magic Power) (Magic Damage) to nearby enemies, stunning them for 0.5-1s (scales with the car's speed), and creating an electrified zone at the location. Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. Johnson's location is revealed for 3s upon casting this skill.\n(Passive): Johnson's Physical Defense is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7kAx","levels":"[[\"Cooldown\",\"45.0\",\"42.5\",\"40.0\"],[\"Physical Defense Bonus\",\"10%\",\"20%\",\"30%\"],[\"Minimum Damage\",\"300\",\"400\",\"500\"],[\"Maximum Damage\",\"450\",\"600\",\"750\"],[\"Continuous Dmg\",\"60\",\"80\",\"100\"]]","cd":45000,"effect_info":["72:Morph:617fc6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/595fb960f43aa952ca7d86089a3779cb.png","name":"Rapid Touchdown"}],"heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"9d17ab35fed1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No required Mana.","_key":"4d2c4cbfc04b0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"161b623c5eff","listItem":"number","markDefs":[],"children":[{"text":"High physical armor stats.","_key":"60f6a5d04c950","_type":"span","marks":[]}]},{"_key":"adc07d3665e9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Significant amount of damage from second skill and ultimate.","_key":"a337049bcee60"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Various and Powerful CC effect.","_key":"64df1803c1ce0"}],"level":1,"_type":"block","style":"normal","_key":"a072305baa32","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Superior nuking ability despite being a tank.","_key":"d524ca908d4e0"}],"level":1,"_type":"block","style":"normal","_key":"5d4afad48782","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best for countering MM heroes along with Gatotkaca.","_key":"36f309bf5fc10"}],"level":1,"_type":"block","style":"normal","_key":"12ab78730881"},{"_type":"block","style":"normal","_key":"b4db2883af36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to initiate, join team fights, chase enemies, and roam.","_key":"1da331d9f03b0"}],"level":1},{"_key":"6b82a07b6f88","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"One of the strongest tank in late game.","_key":"6623e42a42520"}],"level":1,"_type":"block","style":"normal"}],"notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. His special ultimate skill allows him to transform into a fast automobile that can swiftly take out his opponents.","heroSpecialties":[{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Support","_key":"d405e1d327db0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal"}]}],"_updatedAt":"2024-02-16T06:01:16Z","patchNote":null,"heroLearningCurve":"hard","latePower":8,"name":"Johnson","midPower":7,"id":"e400ebb4-4a2f-4745-9c7b-a6f978f444ab"}}