{"hero1":{"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"text":"Regen","_key":"ca432316d9730","_type":"span","marks":["strong"]},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}],"patchNote":null,"id":"14d1003b-e748-4407-aacf-f016394a288b","_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"banner":{"asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"},"_type":"image"},"heroScaling":"early","latePower":8,"slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"heroGrade":48.1225,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX"},{"_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png","name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early."},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"]}],"pros":[{"markDefs":[],"children":[{"_key":"bb004716f5b80","_type":"span","marks":[],"text":"Good farm."}],"level":1,"_type":"block","style":"normal","_key":"615011a9aedc","listItem":"number"},{"style":"normal","_key":"2bc121407d8a","listItem":"number","markDefs":[],"children":[{"text":"Decent sustain from ultimate.","_key":"4d641894e6460","_type":"span","marks":[]}],"level":1,"_type":"block"},{"style":"normal","_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_key":"7ff7f1e692860","_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable)."}],"level":1,"_type":"block"},{"style":"normal","_key":"76140cadbfb3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0","_type":"span"}]}],"banRate":0.1,"earlyPower":6,"midPower":7,"name":"Thamuz","cons":[{"level":1,"_type":"block","style":"normal","_key":"d772fd5280bf","listItem":"number","markDefs":[],"children":[{"_key":"c4ef96d61b6c0","_type":"span","marks":[],"text":"Susceptible to CC."}]},{"_key":"ba7ec7514a9f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in teamfights.","_key":"517f416df3210"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"c34c030e04c7","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50"}],"level":1,"_type":"block","style":"normal","_key":"59e164d5e3fa","listItem":"number","markDefs":[]}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp"}},"heroLearningCurve":"hard","winRate":51.88,"pickRate":0.51,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them."},"hero2":{"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most Banned in Draft Pick","_key":"1c384b9258b70"}],"level":1,"_type":"block","style":"normal","_key":"6135b91d1860"},{"_type":"block","style":"normal","_key":"8672d8fecda1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against Crowd Control","_key":"89dcf6c558920"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Weak to late game","_key":"1d925284e6c20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ff79ffcc70c7","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"30f334b91655","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Difficulty for user Slow Hand","_key":"da94b601d84d0"}]},{"_key":"caa6acf36fd4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Required Orange and Purple Buff in Early Game (spell Retribution required)","_key":"cfda0b68b5590"}],"level":1,"_type":"block","style":"normal"},{"children":[{"text":"1st skill and ultimate can be blocked blink by Minsitthar’s ultimate.","_key":"115c1d20c6380","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2bbdeb381a8a","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult to cope up when behind and can be easily shut down.","_key":"b37232513ec10"}],"level":1,"_type":"block","style":"normal","_key":"8c9b4765c8b1"},{"_type":"block","style":"normal","_key":"3318d43104f9","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Too squishy for melee and easily nuked.","_key":"d121f29989e90","_type":"span"}],"level":1},{"_key":"25e2edb999ab","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low teamfight presence and lacks manfight capability except for his passive.","_key":"3652ae6e373c0"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-e9894d07129803d58196913a5e4370561c9fd8be-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","latePower":8,"notes":"Gusion has long been one of Mobile Legends' most well-liked characters. He was a hero that was somewhat broken and overpowered for a while. Multiple times, skill changes or nerfs have been applied by developers. He remains a highly effective and high-tier assassin despite all of these nerfs and modifications.","patchNote":null,"skillCombo":[{"_type":"combo","description":"Burst Mode: Full Skill Combo","skillCombo":["2","1","1","2","3","2","1","1","2","3"],"_key":"a4150e77798c"},{"_type":"combo","description":"Burst Mode: Skill Combo Variation","skillCombo":["1","1","2","3","2","1","1","2","3"],"_key":"04ae5b2a48c9"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b0e3900747857e34afaba969709ef48a.png","name":"Dagger Specialist","description":"After every 3 skill casts, Gusion's the next Basic Attack deals extra (Magic Damage) equal to 15% of the target's lost HP and heals Gusion by 80% of the damage dealt.","_key":"ocx9AHs9lR2j8Tc8nqCvdy"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/906162d20d39d672c4b3c9b113eab8a1.png","name":"Sword 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effects can stack, up to 30%).\n(Use Again): Gusion recalls the daggers, each dealing 65( +40% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"ocx9AHs9lR2j8Tc8nqCvuo","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Skill Cost\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"]]","cd":11000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/94dc5d88ba57ba0996baa8918bd86d06.png","name":"Incandescence","description":"Gusion dashes to the target location, resetting the cooldown of (Sword Spike) and (Shadowblade Slaughter).\n(Use Again): Gusion dashes a short distance in the target direction.\nIf (Shadowblade Slaughter) was cast once before the reset, Gusion can throw another five daggers on his next (Shadowblade Slaughter) cast, and recall a total of ten daggers afterward.","_key":"ocx9AHs9lR2j8Tc8nqCw3E","levels":"[[\"Cooldown\",\"28.0\",\"24.0\",\"20.0\"],[\"Skill Cost\",\"100\",\"50\",\"0\"]]","cd":28000}],"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"325993984e93","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High burst damage against enemies.","_key":"c9330e0f81bf0","_type":"span"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"ea9a18cd2db3","listItem":"number","markDefs":[],"children":[{"_key":"0322584353610","_type":"span","marks":[],"text":"Good mobility, allowing him to be active in ganks and teamfights."}]},{"style":"normal","_key":"519972bb171e","listItem":"number","markDefs":[],"children":[{"_key":"f7b05625261d0","_type":"span","marks":[],"text":"OP to Early Game."}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An amazing hero to snowball out of control once he gets his kills.","_key":"4f6d314ad2ce0"}],"level":1,"_type":"block","style":"normal","_key":"b0da9012cc1b","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_key":"91ea9080fb710","_type":"span","marks":[],"text":"Early power spike once he gets his ultimate."}],"level":1,"_type":"block","style":"normal","_key":"6dcf78f104dd"}],"heroScaling":"normal","winRate":47.71,"banRate":0.11,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]}],"slug":{"current":"gusion/best-builds-guide","_type":"slug"},"image":{"asset":{"_ref":"image-7bbf84c91c16392a74a0d434dbc87b14893b4d3a-177x250-webp","_type":"reference"},"_type":"image"},"earlyPower":5,"id":"0333ac57-d514-4e13-929b-c870d57bc4ab","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroGrade":47.1375,"pickRate":0.73,"midPower":8,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_key":"f487884badad6","_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. "},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_key":"1614d9a0ae86","markDefs":[],"children":[{"marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430","_type":"span"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet"},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block"}]}],"name":"Gusion"}}