{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"banRate":0.1,"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy."},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png","name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.","_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0},{"description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample"},{"description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno"}],"heroSkillsEnhanced":[],"slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"pros":[{"_type":"block","style":"normal","_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good farm.","_key":"bb004716f5b80"}],"level":1},{"style":"normal","_key":"2bc121407d8a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460"}],"level":1,"_type":"block"},{"_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block","style":"normal","_key":"76140cadbfb3","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0"}],"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54"}],"winRate":51.88,"midPower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]}],"id":"14d1003b-e748-4407-aacf-f016394a288b","_updatedAt":"2024-02-16T06:00:22Z","heroGrade":48.1225,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","patchNote":null,"name":"Thamuz","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","heroScaling":"early","pickRate":0.51,"earlyPower":6,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}],"skillCombo":[{"description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb","_type":"combo"}],"cons":[{"children":[{"_key":"c4ef96d61b6c0","_type":"span","marks":[],"text":"Susceptible to CC."}],"level":1,"_type":"block","style":"normal","_key":"d772fd5280bf","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak in teamfights.","_key":"517f416df3210","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ba7ec7514a9f"},{"_key":"c34c030e04c7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50","_type":"span"}],"level":1}]},"hero2":{"heroSpecialties":[{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"banner":{"_type":"image","asset":{"_ref":"image-f63d5795e3823b5a81ff582827fc502c25f45f4c-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-72355fa435ec9e59871cd13e9a530d38125c608d-100x100-webp","_type":"reference"}},"heroGrade":47.765833333333326,"heroScaling":"normal","earlyPower":5,"latePower":8,"name":"Dyrroth","slug":{"_type":"slug","current":"dyrroth/best-builds-guide"},"youtubeGuides":null,"heroSkills":[{"name":"Wrath of the Abyss","description":"When Dyrroth's Rage reaches 50%, he will enhance (\"Burst Strike\") and (\"Spectre Step\").\nAfter each 2 Basic Attacks, Dyrroth will release Circle Strike, dealing ( +140% Total Physical Attack) (Physical Damage) to enemies in the circle and regenerating HP according to the damage he deals (Circle Strike doesn't have ATK Effect). Each time he hits an enemy hero, the CD of (\"Burst Strike\") and (\"Spectre Step\") will be decreased by 1s. ","_key":"ocx9AHs9lR2j8Tc8nqC4t3","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3be1f53dc136a562b14d917c19439f54.png"},{"_key":"ocx9AHs9lR2j8Tc8nqC51T","levels":"[[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":5000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04cfdd2e5e276a0a480b42a4c176dc5c.png","name":"Burst Strike","description":"Dyrroth releases a burst strike in a designated direction. Each burst deals 200( +60% Total Physical Attack) (Physical Damage) to enemies and slows them by 25% for 1.5s. (The damage decays against the same target and decreases to only 75% on minions.)\n(Abyss Enhanced): Burst Strike has a longer range, deals 140% of the original damage, and its slow effect is doubled."},{"_key":"ocx9AHs9lR2j8Tc8nqC59t","levels":"[[\"Cooldown\",\"8.0\",\"7.2\",\"6.4\",\"5.6\",\"4.8\",\"4.0\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"],[\"Added Damage\",\"345\",\"390\",\"435\",\"480\",\"525\",\"570\"]]","cd":8000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a9cab4f0ea58b9e737d39c3d8f60ba22.png","name":"Spectre Step","description":"Dyrroth dashes in the designated direction. He will stop when he hits a target, dealing 230( +60% Extra Physical Attack) (Physical Damage) to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing 345( +120% Extra Physical Attack) (Physical Damage) and reducing the target's Physical Defense by 50% for 4s.\n(Abyss Enhanced): Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% and reduce the target's Physical Defense by 75% for 4s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1084773f1d76cbb31b9815dbf59d68c2.png","name":"Abysm Strike","description":"Dyrroth quickly charges and releases a Fatal Strike, dealing (Physical Damage) equal to 650( +250% Extra Physical Attack) plus 20% of enemies' lost HP to enemies along the way and slowing them by 55% for 0.8s.","_key":"ocx9AHs9lR2j8Tc8nqC5IJ","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Base Damage\",\"650\",\"950\",\"1250\"]]","cd":36000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":0},{"cd":0,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/dfa6fbce7097b9fd27455abd38a72517.png","name":"Spectre Step","description":"Dyrroth dashes in the designated direction. He will stop when he hits a target, dealing 230( +60% Extra Physical Attack) (Physical Damage) to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing 345( +120% Extra Physical Attack) (Physical Damage) and reducing the target's Physical Defense by 50% for 4s.\n(Abyss Enhanced): Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% and reduce the target's Physical Defense by 75% for 4s.","_key":"ocx9AHs9lR2j8Tc8nqC5Qj","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"],[\"Added Damage\",\"345\",\"390\",\"435\",\"480\",\"525\",\"570\"]]"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f65d7441217c9547e5913a97dac093d.png","name":"Spectre Step","description":"Dyrroth dashes in the designated direction. He will stop when he hits a target, dealing 230( +60% Extra Physical Attack) (Physical Damage) to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing 345( +120% Extra Physical Attack) (Physical Damage) and reducing the target's Physical Defense by 50% for 4s.\n(Abyss Enhanced): Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% and reduce the target's Physical Defense by 75% for 4s.","_key":"ocx9AHs9lR2j8Tc8nqC5Z9","levels":"[[\"Cooldown\",\"8.0\",\"7.2\",\"6.4\",\"5.6\",\"4.8\",\"4.0\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"],[\"Added Damage\",\"345\",\"390\",\"435\",\"480\",\"525\",\"570\"]]","cd":8000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"]},{"cd":0,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/396857d6f9a428d17aa97b15d1a12fa5.png","name":"Spectre Step","description":"Dyrroth dashes in the designated direction. He will stop when he hits a target, dealing 230( +60% Extra Physical Attack) (Physical Damage) to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing 345( +120% Extra Physical Attack) (Physical Damage) and reducing the target's Physical Defense by 50% for 4s.\n(Abyss Enhanced): Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% and reduce the target's Physical Defense by 75% for 4s.","_key":"ocx9AHs9lR2j8Tc8nqC5hZ","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"],[\"Added Damage\",\"345\",\"390\",\"435\",\"480\",\"525\",\"570\"]]"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak againts crowd control hero.","_key":"821f851bb52f0"}],"level":1,"_type":"block","style":"normal","_key":"8aa5654de882","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"eaf29e838f1f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very dependent on skill","_key":"b2c2453d55f40"}]},{"style":"normal","_key":"a3877d642e60","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many counter hero.","_key":"e28f862180930"}],"level":1,"_type":"block"},{"style":"normal","_key":"5652e259fe8e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak againts burst damage hero.","_key":"3f59f5cda6df0"}],"level":1,"_type":"block"},{"style":"normal","_key":"a0f13a4ccde3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Less Suitable for team Teamfight.","_key":"3507f1369f800"}],"level":1,"_type":"block"}],"heroLearningCurve":"medium","id":"c3534045-0224-4c21-9cdc-1d805b345ede","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","2","1","3"],"_key":"e07b7148012c"}],"pros":[{"_key":"89681ae609e4","listItem":"number","markDefs":[],"children":[{"_key":"2cfbcf3e7d700","_type":"span","marks":[],"text":"Have a good passive skill."}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a hight level of Durability.","_key":"8148c50ad8ee0"}],"level":1,"_type":"block","style":"normal","_key":"840b58e3a787"},{"markDefs":[],"children":[{"marks":[],"text":"Has hight attack damage.","_key":"28c5e161cda50","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ea31f1d5abb2","listItem":"number"},{"_key":"6c99f42462d8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have a good escape skill.","_key":"9237cc46f96d0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has hight mobility.","_key":"c05d91ee16400"}],"level":1,"_type":"block","style":"normal","_key":"858cb20c3e23"}],"pickRate":2,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:00:22Z","heroSkillsEnhanced":[],"winRate":51.4,"banRate":4.33,"midPower":7,"notes":"Dyrroth is a dangerous fighter hero in Mobile Legends with potent offensive skills. He is a great option for taking on Assassin characters because his hero skill makes the foe flee. You must use every attacking talent, therefore playing the game is simple."}}