{"hero1":{"heroLearningCurve":"hard","winRate":51.88,"earlyPower":6,"patchNote":null,"_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"heroSkills":[{"effect_info":["23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0},{"name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.","_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"]},{"_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes)."}],"heroSkillsEnhanced":[],"heroScaling":"early","banRate":0.1,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}]},{"markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}],"id":"14d1003b-e748-4407-aacf-f016394a288b","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg"}},"heroGrade":48.1225,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"cons":[{"style":"normal","_key":"d772fd5280bf","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Susceptible to CC.","_key":"c4ef96d61b6c0","_type":"span"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in teamfights.","_key":"517f416df3210"}],"level":1,"_type":"block","style":"normal","_key":"ba7ec7514a9f"},{"children":[{"marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"c34c030e04c7","listItem":"number","markDefs":[]},{"_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"pickRate":0.51,"midPower":7,"name":"Thamuz","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"pros":[{"_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good farm.","_key":"bb004716f5b80"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460"}],"level":1,"_type":"block","style":"normal","_key":"2bc121407d8a"},{"markDefs":[],"children":[{"marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e16c0554b305","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block","style":"normal","_key":"76140cadbfb3","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0"}]}]},"hero2":{"image":{"_type":"image","asset":{"_ref":"image-478a38ace0adb893687b8d7117358fd8564133f8-177x250-webp","_type":"reference"}},"winRate":53.01,"id":"57451967-b7ac-4195-8a85-894ba937bc63","youtubeGuides":null,"heroSkillsEnhanced":[],"cons":[{"children":[{"_type":"span","marks":[],"text":"Very squishy to bursts damage.","_key":"724ed25960c10"}],"level":1,"_type":"block","style":"normal","_key":"7ec3c88a3433","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Likely to be targeted first.","_key":"2ac3ddb91e330"}],"level":1,"_type":"block","style":"normal","_key":"b292dae9f3a0","listItem":"number"},{"_type":"block","style":"normal","_key":"ba962fd611e0","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Reliant on good positioning to deal damage.","_key":"eb4b629ae3b10","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to crowd controls.","_key":"941a050d21000"}],"level":1,"_type":"block","style":"normal","_key":"1a6b874cf17c","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana usage.","_key":"f4ffb52188240"}],"level":1,"_type":"block","style":"normal","_key":"e8ea34c3e89f","listItem":"number"},{"style":"normal","_key":"da6c1abb2884","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No escape skills and relies on Flicker to escape or blink.","_key":"60ed5add39740"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-166f42b2ff060b08f5df15a23842bcc06e694fc1-500x281-jpg","_type":"reference"}},"_updatedAt":"2024-02-16T06:00:11Z","pros":[{"_key":"7ba97fbb6db8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good attack speed.","_key":"7ecaf2a2b34b0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"Very cost effective.","_key":"a1e5ac3d9feb0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"3840ded6e7f4","listItem":"number"},{"children":[{"marks":[],"text":"Good mobility with his 2nd Skill.","_key":"507f058e94de0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d149ec9f3607","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Is not mana hungry.","_key":"54b0fe643ef60"}],"level":1,"_type":"block","style":"normal","_key":"aa5f392dd172","listItem":"number"},{"children":[{"_key":"3351f445f9430","_type":"span","marks":[],"text":"All skills “on demand”."}],"level":1,"_type":"block","style":"normal","_key":"2af9d6f2f8a7","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Spammable Skills.","_key":"180847be035d0"}],"level":1,"_type":"block","style":"normal","_key":"3e13756a10ca"}],"heroLearningCurve":"medium","banRate":0.09,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"slug":{"current":"cyclops/best-builds-guide","_type":"slug"},"heroGrade":46.70583333333333,"earlyPower":5,"midPower":7,"notes":"One of the most adaptable heroes you may play in Mobile Legends is Cyclops. He may play as a support, offlane, core, or midlaner. If you want to put it that way, he is a jack-of-all-trades.","latePower":8,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"name":"Cyclops","skillCombo":[{"_type":"combo","description":"Burst Mode Skill Combo","skillCombo":["2","3","1","2"],"_key":"a66cf36fc1e5"}],"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13076c8be3526d0c7876239d53b02071.png","name":"Starlit Hourglass","description":"Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.","_key":"tRzYaguU9TSX2YU6Hj7jFN","levels":"null","cd":0},{"_key":"tRzYaguU9TSX2YU6Hj7jIl","levels":"[[\"Base Damage\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":9000,"effect_info":["32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/51ebe41678a7682f30e705aba6de8494.png","name":"Stardust Shock","description":"Cyclops casts two Stardust Disks in the target direction, each dealing 275( +60% Total Magic Power) (Magic Damage) to enemies in its path."},{"effect_info":["31:Burst:c77955"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3a369bb6cbeb0e4490ee71a33701076e.png","name":"Planets Attack","description":"Cyclops conjures Starlit Spheres around himself while gaining 30% extra Movement Speed for 2s. The Spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200( +50% Total Magic Power) (Magic Damage) to the enemy. Enemies hit by multiple Spheres take reduced damage after the first hit.","_key":"tRzYaguU9TSX2YU6Hj7jM9","levels":"[[\"Cooldown\",\"14.0\",\"13.2\",\"12.4\",\"11.6\",\"10.8\",\"10.0\"],[\"Skill Cost\",\"75\",\"85\",\"95\",\"105\",\"115\",\"125\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":14000},{"cd":43000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":160,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/da71071a0ad29b1bba9a975b274d909e.png","name":"Star Power Lockdown","description":"Cyclops creates a Planetary Sphere and sends it after the target enemy hero or creep, dealing them 500( +220% Total Magic Power) (Magic Damage) and immobilizing them for 1-2s (scales with flying distance).","_key":"tRzYaguU9TSX2YU6Hj7jPX","levels":"[[\"Cooldown\",\"43.0\",\"43.0\",\"43.0\"],[\"Skill Cost\",\"160\",\"180\",\"200\"],[\"Base Damage\",\"500\",\"650\",\"800\"]]"}],"heroScaling":"normal","pickRate":0.39}}