{"hero1":{"id":"14d1003b-e748-4407-aacf-f016394a288b","cons":[{"style":"normal","_key":"d772fd5280bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Susceptible to CC.","_key":"c4ef96d61b6c0"}],"level":1,"_type":"block"},{"_key":"ba7ec7514a9f","listItem":"number","markDefs":[],"children":[{"text":"Weak in teamfights.","_key":"517f416df3210","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"c34c030e04c7","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10","_type":"span"}]},{"_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"heroGrade":48.1225,"slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"heroSkills":[{"cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). 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Thamuz can cast this skill again or approach the (Scythes) to retrieve them early."},{"levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. 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He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0}],"heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"_key":"bb004716f5b80","_type":"span","marks":[],"text":"Good farm."}],"level":1},{"_type":"block","style":"normal","_key":"2bc121407d8a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e16c0554b305","listItem":"number"},{"markDefs":[],"children":[{"_key":"eb01fc59fa100","_type":"span","marks":[],"text":"High burst damage."}],"level":1,"_type":"block","style":"normal","_key":"76140cadbfb3","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54"}],"winRate":51.88,"pickRate":0.51,"earlyPower":6,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. 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Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]}],"patchNote":null},"hero2":{"winRate":44.7,"banRate":0.16,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]}],"slug":{"current":"chou/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast","description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH"},{"description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. On the 3rd cast, Chou also knocks enemies hit airborne.\nHitting an enemy hero with the 3rd cast resets the cooldown of (Shunpo).","_key":"8lZbP4uK51zhM4aL2KZmQh","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Base Damage\",\"180\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":11000,"effect_info":["32:AoE:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/96411a75fad89ea104580a9c5c6c47e9.png","name":"Jeet Kune Do"},{"name":"Shunpo","description":"Chou dashes in the target direction, gaining Control Immunity during the dash and 15 Physical Penetration and a 200( +200% Extra Physical Attack) shield for 2s afterward.","_key":"8lZbP4uK51zhM4aL2KZmS7","levels":"[[\"Physical PEN\",\"15\",\"20\",\"25\",\"30\",\"35\",\"40\"],[\"Shield Absorb\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":5000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70cab7dd36f899b39ebac9661dad6fc7.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/acbf9a87dd77dcd327f0f96e1d045cb2.png","name":"The Way of Dragon","description":"Chou strikes a roundhouse kick at the target enemy hero, dealing them 400( +200% Extra Physical Attack) (Physical Damage) and knocking them back.\n(Use Again): Chou launches a flurry of blows on the enemy in mid-air, dealing at least 400( +200% Extra Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZmTX","levels":"[[\"Cooldown\",\"34.0\",\"34.0\",\"34.0\"],[\"Base Damage\",\"400\",\"450\",\"500\"],[\"Chase Damage\",\"400\",\"450\",\"500\"]]","cd":34000,"effect_info":["21:CC:cd5d6d","31:Burst:c77955"],"mana":0}],"cons":[{"children":[{"_key":"527eefb6fa1c0","_type":"span","marks":[],"text":"Weak against to early game."}],"level":1,"_type":"block","style":"normal","_key":"2b65b4b93e26","listItem":"number","markDefs":[]},{"style":"normal","_key":"a46ffa8d95b5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can’t Ultimate in bush.","_key":"b42b079f9c840"}],"level":1,"_type":"block"},{"style":"normal","_key":"277f94496cb7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many Fast Hands.","_key":"1abdbcc473490"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"7c5fd8638039","listItem":"number","markDefs":[],"children":[{"text":"2nd skill cannot immune Suppression effect.","_key":"ad9033762c120","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Also very Difficult of many various control.","_key":"f6bbd269b3070"}],"level":1,"_type":"block","style":"normal","_key":"def010d3d859","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate 2nd phase is can interrupted by CC skills.","_key":"8cb4211518280"}],"level":1,"_type":"block","style":"normal","_key":"9c83e03c583e"}],"patchNote":null,"id":"ec910900-9e63-40ad-b72f-76b469febbe6","latePower":7,"heroScaling":"normal","earlyPower":5,"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.","skillCombo":[{"skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5","_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Burst Damage.","_key":"f3bc962a3e7a0"}],"level":1,"_type":"block","style":"normal","_key":"07131987ff70","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"68c6525ee962","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Strong Pushing.","_key":"bbb9bc9d05370","_type":"span"}]},{"_key":"78c943e2c7ab","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Damage advantage to Late Game.","_key":"67e7386068900"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"6aaf408b2a19","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Also Good as Semi Tank.","_key":"4d325c046d4a0","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Combo Skills.","_key":"5f9169c7b2110"}],"level":1,"_type":"block","style":"normal","_key":"5d99512ac16c"},{"markDefs":[],"children":[{"marks":[],"text":"Has good CC skill (Airborne and Knockback).","_key":"0e3dd72247db0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0ba73d022180","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good Trick of enemy using his ultimate into his Turret.","_key":"f59aa16331f10","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"76c1713d998e"}],"banner":{"_type":"image","asset":{"_ref":"image-a87c6126bcfebfb4b8a8587c68b70e8ce35e4c71-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-b0b113779d320e4ba05ce0ae0ead147afd6aa102-177x250-webp"}}}}