{"hero1":{"cons":[{"listItem":"number","markDefs":[],"children":[{"text":"Not good in chasing down enemies.","_key":"a33b8f8746ad0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"6c9967616352"},{"level":1,"_type":"block","style":"normal","_key":"190534c807d5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Attack speed being slow makes all of Terizla’s attacks easy for opponents to guess.","_key":"e8828dc964db0"}]},{"markDefs":[],"children":[{"text":"Movement speed Terizla is slow and just relies on skill.","_key":"3bcb848c86770","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c8e7808fd08d","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Not fit to do roaming from one lane to lane.","_key":"2f002779dad70"}],"level":1,"_type":"block","style":"normal","_key":"1f616cf3fa61","listItem":"number","markDefs":[]}],"winRate":51.11,"banRate":0.17,"patchNote":null,"name":"Terizla","slug":{"current":"terizla/best-builds-guide","_type":"slug"},"pros":[{"_type":"block","style":"normal","_key":"6e6272830179","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Terizla has HIGH amounts of damage, especially in early-game.","_key":"a31c2fef8bec0"}],"level":1},{"children":[{"marks":[],"text":"He can prevent enemies from escaping him.","_key":"221c37ddc4d70","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"443bd75bd4a1","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Terizla has multiple CC skills giving him a chance to get multiple kills.","_key":"41fd43e9186d0"}],"level":1,"_type":"block","style":"normal","_key":"be092179dfe7","listItem":"number","markDefs":[]}],"image":{"asset":{"_ref":"image-7cb741753cd98f26151594f60a5accf621209547-100x100-webp","_type":"reference"},"_type":"image"},"earlyPower":6,"midPower":7,"latePower":8,"_updatedAt":"2024-02-16T06:00:22Z","heroSkillsEnhanced":[],"heroGrade":47.9925,"heroScaling":"normal","pickRate":0.69,"notes":"Terizla's damage taken at close range will be decreased by 60%, and each additional attack speed point he gains will result in 2 points of physical damage. It is obvious from the preceding explanation that Terizla's passive skill is quite good, therefore utilize it with caution.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}]},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"id":"19d346aa-8e0d-4f5f-843a-8d836ba2a041","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-cd61f1a2eda339e895f86e6e62b26c4b25387980-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["3","1","2","2","2"],"_key":"fce3fbf46257"}],"heroSkills":[{"name":"Body of Smith","description":"Terizla gains 1% extra Damage Reduction (up to 35%) for every 2% HP lost.\nHe cannot gain extra Attack Speed and will convert every 1% extra Attack Speed he's supposed to receive into 1 extra Physical Attack.","_key":"8lZbP4uK51zhM4aL2KZXPb","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70a497e6152639bceab1c9b484c48160.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f03803be0126d0fc2c8ba7c09c3f1c2b.png","name":"Revenge Strike","description":"Terizla cracks the ground with his hammer and the fissure will spread out, dealing 300( +80% Extra Physical Attack) (Physical Damage). After the fissure hits the first target, it will drill into the target and slow them by 30%. At the same time, Terizla's Movement Speed will be increased by 25% for 3s. The fissure on target will then explode, dealing 300( +80% Extra Physical Attack) plus 20% of the enemy's lost HP (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZXR1","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Fissure Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Movement Speed Bonus\",\"25%\",\"28%\",\"31%\",\"34%\",\"37%\",\"40%\"],[\"Explosive Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":7000,"effect_info":["32:AoE:c77955","61:Speed Up:4f9cb8"],"mana":75},{"_key":"8lZbP4uK51zhM4aL2KZXSR","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"1st/2nd Wave Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"],[\"3rd Wave Damage\",\"225\",\"270\",\"315\",\"360\",\"405\",\"450\"]]","cd":5000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":25,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c39b3f23425ee746c82a61a83bc6be6c.png","name":"Execution Strike","description":"Terizla waves his hammer in a fan-shaped area ahead. This skill can be cast up to 3 times. The first two attacks deal 180( +150% Total Physical Attack) (Physical Damage) each, while the third deals 225( +300% Total Physical Attack) (Physical Damage). Enemies hit will also be slowed by 20% for 1.5s (the slow effect can stack).\nDeals only 60% damage to minions."},{"description":"Terizla jumps to the designated area to smash down, causing 300( +100% Total Physical Attack) (Physical Damage) and slowing enemies by 45%. Meanwhile, he summons Scaffold, which will reach out a hook to the enemies and pull the target for several times, causing 150( +30% Total Physical Attack) (Physical Damage) each time.","_key":"8lZbP4uK51zhM4aL2KZXTr","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Smash Damage\",\"300\",\"450\",\"600\"],[\"Slow\",\"45%\",\"55%\",\"65%\"],[\"Pulling Damage\",\"150\",\"200\",\"250\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8ee37279588072e4771aca04d9ae6e3.png","name":"Penalty Zone"}]},"hero2":{"heroLearningCurve":"easy","heroSkillsEnhanced":[],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good initiating crowd control.","_key":"52f6871bb3050"}],"level":1,"_type":"block","style":"normal","_key":"b0c16b1b3efe"},{"_key":"2532669abf97","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Taunt, slow, large AOE knockup airborne.","_key":"cb8c1ec273c70"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"1a9ac4906fac0","_type":"span","marks":[],"text":"Heavy counter to all attack damage heroes."}],"level":1,"_type":"block","style":"normal","_key":"a9474c98bc37"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Heavy armor-based due to passive, can focus itemization more on magic resists which makes + Gatotkaca extremely tanky.","_key":"352c85bc6c5e0"}],"level":1,"_type":"block","style":"normal","_key":"03bdc305d4db","listItem":"number"}],"heroSkills":[{"name":"Steel Bones","description":"Gatotkaca gains extra Physical Defense by 2% of his lost HP (up to 200). For every 300 damage he received (calculated before damage reduction), he gains 5 Rage (up to 100).\nUpon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes empowered, consuming all his Rage to deal extra damage and heal him. The extra damage scales with his Rage, Level, and Magic Power.","_key":"tRzYaguU9TSX2YU6Hj7cHW","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9b84a994481f3ce4dd536be620d8e7fc.png"},{"levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Continuous Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f098a7ec2d68e753bf0d9a230db2958a.png","name":"Blast Iron Fist","description":"Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200( +150% Total Magic Power) (Magic Damage) to enemies within. Enemies in the shattered zone will take 100( +20% Total Magic Power) (Magic Damage) per second and be slowed by 30%.","_key":"tRzYaguU9TSX2YU6Hj7cKu"},{"name":"Unbreakable","description":"Gatotkaca begins channeling, then dashes in the target direction with a battle cry, dealing 200( +100% Total Magic Power) (Magic Damage) to enemies along the way and taunting them for 1.5s. 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Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center.\nThe camera will move with the skill indicator but won't grant extra sight.","_key":"tRzYaguU9TSX2YU6Hj7cRg","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"500\",\"750\",\"1000\"]]","cd":0,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"4b5e07d64579","listItem":"number","markDefs":[],"children":[{"text":"Ultimate cooldown is pretty long, but that’s not an really an issue.","_key":"ed334b72bf000","_type":"span","marks":[]}]},{"children":[{"_type":"span","marks":[],"text":"Unbreakable takes a while to channel.","_key":"b42f1aa642cb0"}],"level":1,"_type":"block","style":"normal","_key":"d65c77e12ba8","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Doesn’t have actual mobility ability, might get caught off-guard easily.","_key":"3a5683883b590"}],"level":1,"_type":"block","style":"normal","_key":"8876982aad59","listItem":"number","markDefs":[]}],"pickRate":0.14,"notes":"Gatotkaca is an excellent controller; his Skill - Unbreakable draws damage for his friends; and his Ultimate allows him to launch his adversaries into the air, giving his allies a chance to concentrate their fire.","name":"Gatotkaca","youtubeGuides":null,"slug":{"current":"gatotkaca/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"bd5dd732ee4a"}],"banner":{"_type":"image","asset":{"_ref":"image-1cf507175ec40df9874ad74fe4c8cf4d4bb3c45e-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-1965356f67ca2cbabc0ac0455ec8c247f5def231-177x250-webp","_type":"reference"}},"heroGrade":42.06,"heroScaling":"normal","id":"b7aebd83-39ae-4162-84d5-d63923064dbe","_updatedAt":"2024-02-16T06:01:07Z","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}],"level":1,"_type":"block"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span","marks":[]}]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_key":"8ef00ddc9c221","_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible."}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block"}]}],"patchNote":null,"midPower":6,"latePower":8,"earlyPower":4,"winRate":48,"banRate":0.1}}