{"hero1":{"heroLearningCurve":"medium","pickRate":0.05,"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Reap","_key":"5371898323970","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal","_key":"2005480ed226"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"ADJUSTED","description":null}]},"name":"Silvanna","heroSkillsEnhanced":[],"heroGrade":41.2025,"heroScaling":"normal","banRate":0.04,"notes":"Silvanna performs admirably in head-to-head combat. because he can help allies in conflict by using his crowd-control abilities.","_updatedAt":"2024-01-30T00:15:08Z","youtubeGuides":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/292b25846d677d061835d5407c54931e.png","name":"Knightess' Resolve","description":"Silvanna's Basic Attacks deal 25( +45% Total Physical Attack)( +75% Total Magic Power) (Magic Damage).\nSilvanna's attacks apply a mark on enemy heroes for 5s on hit, each mark reducing their Physical & Magic Defense by 3-6 (up to 5 stacks).\nSilvanna deals 30% extra damage to enemy heroes with the max number of marks.","_key":"tRzYaguU9TSX2YU6Hj76Xc","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0},{"cd":12000,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/66ca43612e96befa6d38c93d10ccb6c0.png","name":"Cometic Lance","description":"Silvanna thrusts her lance in the target direction, dealing 150( +70% Total Magic Power) (Magic Damage) to enemies in a line and stunning the first enemy hero hit for 1s.\nSuccessfully hitting an enemy allows Silvanna to cast this skill again within 4.5s to dash a set distance in the target direction or until she hits an enemy hero or creep, after which she swings her lance, dealing 250( +100% Total Magic Power) (Magic Damage) to nearby enemies.","_key":"tRzYaguU9TSX2YU6Hj76b0","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"150\",\"170\",\"190\",\"210\",\"230\",\"250\"],[\"Extra Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]"},{"description":"Silvanna stabs her lance in the target direction and spins it 6 times, each time dealing 165( +45% Total Magic Power) (Magic Damage) to enemies hit and slightly pulling them toward the center. She also gains a 250( +150% Total Magic Power) shield for the duration\nEvery 50% extra Attack Speed Silvanna possesses increases the spin times by one.\nThis skill deals only 50% damage to minions.","_key":"tRzYaguU9TSX2YU6Hj76eO","levels":"[[\"Cooldown\",\"9.0\",\"8.6\",\"8.2\",\"7.8\",\"7.4\",\"7.0\"],[\"Skill Cost\",\"50\",\"54\",\"58\",\"62\",\"66\",\"70\"],[\"Base Damage\",\"165\",\"183\",\"201\",\"219\",\"237\",\"255\"],[\"Shield Bonus\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]","cd":9000,"effect_info":["32:AoE:c77955","52:Shield:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/043e033e7e560406b6fe422c101335b8.png","name":"Spiral Strangling"},{"description":"Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350( +110% Total Magic Power) (Magic Damage) to enemies in the area, slowing them by 40% for 1.5s, and restraining the closest enemy hero to the area for 3.5s.\nSilvanna gains 100% extra Attack Speed and 80% extra Magic Lifesteal when in the Circle.","_key":"tRzYaguU9TSX2YU6Hj76hm","levels":"[[\"Cooldown\",\"46.0\",\"42.0\",\"38.0\"],[\"Skill Cost\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"350\",\"500\",\"650\"]]","cd":46000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c70cb19aa4a521ab1abf4e849e02ff4.png","name":"Imperial Justice"}],"midPower":6,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"slug":{"current":"silvanna/best-builds-guide","_type":"slug"},"pros":[{"style":"normal","_key":"70ed4c2af870","listItem":"number","markDefs":[],"children":[{"_key":"01f746f227bb0","_type":"span","marks":[],"text":"His skills are very useful when a team fight or war occurs."}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to clean lane by using Spiral Strangling.","_key":"f6c5b6969d320"}],"level":1,"_type":"block","style":"normal","_key":"88fb50808b63"},{"_key":"d5df40965711","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Able to deal substantial Burst Damage.","_key":"e7838d193a720","_type":"span"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-4126de6b80c1774887e0a023edf6f03ac14d3835-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-aaf576cd4b3563f6674cd60648133430ea3546cf-100x100-webp","_type":"reference"}},"winRate":44.72,"earlyPower":5,"latePower":7,"id":"ad9b3690-94a5-46f6-b57b-6486621125dd","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","1","2","1"],"_key":"63663a77e404"},{"_type":"combo","description":"Stun SS - Attack Mode Skill Combo","skillCombo":["1","3","2","1"],"_key":"224827fe25ec"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"bcfb61518943","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Incorrect combos will be fatal.","_key":"d37df849ad770"}]},{"level":1,"_type":"block","style":"normal","_key":"c202a2b7aa3b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Prone to Crowd Control heroes.","_key":"49130d8392d00"}]},{"level":1,"_type":"block","style":"normal","_key":"e318d3a673b9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Every use of skill must see the correct timing.","_key":"716fd3d279270"}]}]},"hero2":{"id":"8252ede7-1fec-4d72-af87-22e053307969","name":"Uranus","pros":[{"children":[{"_type":"span","marks":[],"text":"Easy to use.","_key":"a708e4f157dd0"}],"level":1,"_type":"block","style":"normal","_key":"bc4fb28ef4c1","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"79b45abf45e3","listItem":"number","markDefs":[],"children":[{"_key":"c307dd6c9b7c0","_type":"span","marks":[],"text":"Has an insane heal since early game to late game."}]},{"children":[{"_type":"span","marks":[],"text":"Extremely tanky in late game, especially when using Oracle and Guardian Helmet","_key":"ae05a121698b0"}],"level":1,"_type":"block","style":"normal","_key":"37a3b4bb4696","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"Low skill cooldown in the late game.","_key":"d719006455d30","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"3d8d05e79ad7"},{"children":[{"_type":"span","marks":[],"text":"Can increase his movement speed, and heal using his ultimate.","_key":"551e12192e5d0"}],"level":1,"_type":"block","style":"normal","_key":"d16ad2f0876e","listItem":"number","markDefs":[]},{"_key":"13a568b677cc","listItem":"number","markDefs":[],"children":[{"text":"Overpowered if being used as offlaner (Take EXP Lane).","_key":"4e904998c59c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_key":"c475324ebbc9","listItem":"number","markDefs":[],"children":[{"_key":"fa19e88fc61d0","_type":"span","marks":[],"text":"Can spam his 1st skill, because of low cooldown."}],"level":1,"_type":"block","style":"normal"}],"winRate":48.39,"notes":"One of Mobile Legend's greatest early-game heroes, Uranus has a very strong laning phase. Together with his second and passive talents, he has the ability to harass adversaries outside of your lane and simply trade health with them.","patchNote":null,"latePower":8,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"children":[{"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}]}]}],"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-bda31425b53491a17e1865527ed0ce21058b0521-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-434e6da52dcaef63555da9199f17b773bcfb4312-177x250-webp","_type":"reference"}},"earlyPower":6,"midPower":8,"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3","1"],"_key":"f843bec50dbd"}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e216515de109703cdf7579d01d206de6.png","name":"Radiance","description":"Uranus absorbs the energy generated by incoming attacks to strengthen himself, regenerating a certain amount of HP every 0.8s. Each stack lasts 10s. When at max stacks (20), Uranus regenerates 48-224 HP (scales with level).","_key":"8lZbP4uK51zhM4aL2KZfTD","levels":"null","cd":0,"effect_info":["51:HEAL:59a86f"]},{"cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5678c3c714f3cc8fe8ab85b8b37c2044.png","name":"Ionic Edge","description":"Uranus releases two energy blades that orbit around him, dealing 125( +30% Total Magic Power) (Magic Damage) to enemy targets and slowing them by 30% for 2s. \nEach time this skill deals damage to a target, the target will be marked with a stack that lasts 6s. Each stack increases the damage of this skill by 40% (to a max of 320%). Each energy blade can only deal damage to the same target once for each hit.","_key":"8lZbP4uK51zhM4aL2KZfUd","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"125\",\"140\",\"155\",\"170\",\"185\",\"200\"]]"},{"description":"Uranus charges towards the targeted location, dealing 80( +20% Total Magic Power) (Magic Damage) to enemies along the way, dealing 160( +80% Total Magic Power) (Magic Damage) to enemies in this location and slowing them down by 25%. Meanwhile, Uranus generates an energy shield that absorbs up to 300( +200% Total Magic Power) damage for 4s. \nThe shield explodes when broken or at the end of its duration, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies nearby.","_key":"8lZbP4uK51zhM4aL2KZfW3","levels":"[[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Path Damage\",\"80\",\"104\",\"128\",\"152\",\"176\",\"200\"],[\"Area Damage\",\"160\",\"208\",\"256\",\"304\",\"352\",\"400\"],[\"Energy Shield\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"],[\"Ranged Damage\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"]]","cd":10000,"effect_info":["81:Blink:a269c6","52:Shield:59a86f"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7d48b9f1095940d6d95db65e6441275f.png","name":"Transcendent Ward"},{"description":"Uranus unleashes energy stored within his body to remove slow effects on himself and restore 200 HP immediately, while increasing Movement Speed by 60% for 8s. (The speed gained decays over time.)\nUranus directly acquires 5 stacks of Radiance, increasing 20% of his shield received and HP Regen for 8s.","_key":"8lZbP4uK51zhM4aL2KZfXT","levels":"[[\"Cooldown\",\"42.0\",\"39.0\",\"36.0\"],[\"Skill Cost\",\"100\",\"125\",\"150\"],[\"Basic Heal\",\"200\",\"300\",\"400\"],[\"State Stack\",\"5\",\"10\",\"15\"]]","cd":42000,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aec0fcbf30521b6e016d6d69c91050c2.png","name":"Consecration"}],"heroGrade":48.806666666666665,"banRate":0.05,"slug":{"current":"uranus/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"cons":[{"_key":"a5771b2e428b","listItem":"number","markDefs":[],"children":[{"_key":"2e0e83e17f9f0","_type":"span","marks":[],"text":"Even though he is a tank, he has low base HP compared to other tanks."}],"level":1,"_type":"block","style":"normal"},{"_key":"6498ab2a15fc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana cost on skills.","_key":"c0da0dbdb5730"}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"easy","heroScaling":"normal","pickRate":0.12}}