{"hero1":{"slug":{"current":"ruby/best-builds-guide","_type":"slug"},"heroSkills":[{"name":"Let's dance!","description":"Ruby has 10% initial Physical Lifesteal. Her skills benefit from 115% of her Physical Lifesteal, while her Basic Attacks cannot trigger Lifesteal.\nAfter each skill cast, Ruby can dash to another location, gaining 9 (+1.8*Hero Level) Physical & Magic Defense (scales with level, up to 3 stacks) for 4s.","_key":"ocx9AHs9lR2j8Tc8nqDYLU","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/978854a9ee93bee5eda7a28b0bcf8e7c.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44138edc5343173c9f413b312f5b3107.png","name":"Be good!","description":"Ruby swings her scythe, dealing 80( +65% Total Physical Attack) (Physical Damage) to enemies in an arc. She then releases a shockwave in the same direction that deals 80( +65% Total Physical Attack) (Physical Damage) to enemies hit and slows them by 40% for 2s.","_key":"ocx9AHs9lR2j8Tc8nqDYTu","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Damage Each Time\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"],[\"Bonus Each Time\",\"65%\",\"70%\",\"75%\",\"80%\",\"85%\",\"90%\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":25},{"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f3f8fd4c894b5ab8365010ec3a594679.png","name":"Don't run, Wolf King!","description":"Ruby swings her scythe around herself twice, each swing dealing 60( +55% Total Physical Attack) (Physical Damage) to nearby enemies, stunning them for 0.5s, and slowly pulling them toward her.","_key":"ocx9AHs9lR2j8Tc8nqDYcK","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"60\",\"85\",\"110\",\"135\",\"160\",\"185\"]]","cd":7000},{"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a77d86a4be152d62309a3ce49c8fb2aa.png","name":"I'm offended!","description":"Ruby sweeps her scythe in the target direction, dealing 200( +200% Total Physical Attack) (Physical Damage) to enemies in a cone, pulling them toward her, and stunning them for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqDYkk","levels":"[[\"Cooldown\",\"26.0\",\"23.0\",\"20.0\"],[\"Skill Cost\",\"80\",\"100\",\"120\"],[\"Base Damage\",\"200\",\"340\",\"480\"]]","cd":26000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]}],"cons":[{"style":"normal","_key":"5bcdefd4f83b","listItem":"number","markDefs":[],"children":[{"_key":"53ccfed3a4280","_type":"span","marks":[],"text":"Weaker in the early-mid game"}],"level":1,"_type":"block"},{"_key":"717312bd6388","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Medium Usage of Mana.","_key":"2a7748a20d3d0"}],"level":1,"_type":"block","style":"normal"},{"_key":"bfc93f237c34","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"CD reduction reliant.","_key":"7c7742b752b20"}],"level":1,"_type":"block","style":"normal"},{"_key":"a6059026e545","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against True damage dealing heroes.","_key":"47300ce8256f0"}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"hard","banner":{"_type":"image","asset":{"_ref":"image-cef76e0f0aee08cafe3d2804ae1083f71222c08a-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-9a46462be316e0c5051f484e580a576ac9910055-177x250-webp","_type":"reference"}},"pickRate":2.1,"notes":"One of Mobile Legends' top heroes for tempo management is without a doubt Ruby. Because she can function as a fighter or a tank depending on her team's needs, the hero is even more useful in most games.","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"id":"7d99c525-ed04-4ffa-bf5a-0ae47bdd6390","_updatedAt":"2024-02-16T06:00:11Z","heroScaling":"normal","winRate":56.74,"banRate":28.77,"earlyPower":5,"midPower":7,"latePower":8,"name":"Ruby","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"ae97ce99c11b"},{"skillCombo":["3","2","1"],"_key":"532739cd290c","_type":"combo","description":"Flicker SS - Attack Mode Skill Combo"}],"heroSkillsEnhanced":[],"pros":[{"level":1,"_type":"block","style":"normal","_key":"8918d076c0ff","listItem":"number","markDefs":[],"children":[{"_key":"2ad69a61cf680","_type":"span","marks":[],"text":"Can distrupt enemy front-lines."}]},{"_type":"block","style":"normal","_key":"9d4ecaee597f","listItem":"number","markDefs":[],"children":[{"text":"Has multiple CC.","_key":"f74073ddeb780","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"All skills are AoE (Area-of-Effect).","_key":"80945324f5c30"}],"level":1,"_type":"block","style":"normal","_key":"01dc8c748be8"},{"children":[{"_type":"span","marks":[],"text":"Stronger on the mid-late game.","_key":"c8a83e8b09c50"}],"level":1,"_type":"block","style":"normal","_key":"6782893c9ff4","listItem":"number","markDefs":[]}],"heroGrade":55.23583333333333,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block"},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block"},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}]},"hero2":{"cons":[{"_key":"2f06fda46514","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"6d03863fb1320"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cant last in teamfights.","_key":"572dda9f4b070"}],"level":1,"_type":"block","style":"normal","_key":"39162d7acf1f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Dead when CCed.","_key":"e415612076690"}],"level":1,"_type":"block","style":"normal","_key":"b6ac87132eb3","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Very High Cooldowns on Skills.","_key":"db83e5acc4860"}],"level":1,"_type":"block","style":"normal","_key":"ef6d6817d8ff","listItem":"number","markDefs":[]},{"style":"normal","_key":"a367d35c1593","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Needs little Practice on aiming his Skills.","_key":"e9fb5d0f81190","_type":"span"}],"level":1,"_type":"block"}],"latePower":6,"heroSpecialties":[{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}]},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}]}]}],"id":"8345fafd-4ed4-4fa1-85eb-066357ec575e","name":"Kaja","heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26dd0cc96757d1a91a709f08ffc02e1e.png","name":"Wrath Sanction","description":"Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage.\nThe Max HP-based damage is increased by 200% against minions and creeps.","_key":"tRzYaguU9TSX2YU6Hj7Qv0","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e0504b84a58a5b817204547e5f9a4179.png","name":"Ring of Order","description":"Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s.\nEach time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).","_key":"tRzYaguU9TSX2YU6Hj7QyO","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"135\",\"165\",\"195\",\"225\",\"255\",\"285\"]]","cd":7000},{"cd":13000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0fd6bf12f42942c2079d81ba35423e50.png","name":"Lightning Bomb","description":"Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.","_key":"tRzYaguU9TSX2YU6Hj7R1m","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]"},{"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf3205aa000b788fa0ac904b71ef664d.png","name":"Divine Judgment","description":"Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration.\nKaja can drag the suppressed enemy along with him.","_key":"tRzYaguU9TSX2YU6Hj7R5A","levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Magic Defense Steal\",\"10\",\"15\",\"20\"]]","cd":60000}],"heroGrade":40.263333333333335,"banRate":0.45,"midPower":6,"notes":"If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.","banner":{"_type":"image","asset":{"_ref":"image-58f36ed42e70c02962f7fb982b0125efe7bb2c8b-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-62458e99f14eda6f05c5f2a247c561bfb59bdb37-177x250-webp","_type":"reference"}},"winRate":46.9,"pickRate":0.37,"_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"kaja/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"skillCombo":["3","2","1"],"_key":"28da3d16ffb3","_type":"combo","description":"Flicker SS - Skill Combo"}],"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long CC time.","_key":"6a3874f0044e0"}],"level":1,"_type":"block","style":"normal","_key":"b5adb1cb5eee","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Very painful.","_key":"94859a1b169e0"}],"level":1,"_type":"block","style":"normal","_key":"0d6f4c11e1f5","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"df8b306853bc","listItem":"number","markDefs":[],"children":[{"_key":"c5820c72d6aa0","_type":"span","marks":[],"text":"AOE 1st skill."}],"level":1},{"style":"normal","_key":"ad26b7349c00","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Scary Ganker.","_key":"bf43ea77b6ae0","_type":"span"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"2e479781970d","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Counter for Fanny.","_key":"1fb204148e360","_type":"span"}]},{"markDefs":[],"children":[{"text":"High Damage.","_key":"8b2c852405360","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2d624ea013a1","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"cd41acb304a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can easily Single Out the Main Target.","_key":"9b8547b171b90"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Effect which cannot be cancelled.","_key":"63ba784c12120"}],"level":1,"_type":"block","style":"normal","_key":"d9e57568358d","listItem":"number"}],"heroLearningCurve":"hard","heroScaling":"normal","earlyPower":5,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"patchNote":null}}