{"hero1":{"name":"Rafaela","slug":{"current":"rafaela/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-61fde60964709d6f10dc7474c183d59bc13542ed-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-4814fe09f1bd79501605790dcc10466538fd24c0-177x250-webp","_type":"reference"}},"notes":"When it comes to truly supporting her comrades in battle, Rafaela is one of the few and finest. She has a wide range of abilities. She can continuously damage foes, heal teammates, and grant speed buffs and debuffs all at once.","heroRoles":[{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"marks":["strong"],"text":"Support","_key":"be152cef50411","_type":"span"},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Flicker SS - Charge Mode Skill Combo","skillCombo":["3","1","2"],"_key":"58acf6a0af35"}],"heroSkills":[{"cd":0,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d31cd3b4cfac274932ac9ba37d3e74f8.png","name":"Deity Penalization","description":"When Rafaela is killed, she turns into a beam of (Holy Light) and launches herself at her killer after a 2s delay. This attack deals (True Damage) equal to 20% of the target's Max HP upon hit and can be blocked by other enemy heroes, dealing damage to them instead. This effect won't be triggered if the killer is a non-hero enemy or if they're too far away.","_key":"MOq3S9KGKCGwKvUCoAQYyA","levels":"null"},{"description":"Rafaela strikes the three nearest enemies with (Light of Retribution), dealing them 225( +120% Total Magic Power) (Magic Damage), briefly revealing their positions, and slowing them by 40% for 1.5s. Enemies hit by (Light of Retribution) again within 5s will take 20% extra damage (this effect stacks up to 3 times).","_key":"MOq3S9KGKCGwKvUCoAQYzm","levels":"[[\"Skill Cost\",\"70\",\"85\",\"100\",\"115\",\"130\",\"145\"],[\"Base Damage\",\"225\",\"280\",\"335\",\"390\",\"445\",\"500\"]]","cd":4000,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/50d4de53d218be554607f9ab8f5c45ac.png","name":"Light of Retribution"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2eb22acaa248513f322e16e5359049c7.png","name":"Holy Healing","description":"Rafaela calls upon (Holy Light), restoring 100( +25% Total Magic Power) HP to nearby allied heroes, plus an additional 150( +25% Total Magic Power) HP to herself and the most injured allied hero in range, and increasing Movement Speed by 50% for 1.5s.","_key":"MOq3S9KGKCGwKvUCoAQZ1O","levels":"[[\"Coldown\",\"10.5\",\"10.1\",\"9.7\",\"9.3\",\"8.9\",\"8.5\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Basic Healing\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Secondary Heal\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10500,"effect_info":["51:Heal:59a86f","61:Speed Up:4f9cb8"],"mana":100},{"levels":"[[\"Cooldown\",\"42.0\",\"38.0\",\"34.0\"],[\"Skill Cost\",\"150\",\"175\",\"200\"],[\"Base Damage\",\"460\",\"560\",\"660\"]]","cd":42000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/76eacd7246b60231b0d889c216f0a345.png","name":"Holy Baptism","description":"Rafaela unleashes the true power of (Holy Light) in the target direction, dealing 460( +120% Total Magic Power) (Magic Damage) to enemies in a line and stunning them for 1.5s.","_key":"MOq3S9KGKCGwKvUCoAQZ30"}],"heroGrade":41.060833333333335,"winRate":50.47,"pickRate":0.27,"earlyPower":5,"latePower":6,"id":"31e980f0-791c-48d3-803a-8e4673646575","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"description":"RAFAELA SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share a Rafaela's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nLing Best Build\nhttps://mlbbhero.com/rafaela-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbrafaela #mlrafaela #rafaela","_key":"eb4eb9064469","title":"RAFAELA SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25","url":"https://www.youtube.com/watch?v=8AQAJlq2Fwc&ab_channel=Meruem","tags":["BUILD","MECHANICS"],"uploadDate":"Aug 19, 2022","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-cf5e24db53853bce127fecb59375a1866b760656-1280x720-png"}}}]},"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"","_key":"9aded7baf0460"}],"_type":"block","style":"normal","_key":"ffc13f17cceb","markDefs":[]}],"heroScaling":"normal","midPower":6,"cons":[{"_type":"block","style":"normal","_key":"761e50258721","markDefs":[],"children":[{"_key":"958ce9b72d070","_type":"span","marks":[],"text":""}]}],"heroLearningCurve":"easy","banRate":0.17,"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block"}]},{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_key":"719045d0bc8c0","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"patchNote":null},"hero2":{"earlyPower":5,"id":"6ad2874b-62df-4708-97ee-61aa5b21b329","slug":{"current":"phoveus/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZQDv","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a00efa0143ec17c70650345cffb38c11.png","name":"Demonic Intuition","description":"Phoveus' weapon, (Astaros), holds mysterious powers and is exceptionally sensitive to fast-moving prey. When an enemy hero uses Blink or Charge skills within 8 yards of Astaros, it reduces all of Phoveus' skill cooldowns or charge times by 1s."},{"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90e3395c8be92b708d7dfe7a549aa8b3.png","name":"Malefic Terror","description":"Phoveus smashes the ground and unleashes (Astaros Dread), dealing 250( +100% Total Magic Power) (Magic Damage) to the target.\nUpon hitting an enemy hero, Phoveus receives a 0( +60% Total Magic Power) ( +6% Total HP) Shield as well as a 25% Movement Speed boost for 3s.\nIf an enemy hero, creep or Phoveus himself touches Astaros Dread, it will spread and deal extra damage (successive damage dealt to the same enemy decays to 25%).\nThis skill gains 1 charge every 8.5s, up to 3 charges, and deals 160% damage to minions.","_key":"8lZbP4uK51zhM4aL2KZQFL","levels":"[[\"Skill Cost\",\"40\",\"44\",\"48\",\"52\",\"56\",\"60\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"Base Shield\",\"0 \",\"110 \",\"220 \",\"330 \",\"440 \",\"550 \"],[\"Recharging Time\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"]]","cd":2500,"effect_info":["32:AoE:c77955","52:Shield:59a86f"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4be9dff0161a01be78f478b3c11df0a0.png","name":"Astaros Eye","description":"Phoveus summons forth (Astaros Eye) in a targeted area that deals 100( +20% Total Magic Power) damage.\nAfter 1s, (Astaros Eye) starts shrinking and pulling all enemies on it into its center, dealing 250( +70% Total Magic Power) (Magic Damage).","_key":"8lZbP4uK51zhM4aL2KZQGl","levels":"[[\"Cooldown\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"First Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Pulling Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":13500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100},{"name":"Demonic Force","description":"(Astaros) keeps a watchful gaze over an area of 8 yards around Phoveus. If it sees an enemy hero using blink or charge skills, it will be activated and cast a Mark upon them for 3s. During this time, Phoveus can rapidly blink to their location to deliver a fierce blow, dealing 600( +180% Total Magic Power) (Magic Damage) to the target and its vicinity and gaining a 160( +50% Total Magic Power) ( +5% Total HP) Shield.\nOnce Phoveus activates this effect, this skill can be cast repeatedly at the cost of Mana for up to 12s before entering cooldown, as long as the required conditions are met.","_key":"8lZbP4uK51zhM4aL2KZQJb","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"70\",\"85\",\"100\"],[\"Base Damage\",\"600\",\"760\",\"920\"],[\"Base Shield\",\"160 \",\"260 \",\"360 \"]]","cd":50,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49f9a84cabde15bdf83be78fe6781328.png"}],"heroSkillsEnhanced":[],"winRate":53.78,"notes":"Phoveus is a very powerful fighter hero with great crowd control, shield, burst, and mobility abilities. In addition to its damage spread among adjacent adversaries, his initial talent, which grants Phoveus a shield, greatly contributes to his survival.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}]},{"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block"},{"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}]}]}],"_updatedAt":"2024-02-16T06:00:11Z","cons":[{"children":[{"marks":[],"text":"Bit Difficult to use","_key":"1e3efda30b350","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a53ffd0365c4","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"381c6489faee","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate is not active permanent and required to activate after cast a mark","_key":"835dd518f6a30"}],"level":1},{"_type":"block","style":"normal","_key":"a5c0d7ea9b50","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Ultimate cannot immune Suppression effect","_key":"b0267eb6c5310","_type":"span"}],"level":1},{"_key":"39f717fc3f5d","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Ultimate can be blocked blink by Minsitthar’s ultimate","_key":"2b6a78e0db700","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow at clearing minions although his 1st skill deals 1.5x damage to them","_key":"ec09aa1e30880"}],"level":1,"_type":"block","style":"normal","_key":"ef5018fb06dd"},{"style":"normal","_key":"864e1c37cb50","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being useless if enemies have low mobility hero or no dash skills","_key":"6724314b404e0"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-fb93df5f3a1828c6d5df46786e7725dfe52d4e3c-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-b043be0347343d10da633a438f19235e47d11164-100x100-webp","_type":"reference"}},"heroGrade":48.542500000000004,"heroLearningCurve":"hard","pickRate":0.15,"banRate":0.24,"midPower":8,"latePower":8,"patchNote":null,"name":"Phoveus","skillCombo":[{"description":"Full Skill Combo","skillCombo":["2","3","1","3","1"],"_key":"92ad7b02bc64","_type":"combo"}],"pros":[{"_key":"b8152f625159","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good hero to countering dash hero because of his passive and ","_key":"2b07ed1f94f60"},{"marks":["strong"],"text":"u","_key":"2b07ed1f94f61","_type":"span"},{"_type":"span","marks":[],"text":"ltimate","_key":"2b07ed1f94f62"}],"level":1,"_type":"block","style":"normal"},{"_key":"93aa3ec31a77","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st skill has a shield and speed up, which can make him more tanky","_key":"e9e3ead09f060"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a875b08b7139","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Pulling enemies using his 2nd Skill","_key":"aaad49eb93400"}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Can continuously using His ultimate when enemies using blink skill","_key":"6c9f2002c7140","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6b0eddae61e1","listItem":"number","markDefs":[]},{"_key":"ec0fc2747925","listItem":"number","markDefs":[],"children":[{"text":"Has low cooldown skill in late game","_key":"22b8a955e2640","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"heroScaling":"late","heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}]}}