{"hero1":{"skillCombo":[{"_key":"92ad7b02bc64","_type":"combo","description":"Full Skill Combo","skillCombo":["2","3","1","3","1"]}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-b043be0347343d10da633a438f19235e47d11164-100x100-webp","_type":"reference"}},"heroScaling":"late","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]}],"id":"6ad2874b-62df-4708-97ee-61aa5b21b329","_updatedAt":"2024-02-16T06:00:11Z","slug":{"_type":"slug","current":"phoveus/best-builds-guide"},"pros":[{"style":"normal","_key":"b8152f625159","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good hero to countering dash hero because of his passive and ","_key":"2b07ed1f94f60","_type":"span"},{"marks":["strong"],"text":"u","_key":"2b07ed1f94f61","_type":"span"},{"_type":"span","marks":[],"text":"ltimate","_key":"2b07ed1f94f62"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"93aa3ec31a77","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st skill has a shield and speed up, which can make him more tanky","_key":"e9e3ead09f060"}],"level":1},{"style":"normal","_key":"a875b08b7139","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Pulling enemies using his 2nd Skill","_key":"aaad49eb93400"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"6b0eddae61e1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can continuously using His ultimate when enemies using blink skill","_key":"6c9f2002c7140"}]},{"markDefs":[],"children":[{"marks":[],"text":"Has low cooldown skill in late game","_key":"22b8a955e2640","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ec0fc2747925","listItem":"number"}],"banRate":0.24,"earlyPower":5,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}]},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block"}]}],"youtubeGuides":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a00efa0143ec17c70650345cffb38c11.png","name":"Demonic Intuition","description":"Phoveus' weapon, (Astaros), holds mysterious powers and is exceptionally sensitive to fast-moving prey. When an enemy hero uses Blink or Charge skills within 8 yards of Astaros, it reduces all of Phoveus' skill cooldowns or charge times by 1s.","_key":"8lZbP4uK51zhM4aL2KZQDv","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"description":"Phoveus smashes the ground and unleashes (Astaros Dread), dealing 250( +100% Total Magic Power) (Magic Damage) to the target.\nUpon hitting an enemy hero, Phoveus receives a 0( +60% Total Magic Power) ( +6% Total HP) Shield as well as a 25% Movement Speed boost for 3s.\nIf an enemy hero, creep or Phoveus himself touches Astaros Dread, it will spread and deal extra damage (successive damage dealt to the same enemy decays to 25%).\nThis skill gains 1 charge every 8.5s, up to 3 charges, and deals 160% damage to minions.","_key":"8lZbP4uK51zhM4aL2KZQFL","levels":"[[\"Skill Cost\",\"40\",\"44\",\"48\",\"52\",\"56\",\"60\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"Base Shield\",\"0 \",\"110 \",\"220 \",\"330 \",\"440 \",\"550 \"],[\"Recharging Time\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"]]","cd":2500,"effect_info":["32:AoE:c77955","52:Shield:59a86f"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90e3395c8be92b708d7dfe7a549aa8b3.png","name":"Malefic Terror"},{"levels":"[[\"Cooldown\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"First Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Pulling Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":13500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4be9dff0161a01be78f478b3c11df0a0.png","name":"Astaros Eye","description":"Phoveus summons forth (Astaros Eye) in a targeted area that deals 100( +20% Total Magic Power) damage.\nAfter 1s, (Astaros Eye) starts shrinking and pulling all enemies on it into its center, dealing 250( +70% Total Magic Power) (Magic Damage).","_key":"8lZbP4uK51zhM4aL2KZQGl"},{"cd":50,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49f9a84cabde15bdf83be78fe6781328.png","name":"Demonic Force","description":"(Astaros) keeps a watchful gaze over an area of 8 yards around Phoveus. If it sees an enemy hero using blink or charge skills, it will be activated and cast a Mark upon them for 3s. During this time, Phoveus can rapidly blink to their location to deliver a fierce blow, dealing 600( +180% Total Magic Power) (Magic Damage) to the target and its vicinity and gaining a 160( +50% Total Magic Power) ( +5% Total HP) Shield.\nOnce Phoveus activates this effect, this skill can be cast repeatedly at the cost of Mana for up to 12s before entering cooldown, as long as the required conditions are met.","_key":"8lZbP4uK51zhM4aL2KZQJb","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"70\",\"85\",\"100\"],[\"Base Damage\",\"600\",\"760\",\"920\"],[\"Base Shield\",\"160 \",\"260 \",\"360 \"]]"}],"banner":{"asset":{"_ref":"image-fb93df5f3a1828c6d5df46786e7725dfe52d4e3c-500x281-jpg","_type":"reference"},"_type":"image"},"heroLearningCurve":"hard","pickRate":0.15,"midPower":8,"patchNote":null,"name":"Phoveus","cons":[{"style":"normal","_key":"a53ffd0365c4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bit Difficult to use","_key":"1e3efda30b350"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"381c6489faee","listItem":"number","markDefs":[],"children":[{"_key":"835dd518f6a30","_type":"span","marks":[],"text":"Ultimate is not active permanent and required to activate after cast a mark"}],"level":1},{"_key":"a5c0d7ea9b50","listItem":"number","markDefs":[],"children":[{"_key":"b0267eb6c5310","_type":"span","marks":[],"text":"Ultimate cannot immune Suppression effect"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"39f717fc3f5d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be blocked blink by Minsitthar’s ultimate","_key":"2b6a78e0db700"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Slow at clearing minions although his 1st skill deals 1.5x damage to them","_key":"ec09aa1e30880"}],"level":1,"_type":"block","style":"normal","_key":"ef5018fb06dd","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"864e1c37cb50","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Being useless if enemies have low mobility hero or no dash skills","_key":"6724314b404e0","_type":"span"}]}],"heroGrade":48.542500000000004,"winRate":53.78,"latePower":8,"notes":"Phoveus is a very powerful fighter hero with great crowd control, shield, burst, and mobility abilities. In addition to its damage spread among adjacent adversaries, his initial talent, which grants Phoveus a shield, greatly contributes to his survival."},"hero2":{"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-611d2f809f39868de8c71fe2d7c58a61ed48fe46-500x287-jpg","_type":"reference"}},"heroLearningCurve":"medium","pickRate":0.8,"earlyPower":6,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"f487884badad0","_type":"span","marks":[],"text":"An "},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_key":"f487884badad2","_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, "},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"children":[{"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[]},{"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}]},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block"},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span"}],"level":1,"_type":"block"},{"children":[{"_key":"8f7062d7803a0","_type":"span","marks":[],"text":"Agile and quick"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[]}]}],"heroSpecialties":[{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span","marks":[]},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}]},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null}],"name":"Lesley","youtubeGuides":null,"cons":[{"style":"normal","_key":"f9f218eebf23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No CC skills.","_key":"9c02cd49d4390"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"31f69bf5ece6","listItem":"number","markDefs":[],"children":[{"_key":"08529cb126750","_type":"span","marks":[],"text":"Item dependent."}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerability.","_key":"214ede1b31e10"}],"level":1,"_type":"block","style":"normal","_key":"7d21db495d23"}],"patchNote":null,"slug":{"current":"lesley/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Poke: Skill Combo","skillCombo":["1","1","1","3"],"_key":"41aa1c5ebe8e"}],"heroSkills":[{"name":"Lethal Shot","description":"If Lesley doesn't take damage for 5 seconds, her next Basic Attack gains extra range and 50% Critical Chance and deals 50 (Lethal Shot) (20% extra damage against minions).\nEach point of fixed Physical Penetration Lesley acquires is converted into 0.5% Critical Damage, but her base Critical Damage is reduced to 140%.\nLesley's Basic Attack restores 5 points of energy and her Lethal Shot doubles the amount of energy restored. The cooldown of Lethal Shot resets each time Lesley casts a skill.","_key":"tRzYaguU9TSX2YU6Hj7WKK","levels":"null","cd":5,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/9646f24259b68d9ce6ad3054fb8f7e2d.png"},{"levels":"[[\"Cooldown\",\"5.0\",\"4.4\",\"3.8\",\"3.2\",\"2.6\",\"2.0\"],[\"Attack Bonus\",\"85\",\"95\",\"105\",\"115\",\"125\",\"135\"]]","cd":5000,"effect_info":["74:Conceal:617fc6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/9489e5f56c8d5e40aacb1b298342bf47.png","name":"Master of Camouflage","description":"Lesley enters the Camouflage state, gaining double Energy Regen, 40% extra Movement Speed, and 85–135 extra Physical Attack.\nThe state lasts 3 seconds or until Lesley takes or deals damage. Enemies can detect Lesley's position through distortions of their surroundings.","_key":"tRzYaguU9TSX2YU6Hj7WNi"},{"description":"Lesley throws a tactical grenade in the target's direction while slightly jumping back, dealing 150–300 to enemies in a cone and knocking them back.\nLesley can cast this skill during the Ultimate Snipe to cancel the state and immediately fire a Fatal Bullet at the target. The attack is only triggered when there are unfired Fatal Bullets left.\n","_key":"tRzYaguU9TSX2YU6Hj7WR6","levels":"[[\"Cooldown\",\"10.0\",\"9.4\",\"8.8\",\"8.2\",\"7.6\",\"7.0\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10000,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/c54b3cd362ccdb8c3e315174a6402aea.png","name":"Tactical Grenade"},{"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/dc861ff99ac2db09dfa300c5051b58aa.png","name":"Ultimate Snipe","description":"Lesley [gains vision to nearby enemies and can lock] onto the target enemy hero and fires 4 Lethal Bullets in succession, each dealing 250–350 ( +80% Extra Physical Attack) (+enemy's 5% Lost HP) (Physical Damage) and restoring 10 energy on hit. The Bullets can be blocked by other enemy heroes.\nIf this skill is interrupted, each remaining Bullet reduces the skill cooldown by 10%.\nPassive: Lesley's Crit Chance is increased by 5%–15%.","_key":"tRzYaguU9TSX2YU6Hj7WUU","levels":"[[\"Base Damage\",\"250\",\"300\",\"350\"]]","cd":40000,"effect_info":["31:Burst:c77955"]}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very long range.","_key":"ff9330ee8e410"}],"level":1,"_type":"block","style":"normal","_key":"1cfb513121c3"},{"level":1,"_type":"block","style":"normal","_key":"949e6d54011f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane damage.","_key":"f638be0f03040"}]},{"style":"normal","_key":"6a75a07c87a7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Moderately high mobility.","_key":"2b4d80c8e6010"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to be played.","_key":"d9f8826e692d0"}],"level":1,"_type":"block","style":"normal","_key":"81186404969d","listItem":"number"}],"winRate":47.5,"midPower":7,"latePower":8,"id":"b8673bc1-576e-4863-9b38-1608ff9ebb43","_updatedAt":"2024-02-16T06:01:07Z","image":{"_type":"image","asset":{"_ref":"image-a859b3d98c9cd0a18101eb2ac529eb585ed233fc-177x250-webp","_type":"reference"}},"heroGrade":47.1125,"heroScaling":"late","banRate":0.15,"notes":"* Use her passive to hit the enemy first before using her first skill to maximize the damage dealt.\n* Prioritize the attack speed and critical equipments.\n* Be patient early on, you will get shine late game.\n* Use your 1st skill when Claude is using his ulti. Lesley won’t get hit.\n* Use basic attack and when passive is activate again, use the first skill."}}