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If it sees an enemy hero using blink or charge skills, it will be activated and cast a Mark upon them for 3s. 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","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal"}]}],"id":"6ad2874b-62df-4708-97ee-61aa5b21b329","youtubeGuides":null,"heroSkillsEnhanced":[],"cons":[{"children":[{"marks":[],"text":"Bit Difficult to use","_key":"1e3efda30b350","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a53ffd0365c4","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"381c6489faee","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate is not active permanent and required to activate after cast a mark","_key":"835dd518f6a30"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate cannot immune Suppression effect","_key":"b0267eb6c5310"}],"level":1,"_type":"block","style":"normal","_key":"a5c0d7ea9b50","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be blocked blink by Minsitthar’s ultimate","_key":"2b6a78e0db700"}],"level":1,"_type":"block","style":"normal","_key":"39f717fc3f5d","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow at clearing minions although his 1st skill deals 1.5x damage to them","_key":"ec09aa1e30880"}],"level":1,"_type":"block","style":"normal","_key":"ef5018fb06dd","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being useless if enemies have low mobility hero or no dash skills","_key":"6724314b404e0"}],"level":1,"_type":"block","style":"normal","_key":"864e1c37cb50"}],"heroGrade":48.542500000000004,"_updatedAt":"2024-02-16T06:00:11Z","heroLearningCurve":"hard","pickRate":0.15,"banner":{"asset":{"_ref":"image-fb93df5f3a1828c6d5df46786e7725dfe52d4e3c-500x281-jpg","_type":"reference"},"_type":"image"},"slug":{"current":"phoveus/best-builds-guide","_type":"slug"},"skillCombo":[{"_key":"92ad7b02bc64","_type":"combo","description":"Full Skill Combo","skillCombo":["2","3","1","3","1"]}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good hero to countering dash hero because of his passive and ","_key":"2b07ed1f94f60"},{"_key":"2b07ed1f94f61","_type":"span","marks":["strong"],"text":"u"},{"_type":"span","marks":[],"text":"ltimate","_key":"2b07ed1f94f62"}],"level":1,"_type":"block","style":"normal","_key":"b8152f625159","listItem":"number"},{"_key":"93aa3ec31a77","listItem":"number","markDefs":[],"children":[{"_key":"e9e3ead09f060","_type":"span","marks":[],"text":"1st skill has a shield and speed up, which can make him more tanky"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"aaad49eb93400","_type":"span","marks":[],"text":"Can Pulling enemies using his 2nd Skill"}],"level":1,"_type":"block","style":"normal","_key":"a875b08b7139"},{"children":[{"_type":"span","marks":[],"text":"Can continuously using His ultimate when enemies using blink skill","_key":"6c9f2002c7140"}],"level":1,"_type":"block","style":"normal","_key":"6b0eddae61e1","listItem":"number","markDefs":[]},{"_key":"ec0fc2747925","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has low cooldown skill in late game","_key":"22b8a955e2640"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-b043be0347343d10da633a438f19235e47d11164-100x100-webp","_type":"reference"}},"heroScaling":"late","banRate":0.24,"earlyPower":5,"name":"Phoveus","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]}],"patchNote":null,"notes":"Phoveus is a very powerful fighter hero with great crowd control, shield, burst, and mobility abilities. In addition to its damage spread among adjacent adversaries, his initial talent, which grants Phoveus a shield, greatly contributes to his survival."},"hero2":{"midPower":8,"latePower":8,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"name":"Edith","heroSkills":[{"description":"After each skill cast, Edith and Phylax become Overloaded for 3s, during which Edith's Basic Attacks can trigger chain lightning. The chain lightning deals 105 (+6*Hero Level)( +30% Total Magic Power) extra (Magic Damage) to up to 4 enemies.\nMinions take 150% damage from the chain lightning.","_key":"8lZbP4uK51zhM4aL2KZOpL","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/17f565fe917dced7615d1f02561075ac.png","name":"Overload"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d77653167d5d04fcf104dd95416f1d47.png","name":"Earth Shatter","description":"After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225( +10% Total HP) (Physical Damage) to enemies hit (deals 120% damage to minions) and knocking them airborne for 1s.\nThis skill won't be interrupted by regular control effects (excluding Suppression).","_key":"8lZbP4uK51zhM4aL2KZOql","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"225\",\"270\",\"315\",\"360\",\"405\",\"450\"]]","cd":10000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]},{"_key":"8lZbP4uK51zhM4aL2KZOsB","levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Base Damage\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Extra Damage\",\"108\",\"120\",\"132\",\"144\",\"156\",\"168\"]]","cd":10000,"effect_info":["83:Charge:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/59df958c1c046dff2f8f1a125f7badc7.png","name":"Onward","description":"Edith controls Phylax to charge in a designated direction, dealing 90( +3% Total HP) (Physical Damage) to enemies along the way.\nIf Phylax hits an enemy hero during this process, it'll stop immediately and throw them over its shoulder, dealing 108( +5% Total HP) (Physical Damage)."},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ac9966c609be5ca009992f097bbde76f.png","name":"Primal Wrath","description":"(Passive:) When inside Phylax, Edith can accumulate Wrath according to the damage she receives (calculated before damage reduction).\n(Active:) Edith ejects herself from Phylax, knocking back nearby enemies and gaining a 350( +8% Total HP)( +80% Total Magic Power) shield. She then dashes forward and takes flight, after which she can perform ranged Basic Attacks, each Basic Attack dealing 35( +75% Total Physical Attack)( +25% Total Magic Power) (Magic Damage), and gains new non-ultimate skills. When in flight, Edith gains 25%-150% extra Attack Speed and 5%-30% Magic Lifesteal according to the Wrath she accumulated and converts each point of (Extra Physical Defense) and (Extra Magic Defense) into 2.5 (Magic Power). The Flight state lasts up to 8s.","_key":"8lZbP4uK51zhM4aL2KZOtb","levels":"[[\"Cooldown\",\"40.0\",\"37.0\",\"34.0\"],[\"Base Shield\",\"350\",\"500\",\"650\"],[\"Duration\",\"8\",\"10\",\"12\"],[\"Basic Attack Damage\",\"35\",\"50\",\"65\"]]","cd":40000,"effect_info":["72:Morph:617fc6","62:BUFF:4f9cb8"]}],"heroLearningCurve":"medium","pros":[{"_type":"block","style":"normal","_key":"cc40742367d9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Powerful CCs.","_key":"469e0d7814910"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"c5d062624e28","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Defense.","_key":"77e4eddbad300"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A Skill-Reliant Hero, Yet Doesn’t Require Mana.","_key":"abc7341f90e90"}],"level":1,"_type":"block","style":"normal","_key":"59060bc7b10a"},{"level":1,"_type":"block","style":"normal","_key":"80273419d452","listItem":"number","markDefs":[],"children":[{"_key":"2cc39092bd720","_type":"span","marks":[],"text":"Versatile and Flexible."}]}],"cons":[{"children":[{"text":"Weak in the Early Game.","_key":"e2ba958882c10","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"34db18cd63de","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"f1e794a9b82f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relies on Her Build.","_key":"e18c27769a980"}],"level":1},{"_key":"72048666fd1e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Struggles During the Laning Phase.","_key":"28cc67f10ba00"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3e4d720ca0e4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Difficult to Use.","_key":"78734161d7060"}],"level":1},{"_type":"block","style":"normal","_key":"0557e5037720","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mediocre Damage and Defense.","_key":"46304f961aea0"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-d73bee2943a7a9053ce69ee5ac2352ede161cd07-1920x1080-png","_type":"reference"}},"pickRate":0.19,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_key":"a9eccdb8c54c3","_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \""},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]},{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"marks":["strong"],"text":"Marksman","_key":"337382e694cc0","_type":"span"},{"marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span"}]}]}],"id":"b5459e12-ef30-4043-8ffb-72f449d7f678","_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"patchNote":null,"winRate":46.33,"banRate":0.1,"notes":"The first Tank/Marksman hero is Edith. She has obscenely great power as a markswoman, as well as consistency like a tank, and is an expert in crowd control and burst. To get the most out of any hero, a player must have a solid grasp of the map.","slug":{"current":"edith/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Flicker 1st Skill - Engage Attack Mode: Skill Combo","skillCombo":["1","2","3","5","4"],"_key":"ee50ca10168b"}],"heroGrade":48.321666666666665,"earlyPower":6,"heroSkillsEnhanced":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5fd5160bbd94b64cd9d50a6280b7d3b4.png","name":"Divine Retribution","description":"Edith exacts Divine Retribution on a designated area, dealing 170( +40% Total Magic Power) (Magic Damage) to enemies hit and 68( +16% Total Magic Power) (Magic Damage) to enemies in the area every 0.5s within the next 1.5s.","_key":"8lZbP4uK51zhM4aL2KZOv1","levels":"[[\"Cooldown\",\"5.0\",\"4.7\",\"4.4\",\"4.1\",\"3.8\",\"3.5\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Continuous Damage\",\"68\",\"80\",\"92\",\"104\",\"116\",\"128\"]]","cd":5000,"effect_info":["31:Burst:c77955","32:AoE:c77955"],"mana":0},{"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44dd55f8a6f26479713c8a306198f337.png","name":"Lightning Bolt","description":"Edith fires a Lightning Bolt in a designated direction, dealing 150( +50% Total Magic Power) (Magic Damage) to the first enemy hero hit and immobilizing them for 0.8s.","_key":"8lZbP4uK51zhM4aL2KZOwR","levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10000}],"image":{"_type":"image","asset":{"_ref":"image-3db24a324a580947de60a1081d52f6a36f9bf136-100x100-webp","_type":"reference"}},"heroScaling":"normal"}}