{"hero1":{"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-b043be0347343d10da633a438f19235e47d11164-100x100-webp"}},"heroGrade":48.542500000000004,"winRate":53.78,"midPower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_key":"612e4f110e204","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]}],"id":"6ad2874b-62df-4708-97ee-61aa5b21b329","slug":{"_type":"slug","current":"phoveus/best-builds-guide"},"youtubeGuides":null,"heroScaling":"late","banRate":0.24,"earlyPower":5,"latePower":8,"name":"Phoveus","banner":{"_type":"image","asset":{"_ref":"image-fb93df5f3a1828c6d5df46786e7725dfe52d4e3c-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bit Difficult to use","_key":"1e3efda30b350"}],"level":1,"_type":"block","style":"normal","_key":"a53ffd0365c4","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate is not active permanent and required to activate after cast a mark","_key":"835dd518f6a30"}],"level":1,"_type":"block","style":"normal","_key":"381c6489faee","listItem":"number"},{"children":[{"text":"Ultimate cannot immune Suppression effect","_key":"b0267eb6c5310","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a5c0d7ea9b50","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"39f717fc3f5d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be blocked blink by Minsitthar’s ultimate","_key":"2b6a78e0db700"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"ec09aa1e30880","_type":"span","marks":[],"text":"Slow at clearing minions although his 1st skill deals 1.5x damage to them"}],"level":1,"_type":"block","style":"normal","_key":"ef5018fb06dd"},{"level":1,"_type":"block","style":"normal","_key":"864e1c37cb50","listItem":"number","markDefs":[],"children":[{"text":"Being useless if enemies have low mobility hero or no dash skills","_key":"6724314b404e0","_type":"span","marks":[]}]}],"notes":"Phoveus is a very powerful fighter hero with great crowd control, shield, burst, and mobility abilities. In addition to its damage spread among adjacent adversaries, his initial talent, which grants Phoveus a shield, greatly contributes to his survival.","_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"skillCombo":["2","3","1","3","1"],"_key":"92ad7b02bc64","_type":"combo","description":"Full Skill Combo"}],"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZQDv","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a00efa0143ec17c70650345cffb38c11.png","name":"Demonic Intuition","description":"Phoveus' weapon, (Astaros), holds mysterious powers and is exceptionally sensitive to fast-moving prey. When an enemy hero uses Blink or Charge skills within 8 yards of Astaros, it reduces all of Phoveus' skill cooldowns or charge times by 1s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90e3395c8be92b708d7dfe7a549aa8b3.png","name":"Malefic Terror","description":"Phoveus smashes the ground and unleashes (Astaros Dread), dealing 250( +100% Total Magic Power) (Magic Damage) to the target.\nUpon hitting an enemy hero, Phoveus receives a 0( +60% Total Magic Power) ( +6% Total HP) Shield as well as a 25% Movement Speed boost for 3s.\nIf an enemy hero, creep or Phoveus himself touches Astaros Dread, it will spread and deal extra damage (successive damage dealt to the same enemy decays to 25%).\nThis skill gains 1 charge every 8.5s, up to 3 charges, and deals 160% damage to minions.","_key":"8lZbP4uK51zhM4aL2KZQFL","levels":"[[\"Skill Cost\",\"40\",\"44\",\"48\",\"52\",\"56\",\"60\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"Base Shield\",\"0 \",\"110 \",\"220 \",\"330 \",\"440 \",\"550 \"],[\"Recharging Time\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"]]","cd":2500,"effect_info":["32:AoE:c77955","52:Shield:59a86f"],"mana":40},{"_key":"8lZbP4uK51zhM4aL2KZQGl","levels":"[[\"Cooldown\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"First Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Pulling Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":13500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4be9dff0161a01be78f478b3c11df0a0.png","name":"Astaros Eye","description":"Phoveus summons forth (Astaros Eye) in a targeted area that deals 100( +20% Total Magic Power) damage.\nAfter 1s, (Astaros Eye) starts shrinking and pulling all enemies on it into its center, dealing 250( +70% Total Magic Power) (Magic Damage)."},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49f9a84cabde15bdf83be78fe6781328.png","name":"Demonic Force","description":"(Astaros) keeps a watchful gaze over an area of 8 yards around Phoveus. If it sees an enemy hero using blink or charge skills, it will be activated and cast a Mark upon them for 3s. During this time, Phoveus can rapidly blink to their location to deliver a fierce blow, dealing 600( +180% Total Magic Power) (Magic Damage) to the target and its vicinity and gaining a 160( +50% Total Magic Power) ( +5% Total HP) Shield.\nOnce Phoveus activates this effect, this skill can be cast repeatedly at the cost of Mana for up to 12s before entering cooldown, as long as the required conditions are met.","_key":"8lZbP4uK51zhM4aL2KZQJb","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"70\",\"85\",\"100\"],[\"Base Damage\",\"600\",\"760\",\"920\"],[\"Base Shield\",\"160 \",\"260 \",\"360 \"]]","cd":50,"effect_info":["81:Blink:a269c6","31:Burst:c77955"]}],"patchNote":null,"pros":[{"children":[{"_type":"span","marks":[],"text":"Good hero to countering dash hero because of his passive and ","_key":"2b07ed1f94f60"},{"_type":"span","marks":["strong"],"text":"u","_key":"2b07ed1f94f61"},{"_type":"span","marks":[],"text":"ltimate","_key":"2b07ed1f94f62"}],"level":1,"_type":"block","style":"normal","_key":"b8152f625159","listItem":"number","markDefs":[]},{"style":"normal","_key":"93aa3ec31a77","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"1st skill has a shield and speed up, which can make him more tanky","_key":"e9e3ead09f060","_type":"span"}],"level":1,"_type":"block"},{"_key":"a875b08b7139","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Pulling enemies using his 2nd Skill","_key":"aaad49eb93400"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can continuously using His ultimate when enemies using blink skill","_key":"6c9f2002c7140"}],"level":1,"_type":"block","style":"normal","_key":"6b0eddae61e1"},{"markDefs":[],"children":[{"text":"Has low cooldown skill in late game","_key":"22b8a955e2640","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"ec0fc2747925","listItem":"number"}],"pickRate":0.15,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}],"_type":"block"}]}]},"hero2":{"pros":[{"_type":"block","style":"normal","_key":"70aaca484820","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cd7273895c2a","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"304df3e42547","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great burst Damage.","_key":"99bf5ef34dff0"}]},{"_type":"block","style":"normal","_key":"d236fa37cb3e","listItem":"number","markDefs":[],"children":[{"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80","_type":"span","marks":[]}],"level":1}],"heroScaling":"normal","pickRate":0.79,"patchNote":null,"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","name":"Alpha\t","_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_key":"4d42a5eb11a5","_type":"combo","description":"Flicker SS Combo","skillCombo":["3","1","2"]},{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"cbd99f5f8b7b"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg"}},"winRate":50.1,"banRate":0.18,"youtubeGuides":null,"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Durable.","_key":"d753be3c93f80"}],"level":1,"_type":"block","style":"normal","_key":"6a9cb999fcf4"},{"_type":"block","style":"normal","_key":"67815e83d2af","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"3d00eb673bc30"}],"level":1}],"heroLearningCurve":"medium","earlyPower":5,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}]},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block"}]}],"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block"}]}],"id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","slug":{"current":"alpha/best-builds-guide","_type":"slug"},"heroSkills":[{"description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png","name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZq6","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]","cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"],"mana":45},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png","name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZyW","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"]}],"image":{"_type":"image","asset":{"_ref":"image-da5a74e4c5d1d9df453230c10502d1db7d6accf1-177x250-webp","_type":"reference"}},"heroGrade":42.7675,"midPower":6,"latePower":7}}