{"hero1":{"notes":"A typical hero mage who can provide burst damage is Pharsa. Pharsa's combination talents enable her to easily dispatch adversaries. In addition to being able to do burst damage and send your opponent into a trance, Pharsa's ultimate skill has other benefits.","name":"Pharsa","image":{"_type":"image","asset":{"_ref":"image-da49727c26c1cbe3fca2944cec6cc775497baabc-177x250-webp","_type":"reference"}},"heroLearningCurve":"easy","banRate":0.03,"winRate":47.93,"earlyPower":5,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"_updatedAt":"2024-02-16T06:01:07Z","pros":[{"_type":"block","style":"normal","_key":"1b1c95fda291","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High area of damage high burst damage high skill range.","_key":"07d1114beff70"}],"level":1}],"cons":[{"children":[{"_type":"span","marks":[],"text":"Less durability low mobility.","_key":"af53378291f00"}],"level":1,"_type":"block","style":"normal","_key":"bf62b88a794d","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-bad85ad175ae788a1fcff186b6f0e9c2d145490b-500x281-jpg","_type":"reference"}},"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2bf4d91d186d2909d93bcbbe19bfaa4c.png","name":"Spiritual Unity","description":"Every 8s, Verri enters the Hunting state and assists Pharsa on her next attack against an enemy hero, dealing 150( +100% Total Magic Power) extra (Magic Damage) to the enemy and slowing them by 60% for 1s.","_key":"ocx9AHs9lR2j8Tc8nqD0GE","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"300\",\"325\",\"350\",\"375\",\"400\",\"425\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7f4e27814e49dfb128e7c3517c91e990.png","name":"Curse of Crow","description":"Pharsa casts a blast of magic at the target location, dealing 300( +120% Total Magic Power) (Magic Damage) to enemies hit and marking them for 4s.\nPharsa's subsequent attack against marked enemies will consume the mark and stun them for 1s.","_key":"ocx9AHs9lR2j8Tc8nqD0Oe"},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/dd34d9aaa1d61fff94f38758301edf50.png","name":"Energy Impact","description":"Pharsa releases magic energy in the target direction, dealing 425( +145% Total Magic Power) (Magic Damage) to enemies hit.","_key":"ocx9AHs9lR2j8Tc8nqD0X4","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"425\",\"470\",\"515\",\"560\",\"605\",\"650\"]]","cd":5000,"effect_info":["32:AoE:c77955"]},{"name":"Feathered Air Strike","description":"Pharsa flies into mid-air for 8s and launches a round of air raid on the target area, dealing 570( +160% Total Magic Power) (Magic Damage) to enemies within.\n(Use Again): Pharsa launches another round of air raid on the target area, dealing the same amount of damage. She can cast this skill up to 4 times within the duration (including the initial cast).","_key":"ocx9AHs9lR2j8Tc8nqD0fU","levels":"[[\"Cooldown\",\"46.0\",\"42.0\",\"38.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"570\",\"720\",\"870\"]]","cd":46000,"effect_info":["31:Burst:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1ae3698c49e939133963490c284490c0.png"},{"_key":"ocx9AHs9lR2j8Tc8nqD0nu","levels":"null","cd":18000,"effect_info":["72:Morph:617fc6","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eab0a2f5b9cacc7e1b379cbbe8f94bbf.png","name":"Wings by Wings","description":"Pharsa turns into mist and wraps herself around Verri, gaining 80% extra Movement Speed (decays over time) and the ability to fly over terrain for up to 5s or until she launches an attack or is controlled."}],"heroGrade":48.714166666666664,"midPower":8,"heroSkillsEnhanced":[],"heroScaling":"normal","pickRate":0.23,"latePower":9,"id":"7ed21809-de7e-4f69-85a7-8e950afd926f","slug":{"current":"pharsa/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Control Burst Mode: Full Skill Combo","skillCombo":["2","1","3","3","3","3"],"_key":"e39e07374305"}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"patchNote":null},"hero2":{"slug":{"current":"harith/best-builds-guide","_type":"slug"},"pros":[{"markDefs":[],"children":[{"text":"Low skill cooldown.","_key":"32e1c0c6b66a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"5fdad66c2328","listItem":"number"},{"_type":"block","style":"normal","_key":"480b5b2057f7","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Lane pusher.","_key":"271dc9501bc50","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Nuker.","_key":"8e9af4d98f2c0"}],"level":1,"_type":"block","style":"normal","_key":"948ea73030f4","listItem":"number"},{"_key":"d8629f62c27c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not squishy.","_key":"6f5aa9b69ec00"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_key":"1a033a34439a0","_type":"span","marks":[],"text":"High escape."}],"level":1,"_type":"block","style":"normal","_key":"b940503619d8","listItem":"number","markDefs":[]},{"children":[{"_key":"ff4b50d146810","_type":"span","marks":[],"text":"Can be initiator."}],"level":1,"_type":"block","style":"normal","_key":"0791b4840fea","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"ff09d5e15272","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can burst.","_key":"0a0751d7b3a00"}]},{"_type":"block","style":"normal","_key":"f36124eab22b","listItem":"number","markDefs":[],"children":[{"_key":"e3673701afbc0","_type":"span","marks":[],"text":"Mobility."}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-ec5d3f5dd7d3c4c9b9193862abcb0aa240fba8bb-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-3ff714a982dbdb87a14e2e6570e268d53c239dce-100x100-webp","_type":"reference"}},"winRate":53.5,"pickRate":0.43,"banRate":0.14,"midPower":7,"latePower":8,"_updatedAt":"2024-02-16T06:00:11Z","heroGrade":46.85083333333333,"earlyPower":5,"id":"95563894-0427-45e7-8eb4-ce1c9678a93a","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","3","2","2","2","1","2","2","2","1"],"_key":"76e7dd90bfec"}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a50b3a4438d97c5f3cd74c8cccd1f0bd.png","name":"Key Insight","description":"Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes).","_key":"ocx9AHs9lR2j8Tc8nqCNtl","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a7e14aa15e1a47fc5411dba41f5627b6.png","name":"Synchro Fission","description":"Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.","_key":"ocx9AHs9lR2j8Tc8nqCO2B","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base DMG\",\"216\",\"248\",\"280\",\"312\",\"344\",\"376\"],[\"Burst DMG\",\"540\",\"620\",\"700\",\"780\",\"860\",\"940\"]]","cd":5000,"effect_info":["32:AoE:c77955"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/140c2dfb01edfaa7fbb75b473a56c436.png","name":"Chrono Dash","description":"Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.","_key":"ocx9AHs9lR2j8Tc8nqCOAb","levels":"[[\"Cooldown\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Shield Absorb\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base DMG\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":9300,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45},{"cd":40000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/907e56f4046432607f5b3d0549654be2.png","name":"Zaman Force","description":"Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. \nIf Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively.","_key":"ocx9AHs9lR2j8Tc8nqCOJ1","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"]]"}],"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in Early game.","_key":"21815a5157ef0"}],"level":1,"_type":"block","style":"normal","_key":"e3db0507a2ff"},{"children":[{"_type":"span","marks":[],"text":"Hard to use.","_key":"c384715aa3e80"}],"level":1,"_type":"block","style":"normal","_key":"67cbc414eb52","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against high tier CC (Suppress, Freeze, Airborne, etc.).","_key":"f4accaeff8020"}],"level":1,"_type":"block","style":"normal","_key":"4bd3057e2922","listItem":"number"}],"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}]}]}],"name":"Harith","youtubeGuides":null,"heroLearningCurve":"insane","heroScaling":"normal","notes":"Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}]},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"patchNote":null}}