{"hero1":{"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZmqF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bcafbec22a43521019aa69127f6f63e3.png","name":"Assassin Instinct","description":"Natalia has <%Num11> less Crit Damage but deals 15% extra damage when attacking from behind. Her Basic Attacks against creeps always trigger this effect and deal 50% extra damage.\nAfter not taking or dealing damage in the bush for 2s, Natalia conceals herself but is detectable when near enemies. This effect lasts 5s after Natalia leaves the bush or until she launches an attack. She gains 15% extra Movement Speed and can blink behind the target on her next Basic Attack, dealing them 250( +120% Total Physical Attack) (Physical Damage), slowing them by 30% for 0.6s, and marking them for 4s. Marked enemies are silenced for s when hit by her enhanced Basic Attack again."},{"name":"Claw Dash","description":"Natalia dashes in the target direction, dealing 210( +40% Total Physical Attack) (Physical Damage) to enemies in her path. She can cast this skill again within a short period of time if an enemy is hit.","_key":"8lZbP4uK51zhM4aL2KZmrf","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"210\",\"225\",\"240\",\"255\",\"270\",\"285\"]]","cd":10000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3bb7d87e06aa958e0ff603d75751f76e.png"},{"_key":"8lZbP4uK51zhM4aL2KZmt5","levels":"[[\"Cooldown\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\"],[\"Skill Cost\",\"80\",\"85\",\"90\",\"95\",\"100\",\"105\"],[\"Attack Speed Bonus\",\"25%\",\"30%\",\"35%\",\"40%\",\"45%\",\"50%\"]]","cd":12000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/870069c55bba20eb58bb07c6e1ca7bad.png","name":"Smoke Bomb","description":"Natalia detonates a smoke bomb on the spot, creating a shroud that lasts 4s. When in the shroud, Natalia gains 25% extra Attack Speed and Basic Attack Immunity, while enemies are slowed by 40%."},{"_key":"8lZbP4uK51zhM4aL2KZmuV","levels":"[[\"Cooldown\",\"30.0\",\"27.0\",\"24.0\"],[\"Skill Cost\",\"90\",\"110\",\"130\"],[\"Attack Boost\",\"20\",\"35\",\"50\"]]","cd":30000,"effect_info":["74:Conceal:617fc6","62:BUFF:4f9cb8"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/61174a6ce1ef274ae78774f110c15660.png","name":"The Hunt","description":"Natalia triggers (Assassin Instinct) and conceals herself, enhancing her next Basic Attack while gaining 20 extra Physical Attack for 3s. She can cast this skill again within 5s."}],"banner":{"_type":"image","asset":{"_ref":"image-e69001de7d592b832a11c73f62deca93a639b5b9-500x281-jpg","_type":"reference"}},"midPower":7,"latePower":8,"notes":"With other Assassin Heroes, Natalia is quickly diminished. Even with the heavy damage, this hero only has a modest HP. The player using this hero runs the risk of being quickly ganked and turned into a feed if they don't have good card awareness. The absence of stunning abilities is another flaw in this hero.","patchNote":null,"id":"6a8a922e-c348-4451-bda1-6f8c901c8de5","slug":{"current":"natalia/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Assassinate Mode Skill Combo","skillCombo":["2","1","1","3","3"],"_key":"7735e35632d8","_type":"combo"}],"heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"c65cbe092fa8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"You need to farm very hard and fast to get your items..","_key":"a1bb62499b900"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"7768e96d128b","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak to enemies with CC skills since her silence works only for 2 secs.","_key":"cc01c81e00150","_type":"span"}]},{"style":"normal","_key":"973c62ad69a2","listItem":"number","markDefs":[],"children":[{"_key":"aa1fb6b935990","_type":"span","marks":[],"text":"Can’t initiate in team fights.."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"95ce22df0e93","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy so you need to be extra careful.","_key":"3258b3b2a7190"}],"level":1}],"heroScaling":"early","earlyPower":5,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_key":"5371898323970","_type":"span","marks":["strong"],"text":"Reap"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_key":"9eb578226ef81","_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance."}],"_type":"block"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]}],"image":{"asset":{"_ref":"image-a3f4681d21c755dfc43f9c9c256aa16629dbdccb-177x250-webp","_type":"reference"},"_type":"image"},"heroLearningCurve":"hard","winRate":48.41,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"text":"assassins","_key":"f487884badad5","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_key":"f487884badad8","_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing."}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block"},{"style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}]},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_key":"5b4e5f41224c0","_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet"}]}],"name":"Natalia","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"a772274da01a0","_type":"span","marks":[],"text":"Very good assassin for countering marksmans and mages."}],"level":1,"_type":"block","style":"normal","_key":"f76e4946a0cd"},{"level":1,"_type":"block","style":"normal","_key":"f8ac51d9013a","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"You can gank anyone with your stealth and steal enemy’s jungle creeps.","_key":"a2987638484d0","_type":"span"}]},{"_type":"block","style":"normal","_key":"29a8b10c8300","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very hard to kill in the late game.","_key":"a314f13e42a40"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"2a44bf67a604","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can almost kill anyone in game 1vs 1.","_key":"e9072fe95c8c0"}]},{"_type":"block","style":"normal","_key":"0bb325e5623b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"You can destroy towers and run away very easily with your skill number 1.","_key":"587f4b6e7fc20"}],"level":1}],"heroGrade":45.54333333333333,"pickRate":0.18,"banRate":0.25},"hero2":{"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo","skillCombo":["3","2","1"],"_key":"653e2a2b1b0e"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill has a cooldown that is so fast.","_key":"51584d1e36d20"}],"level":1,"_type":"block","style":"normal","_key":"5fc378b42db7","listItem":"number"},{"style":"normal","_key":"d790c554123d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very useful when a team fight or war occurs.","_key":"c73b6450834c0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"07c9224b8c5f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very reliable to be a good initiator.","_key":"bf1dba95d0b00"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Having the Crowd Control effect is quite troublesome for opponents.","_key":"0beb4dc1d6820"}],"level":1,"_type":"block","style":"normal","_key":"ad6d9c4cdfa7","listItem":"number"}],"notes":"Tank hero Atlas excels at starting team fights and managing crowds. He deals reasonable damage and moves pretty well for a tank.","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"id":"daebcf23-67b4-497a-9cdb-8541f7a4bac6","_updatedAt":"2024-02-16T06:01:16Z","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5bb059ccd26e25fed266c69f2b76f137.png","name":"Frigid Breath","description":"Atlas generates (Frigid Breath) around him for 5s each time he casts a skill. Enemies affected by (Frigid Breath) will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s.\nAtlas gains 25-60 extra Physical and Magic Defense when (Frigid Breath) is present.","_key":"ocx9AHs9lR2j8Tc8nyjAWi","levels":"null"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eae00d8ac53938ac25b749a0645f3f40.png","name":"Annihilate","description":"Atlas smashes the ground and causes 3 explosions. Each explosion deals 230( +60% Total Magic Power) (Magic Damage) to enemies.\n(Ejected State): If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.","_key":"ocx9AHs9lR2j8Tc8nyjAf8","levels":"[[\"Cooldown\",\"7.0\",\"6.5\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"230\",\"270\",\"310\",\"350\",\"390\",\"430\"]]","cd":7000,"effect_info":["32:AoE:c77955"]},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ef2947a24c284fdb32451b28306297a1.png","name":"Perfect Match","description":"Atlas enters (Ejected State), gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320( +80% Total Magic Power) (Magic Damage) to enemies nearby and stunning them for 1s.\n(Ejected State): Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.","_key":"ocx9AHs9lR2j8Tc8nyjAnY","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"320\",\"340\",\"360\",\"380\",\"400\",\"420\"]]","cd":0},{"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f73ce7695a56f8e5cae4994308a7c6f5.png","name":"Fatal Links","description":"Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225( +75% Total Magic Power) (Magic Damage) to enemy heroes hit and slowing them by 40% for 3s.\nUse this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360( +180% Total Magic Power) (Magic Damage).\nUse this skill in (Ejected State): The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.","_key":"ocx9AHs9lR2j8Tc8nyjAvy","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Connection Damage\",\"225\",\"350\",\"475\"],[\"Smash Damage\",\"360\",\"560\",\"760\"]]","cd":55000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]}],"heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"text":"Has Small Damage.","_key":"4a22cfae4d1b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a28b81061820","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"4f35c41a2b36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bit difficult for beginner.","_key":"000cb79b968c0"}]},{"level":1,"_type":"block","style":"normal","_key":"8b345eecdc9f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be cancelled by Suppression Effect.","_key":"d3273f0ca7bf0"}]}],"banner":{"_type":"image","asset":{"_ref":"image-b23e56b9f7a174a33909b0518e233690ae7d955a-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-39a2db9453b56ca4758c94a05f0e18b6b99aa5c6-100x100-webp","_type":"reference"}},"earlyPower":6,"name":"Atlas","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_key":"a9eccdb8c54c3","_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \""},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"_key":"a9eccdb8c54c9","_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a "},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"e047869870b0"},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}]},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}]}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_key":"be152cef50411","_type":"span","marks":["strong"],"text":"Support"},{"marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span"},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"midPower":6,"heroGrade":41.665,"heroLearningCurve":"medium","heroScaling":"normal","latePower":6,"youtubeGuides":null,"winRate":45.02,"pickRate":0.48,"banRate":1.16,"patchNote":null,"slug":{"current":"atlas/best-builds-guide","_type":"slug"}}}