{"hero1":{"skillCombo":[{"_type":"combo","description":"Assassinate Mode Skill Combo","skillCombo":["2","1","1","3","3"],"_key":"7735e35632d8"}],"heroGrade":45.54333333333333,"banRate":0.25,"latePower":8,"id":"6a8a922e-c348-4451-bda1-6f8c901c8de5","name":"Natalia","_updatedAt":"2024-02-16T06:01:07Z","slug":{"current":"natalia/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZmqF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bcafbec22a43521019aa69127f6f63e3.png","name":"Assassin Instinct","description":"Natalia has <%Num11> less Crit Damage but deals 15% extra damage when attacking from behind. Her Basic Attacks against creeps always trigger this effect and deal 50% extra damage.\nAfter not taking or dealing damage in the bush for 2s, Natalia conceals herself but is detectable when near enemies. 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Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. 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Even with the heavy damage, this hero only has a modest HP. The player using this hero runs the risk of being quickly ganked and turned into a feed if they don't have good card awareness. The absence of stunning abilities is another flaw in this hero.","heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"style":"normal","_key":"b2f7bcc88da6","markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}]},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}]},{"style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"text":"Agile and quick","_key":"8f7062d7803a0","_type":"span","marks":[]}],"level":1,"_type":"block"}]}],"image":{"_type":"image","asset":{"_ref":"image-a3f4681d21c755dfc43f9c9c256aa16629dbdccb-177x250-webp","_type":"reference"}},"winRate":48.41,"midPower":7,"patchNote":null},"hero2":{"id":"fc6185f6-7d49-4eb0-adec-577966f6975d","heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"84f6694f4809","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak when enemy knows how to play around your ultimate.","_key":"d824c01369670","_type":"span"}]},{"children":[{"text":"Very vulnerable and weak to crowd control.","_key":"f63ca92c83570","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"b2a1c6e99abf","listItem":"number","markDefs":[]}],"heroLearningCurve":"hard","heroScaling":"late","banRate":0.14,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Push","slug":{"_type":"slug","current":"/heroes/specialties/push"},"description":[{"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]}],"patchNote":null,"name":"Argus","slug":{"current":"argus/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-410e08f563ab1a59d6da4d8ad7578d677b023fd3-500x281-jpg","_type":"reference"}},"pickRate":0.3,"midPower":7,"latePower":8,"notes":"With a strong collection of crowd control, blink, buff, regeneration, and area of effect abilities, Argus is an extremely powerful Fighter type hero (AoE). Because of his ultimate skill, which makes him extremely durable, we can use him as a mass-damage dealer in a team fight.","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"2ca168b164e0"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very mobile, good gap closing ability.","_key":"bb98759235730"}],"level":1,"_type":"block","style":"normal","_key":"f57e92586e06"},{"style":"normal","_key":"a65e335865fe","listItem":"number","markDefs":[],"children":[{"text":"Very strong in teamfight.","_key":"f7a7e6c267490","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"941d3d904d79","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage.","_key":"807a9543e21d0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"4989c43ad1a3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to kill.","_key":"7deae472adf80"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"6342043a4e7d0","_type":"span","marks":[],"text":"Farms extremely quick."}],"level":1,"_type":"block","style":"normal","_key":"25ed99d4b530"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High potential to dive enemy hero under turret.","_key":"118bab0ba7c00"}],"level":1,"_type":"block","style":"normal","_key":"ff1d033d1f75"},{"_type":"block","style":"normal","_key":"904636ee445e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High potential to carry.","_key":"e157f210230e0"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-26e45fb39a544bfb005a0dca72d9daf9385db71d-177x250-webp","_type":"reference"}},"heroGrade":44.41916666666666,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}]}]}],"_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqD5td","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6bee7a4d58e50ecf0784cda619eac21c.png","name":"Warmonger","description":"Argus charges his (Demonic Blade) each time he takes or deals damage. When the Blade is fully charged, Argus launches 1 extra attack on his next Basic Attack, dealing 155( +100% Total Physical Attack) extra (Physical Damage) and recovering 65( +40% Total Physical Attack) HP."},{"description":"Argus stretches out a demonic hand in the target direction, dealing 125( +60% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit, stunning them for 0.7s, and pulling them and himself toward the center. If no enemy is hit, Argus pulls himself toward the hand's destination instead.\n(Use Again): Argus dashes in the target direction, dealing 175( +100% Extra Physical Attack) (Physical Damage) to enemies along the way.","_key":"ocx9AHs9lR2j8Tc8nqD623","levels":"[[\"Cooldown\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\"],[\"Base Damage\",\"125\",\"150\",\"175\",\"200\",\"225\",\"250\"],[\"Extra Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"]]","cd":12000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5fbee691edf252898de7899bff997359.png","name":"Demonic Grip"},{"description":"After a short delay, Argus thrusts his (Demonic Blade) in the target direction, dealing 300( +40% Total Physical Attack) (Physical Damage) to enemies hit (200% damage against minions) and slowing them by 80% for 0.8s.\nEnemy heroes hit are cursed for 4s, during which they take 35( +16% Total Physical Attack) (Physical Damage) every 0.3s while moving and leave a (Cursed Trail) behind. Argus gains 40% extra Movement Speed on the (Cursed Trail).","_key":"ocx9AHs9lR2j8Tc8nqD6AT","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"],[\"Curse Damage\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Movement Speed Bonus\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\"]]","cd":10000,"effect_info":["33:Damage:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4bd5708d4bb84db9123cf82ea51674d6.png","name":"Meteoric Sword"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/314eaf1e42f070d26ba8d9f5e4c353fa.png","name":"Eternal Evil","description":"Argus removes all control effects on him (except for Suppression) and enters the (Fallen Angel) state, fully recharging his (Demonic Blade) and gaining Death Immunity for 4s. Meanwhile, the charging speed of his Blade is significantly increased, and 100% of his damage dealt to enemy heroes within the duration will be converted into his HP after the state ends. Leaving the state also resets enemy turrets' damage increase against him.\n(Passive): Argus's Physical Attack is increased by 10.","_key":"ocx9AHs9lR2j8Tc8nqD6It","levels":"[[\"Cooldown\",\"36.0\",\"33.0\",\"30.0\"],[\"Attack Boost\",\"10\",\"20\",\"30\"]]","cd":36000,"effect_info":["43:Death Immune:b19d60","62:BUFF:4f9cb8"],"mana":0}],"winRate":50.57,"earlyPower":4}}