{"hero1":{"slug":{"current":"nana/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"All of her skills has Slow effect","_key":"689b5e594f750"}],"level":1,"_type":"block","style":"normal","_key":"d7a8c3e1641d","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"f1cf0267c2c0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has annoying CC","_key":"b2893b77598c0"}],"level":1},{"markDefs":[],"children":[{"_key":"50650f90e3d00","_type":"span","marks":[],"text":"Has free Immortality because her Passive"}],"level":1,"_type":"block","style":"normal","_key":"fa72798237af","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can transforming enemies with her 2nd Skills","_key":"07d2c98223540"}],"level":1,"_type":"block","style":"normal","_key":"39e744b095d4","listItem":"number"},{"_key":"9fd182cf56c1","listItem":"number","markDefs":[],"children":[{"_key":"70ef65f42f630","_type":"span","marks":[],"text":"Has low skill cooldown in late game"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"096fa6abff2c","listItem":"number","markDefs":[],"children":[{"_key":"ca18fd0539140","_type":"span","marks":[],"text":"Easy to Use"}],"level":1}],"heroGrade":60.00583333333333,"winRate":49.63,"midPower":7,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Guard","_key":"3b0383d169320","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"id":"f9a0900d-74f0-4c0a-9c7e-6cbc3ab6cd99","_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"description":"All Skill Burst Combo","skillCombo":["2","1","3"],"_key":"8694c34a1161","_type":"combo"}],"heroSkills":[{"description":"Upon taking fatal damage, Nana removes all debuffs on her and transforms, becoming untargetable and invincible, and gains 70% Movement Speed for 2s. She also recovers 10% Max HP over the duration.\nNana can only transform once every 150s and cannot cast skills in the transformed form.","_key":"MOq3S9KGKCGwKvUCo7D3ps","levels":"null","cd":0,"effect_info":["43:Death Immune:b19d60"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b8b9a590ece16770e9e5662a11c0cff7.png","name":"Molina's Gift"},{"_key":"MOq3S9KGKCGwKvUCo7D3rU","levels":"[[\"Cooldown\",\"5.5\",\"5.2\",\"4.9\",\"4.6\",\"4.3\",\"4.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"245\",\"270\",\"295\",\"320\",\"345\",\"370\"]]","cd":5500,"effect_info":["32:AOE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21a502ac0544123586ead24a75d6978f.png","name":"Magic Boomerang","description":"Nana hurls her Magic Boomerang in the target direction, dealing damage to enemies hit on its way out and back. The boomerang deals 245( +120% Total Magic Power) (Magic Damage) to the first enemy hit. For every additional enemy hit, the damage is reduced by 20% (max reduction of 60%)."},{"cd":14500,"effect_info":["21:CC:cd5d6d","23:Debuff:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e3414fb3056a875e51e27ef04cfa0729.png","name":"Molina Smooch","description":"Nana summons Molina at the target location. After a short delay, Molina will chase the nearest enemy hero in range for 2.5s. Molina will deal 250( +50% Total Magic Power) (Magic Damage) to the first enemy hero it collides with and transform them for 1.5s, and also slow them by 50% and reduce their Magic Defense by 25% for the duration.\nIf there are no enemy heroes in range, Molina will disappear after 12s.","_key":"MOq3S9KGKCGwKvUCo7D3t6","levels":"[[\"Cool Down \",\"14.5\",\"14.0\",\"13.5\",\"13.0\",\"12.5\",\"12.0\"],[\"Skill Cost\",\"80\",\"85\",\"90\",\"95\",\"100\",\"105\"],[\"Morph Damage\",\"250\",\"275\",\"300\",\"325\",\"350\",\"375\"],[\"Show Effect\",\"50%\",\"54%\",\"58%\",\"62%\",\"66%\",\"70%\"]]"},{"cd":36000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":135,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb8b4a13149384cebd12b7a846e33bcf.png","name":"Molina Blitz","description":"Nana summons Molina to strike the target area 3 times, each time dealing 400( +180% Total Magic Power) (Magic Damage) to enemies within and slowing them by 50% for 1s. Enemies hit consecutively will be stunned for 1s.","_key":"MOq3S9KGKCGwKvUCo7D3ui","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Skill Cost\",\"135\",\"150\",\"165\"],[\"Base Damage\",\"400\",\"540\",\"680\"]]"}],"banner":{"_type":"image","asset":{"_ref":"image-04c0eaa690deb49cbfbce935bf64180852e9fcc6-500x281-jpg","_type":"reference"}},"latePower":8,"name":"Nana","cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy;","_key":"75da58574e0d0"}],"level":1,"_type":"block","style":"normal","_key":"55d4e5943276"},{"level":1,"_type":"block","style":"normal","_key":"2576c338358a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks of Blink skill.","_key":"6b9229a81d200"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Needs a teammate to dominate in teamfights.","_key":"54e7b4974f470"}],"level":1,"_type":"block","style":"normal","_key":"4239ead43837","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-053753e9c36831d6949709ca1f645938f55b84a6-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","heroScaling":"normal","pickRate":2.34,"earlyPower":5,"notes":"Area-of-Effect, Summoning, Burst, and Crowd Control are among of Nana's strong suits. Since the majority of her skills do damage to foes, she is mostly an offensive support. The easiest thing for Nana to do in a team fight is to deal damage thanks to her special passive. She is the ideal support hero due to her skill level 2.","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"uploadDate":"Jul 30, 2022","banner":{"_type":"image","asset":{"_ref":"image-661daf253b609aae780d9547ea323262a2a50558-1280x720-png","_type":"reference"}},"description":"Mobile Legends Nana Guide.\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share Nana's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.","_key":"5f13c81e2bba","title":"NANA SKILL MECHANICS & BUILD GUIDE - Mobile Legends For Beginners - MLBB HERO – Season 24","url":"https://www.youtube.com/watch?v=6bJni_exX3E&feature=youtu.be"}]},"banRate":54.72,"patchNote":null},"hero2":{"name":"Aldous\t","cons":[{"children":[{"text":"Squishy when crowd-controlled.","_key":"55dd329a48970","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"983bbd831783","listItem":"number","markDefs":[]},{"children":[{"marks":[],"text":"Enemies can just harass you to delay your stacks.","_key":"0add782a4e280","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"32e813c483a8","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bad at early game(low damage).","_key":"810c24172ec60"}],"level":1,"_type":"block","style":"normal","_key":"49f9527286ad"}],"pickRate":0.51,"earlyPower":3,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]}],"notes":"In the early game, Aldous Himself is a pretty weak warrior hero. He can only concentrate on laning and fending off enemy turret attacks. It will be challenging for Aldous to grow later if his play in the early game is subpar.","id":"ce2e64d1-b9e1-48a1-b5ea-f533c59f2772","youtubeGuides":null,"heroLearningCurve":"medium","winRate":53.36,"banRate":0.19,"banner":{"_type":"image","asset":{"_ref":"image-7cc0d115c4fac68bac12a866a6abe39428f85dd6-500x281-jpg","_type":"reference"}},"midPower":5,"latePower":10,"_updatedAt":"2024-02-16T06:00:11Z","slug":{"current":"aldous/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Target Lock - Skill Combo","skillCombo":["3","1","2"],"_key":"e19e31c83c00"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b99597f75434f7324b935586a216bd6a.png","name":"Contract: Transform","description":"After every 2 attacks, Aldous gains a 500 (+3 * (Soul Steal) stack count) shield for 3s on his next Basic Attack.\nThis effect can only be triggered once every 5s.","_key":"ocx9AHs9lR2j8Tc8nqCgVD","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/878f00ad2befbc37bb83db8d63e41c4b.png","name":"Contract: Soul Steal","description":"Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200( +100% Total Physical Attack) (Physical Damage). If he eliminates an enemy hero/non-hero unit with this attack, Aldous will gain 10/2 stacks of (\"Soul Steal\"), respectively. Each stack increases the damage of this skill by 6 permanently. \nWhen attacking Minions or Creeps, the damage of strengthened Basic Attack is increases by 300%. Aldous gets 2 extra stack(s) from \"Soul Steal\" when enemy non-hero units die in a certain range.","_key":"ocx9AHs9lR2j8Tc8nqCgdd","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":60},{"cd":12000,"effect_info":["62:BUFF:4f9cb8","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f0af4db704c14b92aee5d1c40e948950.png","name":"Contract: Explosion","description":"Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. He then deals 100( +20% Total Physical Attack)-200( +40% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.5-1s (scales with defensive stance duration).","_key":"ocx9AHs9lR2j8Tc8nqCgm3","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Max Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]"},{"levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"450\",\"600\",\"750\"]]","cd":60000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9ae280c82f204942765720465911c274.png","name":"Contract: Chase Fate","description":"Aldous gains vision of all enemies for 5s. During this time, if Aldous uses this skill again, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal (Physical Damage) equal to 450 plus 10% of the target's Max HP and knock the enemy back for 1s. (Aldous can interrupt targets' Recall and Arrival as he charges.)","_key":"ocx9AHs9lR2j8Tc8nqCguT"}],"heroSkillsEnhanced":[],"patchNote":null,"pros":[{"_key":"484e90d5bb46","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"A hard-hitting hero.","_key":"4343f768ffa00","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"You can build him defensive items and you’ll just rely your damage on his passive stacks.","_key":"2252620769250"}],"level":1,"_type":"block","style":"normal","_key":"c53ddcb091b3","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-c02f2c48a8e2a1d4d5540835ffb7ec0b56590a8c-177x250-webp","_type":"reference"}},"heroGrade":43.515,"heroScaling":"late","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span","marks":[]},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_key":"612e4f110e204","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}]}}