{"hero1":{"cons":[{"_key":"57808048e3c8","markDefs":[],"children":[{"marks":[],"text":"","_key":"6d93e1eba9c80","_type":"span"}],"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-e1e5886c0ed8ed13c9fbc49a881f42c55bac5300-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","heroScaling":"late","earlyPower":7,"midPower":8,"latePower":8,"id":"5851c028-c857-4b8c-be6b-a0e480e50a8a","pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"9a78e05f68a90"}],"_type":"block","style":"normal","_key":"0de023c5971e"}],"winRate":51.1,"pickRate":0.9,"notes":"One of the top marksmen in the late game is Moskov. He can deal incredible amounts of damage in a short amount of time with a complete build and the right itemization. If the adversaries are aligned, he can also deal AoE damage. He is able to eliminate the entire team with superb positioning and an effective initiation.","patchNote":null,"name":"Moskov","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"url":"https://www.youtube.com/watch?v=sS8g1qLvnp8","tags":["Gameplay","Tutor"],"uploadDate":"Feb 12, 2023","banner":{"_type":"image","asset":{"_ref":"image-dd940052c230bbd06d9a7e2bfcc60120a61fc9e1-1280x720-png","_type":"reference"}},"description":"If you are looking for moskov gameplay, prank, challenge and montage, you're at the right channel! I'm using different heroes but don't expect me to upload other heroes aside from moskov because I started this channel with moskov and will continue uploading moskov contents.","_key":"f21473c7c748","title":"USE THIS TRINITY BUILD FOR MOSKOV TO DESTROY ARROGANT META FREDDRINN! TANK ITEMS WON'T SAVE HIM!"}]},"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4fd9d9f9897d12df85689a7f9f45a81d.png","name":"Spear of Quiescence","description":"Moskov's Basic Attacks can penetrate the target and deal ( +68% Total Physical Attack)~( +110% Total Physical Attack) (Physical Damage) to enemies behind them. Each Basic Attack hit reduces the cooldowns of (Abyss Walker) and (Spear of Misery) by 0.8s.","_key":"ocx9AHs9lR2j8Tc8nqDWJC","levels":"null","cd":0},{"cd":7500,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8631bbc6cc9e56114a0ad32d5306be22.png","name":"Abyss Walker","description":"Moskov teleports to the target location, increasing his Attack Speed to 1.4 times for 3s. Meanwhile, his Basic Attack deals 10% more damage to enemies behind the primary target.","_key":"ocx9AHs9lR2j8Tc8nqDWRc","levels":"[[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"ATK SPD Bonus\",\"1.4\",\"1.46\",\"1.52\",\"1.58\",\"1.64\",\"1.7\"]]"},{"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/29344bee43a84105b16605286d5d4a81.png","name":"Spear of Misery","description":"Moskov launches a powerful strike at the target enemy hero or creep, dealing them 300( +60% Total Physical Attack) (Physical Damage), knocking them back, and exposing their position for 5s.\nIf the enemy collides with an enemy hero when knocked back, they'll both take 200( +30% Total Physical Attack) (Physical Damage) and be stunned for 1.5s. If the enemy is knocked into a wall, they'll be stunned for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqDWa2","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Extra Damage\",\"200\",\"215\",\"230\",\"245\",\"260\",\"275\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]},{"levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Base Damage\",\"600\",\"700\",\"800\"],[\"Penetrate Damage\",\"780\",\"910\",\"1040\"]]","cd":45000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/55a17e15d87341e9dd85f397673f6936.png","name":"Spear of Destruction","description":"After a short delay, Moskov throws out the Spear of Destruction in the target direction, dealing 600( +100% Total Physical Attack) (Physical Damage) to enemies in a line and to the first enemy hero hit. Upon hitting an enemy hero, the Spear explodes and deals 780( +130% Total Physical Attack) (Physical Damage) to enemies behind them. Enemies hit by the explosion are slowed by 30%-90% (scales with flying distance) for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqDWiS"}],"heroRoles":[{"name":"Marksman","image":{"asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"moskov/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Surprise Skill Combo","skillCombo":["1","2","1","3"],"_key":"1c8209a7728a"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-a3d9895ce92a546ddcaa5c4c74584eac110e50f4-500x281-jpg"}},"heroGrade":51.37583333333333,"banRate":0.17,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]}]},"hero2":{"youtubeGuides":null,"heroGrade":49.38666666666666,"earlyPower":6,"midPower":8,"patchNote":null,"slug":{"current":"ling/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-1a05f425446b0ec7c23ebbcff4f9f110cc7566f1-500x281-jpg","_type":"reference"}},"heroScaling":"normal","notes":"Playstyle: Ling is best played as an aggressive assassin who can quickly close the gap on enemy heroes and deliver burst damage.\nStrengths: High burst damage potential, strong mobility.\nWeaknesses: Squishy, skill dependent, vulnerable to crowd control, high skill ceiling.","_updatedAt":"2024-02-16T06:00:57Z","image":{"_type":"image","asset":{"_ref":"image-28b323aa07d84d4dd7e7f604b92270506a417e48-100x100-webp","_type":"reference"}},"winRate":50,"banRate":0.13,"latePower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}]},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"cons":[{"style":"normal","_key":"6250b085cc62","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Kinda squishy like most Assassins.","_key":"0abdeaea75e60"}],"level":1,"_type":"block"},{"style":"normal","_key":"54b6e3661615","listItem":"number","markDefs":[],"children":[{"_key":"2409ea2be1ec0","_type":"span","marks":[],"text":"Slow farming speed."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"5e2d4c5c380f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Did I mention he is squishy?","_key":"fcd216b268b60"}]},{"_key":"aaeb7887d2ec","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Requires practice to memorize wall locations.","_key":"8b07761ab50c0"}],"level":1,"_type":"block","style":"normal"}],"name":"Ling","skillCombo":[{"description":"Attack Mode - Full Skill Combo","skillCombo":["1","2","3","2","2","2","2","1"],"_key":"cdfb47ffbd97","_type":"combo"}],"heroSkills":[{"note":"
Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Crit Damage
The ratio of Crit Damage to Basic Damage. The default is 200%.
Crit Damage Dealt = Original Damage × (200% + All Crit Damage Increase % - All Crit Damage Decrease %).
Ling's superb Lightness Skill helps him leap among walls. When resting on the wall, He gains 4 Lightness Points per second when he's on a walland 5 extra Lightness Points each time he deals damage. Ling gains 2 times Crit Chance from all sources but only has 140% Critical Damage.
","mana":0,"levels":"null","description":"Ling's superb Lightness Skill allows him to leap among walls. He gains 4 extra Lightness Points per second when he's on a wall and 5 extra Lightness Points each time he deals damage.\nLing gains 2 times Crit Chance from all sources but only has 140% Crit Damage.","_key":"1hhl7hwrXrxdzpd9J5yiot"},{"descriptionNew":"Passive: Ling’s Critical Chance is permanently increased by 2.5%–10%.
Active: Ling casts his Lightness Skill, leaping onto the designated wall, entering half-stealth state, restoring Lightness Points more quickly and gaining 30% Movement Speed. If Ling receives damage, he will leave the half-stealth state. If he is controlled, he will fall onto the ground and be slowed by 30% for 2 seconds. When using this skill to jump from a wall to another, it will reset the Cooldown and refresh the half-stealth state.
Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Half-Stealth
Enter Half-Stealth State within the duration, won't be easily spotted visually by the enemy but can be targeted by skills.
Ling charges in a designated direction and stabs the nearby enemies at his destination, dealing 300–400 (+40% Total Physical Attack) Physical Damage.
If Ling casts this skill when he is on the wall, he'll dash to the target location on the ground, dealing 300–400 (+40% Total Physical Attack) Physical Damage to enemies within a small area and slowing them down by 30% for 1.5 seconds. If this attack critically strikes, the enemies will be slowed by extra 45% for 0.75 seconds.
Defiant Sword is regarded as Basic Attack, can trigger attack effects, and restores 35–60 HP for Ling each time it hits an enemy.
Physical Basic Attack
Deal Physical DMG to enemies. It can trigger ATK Effect and Physical Lifesteal. ATK EffectBoth Physical and Magic Basic ATK trigger
ATK Effects
For example. the Devour Effect of Demon Hunter Sword, the Weakness Finder effect of Marksman Emblem, etc.
Invincible
You are immune to enemy CC and damage effects within the duration.
Untargetable
You are immune to enemy damage effects within the duration. It doesn't remove any existing damage effects or damage over time.
Airborne
A state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.
Ling leaps into the air, becoming invincible and gaining 10% extra Movement Speed for 1.5 seconds. He can move freely when in the air. He then lands on the ground, dealing 250–450 (+100% Total Physical Attack) Physical Damage to enemies in the area, knocking those in the center airborne for 1 second, and creating a Sword Field for 8 seconds.
Four Tempest of Blades will also appear on the edge of the Sword Field. Ling can touch them to reduce the cooldown of Finch Poise by 4 seconds, reset the cooldown of Defiant Sword, and gain 25 Lightness points.