{"hero1":{"id":"5f13bf1f-db8e-427c-86a8-95d0a1ed37ef","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"banner":{"_type":"image","asset":{"_ref":"image-387854b62e19f3cdb2a546a3944c61255e86a7a3-1280x720-png","_type":"reference"}},"description":"This guide is for Mobile Legends beginners. \nIn this video, I'm going to share Miya's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides, and Tips. Be Updated. Be Legendary.","_key":"5d7dbf102847","title":"MIYA MECHANICS & BUILD GUIDE","url":"https://www.youtube.com/watch?v=Z8ajRnheR4s&ab_channel=Meruem","uploadDate":"Jul 29, 2022"}]},"skillCombo":[{"skillCombo":["3","2","1"],"_key":"dff40070844a","_type":"combo","description":"Surprise Attack"}],"heroSkillsEnhanced":[],"image":{"asset":{"_ref":"image-af36dabb325abd2d82346a09dd4223aa927f9449-240x390-webp","_type":"reference"},"_type":"image"},"heroLearningCurve":"medium","winRate":46.68,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"marks":["strong"],"text":"Marksman","_key":"337382e694cc0","_type":"span"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"text":"Reap","_key":"5371898323970","_type":"span","marks":["strong"]},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]}],"patchNote":null,"pros":[{"_key":"74d45a01f89b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage, 3 target basic attack, high attack speed.","_key":"28aebf9450fd0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Good clear speed.","_key":"3a37f7913b370"}],"level":1,"_type":"block","style":"normal","_key":"b19a5b7856cb","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"b62982206c23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to kill when played properly.","_key":"f6616a1ffeef0"}]},{"_key":"a79fdbb04c98","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High carry potential.","_key":"7899efb459d10"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free purify, more utility slot on battle spells.","_key":"17c85f244bcc0"}],"level":1,"_type":"block","style":"normal","_key":"6d6057625535","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"text":"Decent crowd control, good zoning ability.","_key":"de7639e6c9120","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2f9c7fa883db"},{"_key":"3582b08cd4a4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Team buff.","_key":"cb7c69ab5cd20"}],"level":1,"_type":"block","style":"normal"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"c48355b3f7cb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Requires item to shine.","_key":"4d11c460b7450","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy when ultimate is down, vulnerable.","_key":"afd0e23e51920"}],"level":1,"_type":"block","style":"normal","_key":"796490a26998"},{"style":"normal","_key":"ba03b82995bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Current meta involves fast games, Miya is more to late gamer. (But that’s the case! It’s an off-meta guide).","_key":"683457bd40b00"}],"level":1,"_type":"block"}],"heroScaling":"late","pickRate":0.25,"banRate":0.28,"earlyPower":3,"latePower":9,"notes":"As a marksman, Miya has excellent clear speed, high attack speed, stealth, and, best of all, a free Purify. All these, combined with her crowd control, makes her a very good marksman with high carry potential.","_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"miya/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-4e953abcbf2475117d79e972c496f690b9c9047a-500x281-png"}},"heroGrade":40.13583333333333,"name":"Miya","heroSkills":[{"_key":"MOq3S9KGKCGwKvUCo6t0Mi","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2281b4a99686dbb2f3076a76517d4429.png","name":"Moon Blessing","description":"Each time Miya hits a target with her Basic Attack, she gains 5% Attack Speed for 4s. Stacks up to 5 times.\nAfter reaching full stacks, Miya summons a (Moonlight Shadow) with each Basic Attack that deals 30( +30% Total Physical Attack) (Physical Damage) and inherits a portion of Attack Effects."},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccb18467ff1de61a9e9e7f37e7598ea7.png","name":"Moon Arrow","description":"Miya shoots two extra arrows with each Basic Attack, dealing 10( +100% Total Physical Attack) (Physical Damage) to the target enemy and 30% damage to nearby targets. This effect lasts 4s. Each extra arrow inherits a portion of Attack Effects.","_key":"MOq3S9KGKCGwKvUCo6t0OK","levels":"[[\"Skill cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"basic Damage\",\"10\",\"15\",\"20\",\"25\",\"30\",\"35\"],[\"Duration\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\"]]","cd":11000,"effect_info":["62:Buff:4f9cb8","32:AOE:c77955"]},{"name":"Arrow of Eclipse","description":"Miya launches an empowered arrow on the target area, dealing 90( +45% Total Physical Attack) (Physical Damage) to enemies within and immobilizing them for 1.2s. The arrow then splits into 8 scattering minor arrows, each dealing 30( +15% Total Physical Attack) (Physical Damage) to the first enemy hit and slowing them by 30% for 2s.","_key":"MOq3S9KGKCGwKvUCo6t0Pw","levels":"[[\"skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"90\",\"120\",\"150\",\"180\",\"210\",\"240\"],[\"Arrow Damage\",\"30\",\"40\",\"50\",\"60\",\"70\",\"80\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cef8ef47912cced083381c9cf86f35cb.png"},{"_key":"MOq3S9KGKCGwKvUCo6t0RY","levels":"[[\"Cooldown\",\"46.0\",\"36.0\",\"26.0\"],[\"Skill Cost\",\"120\",\"145\",\"170\"],[\"Movement Speed Bonus\",\"35%\",\"50%\",\"65%\"],[\"Duration\",\"2\",\"2\",\"2\"]]","cd":46000,"effect_info":["74:Conceal:617fc6","64:Remove CC:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3b4a7ec8531606b4a8cad697dae6f338.png","name":"Hidden Moonlight","description":"Miya removes all debuffs on her and conceals herself, gaining 35% extra Movement Speed. 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The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"],"mana":0},{"name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.","_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png"},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]","cd":11000},{"levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png","name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. 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Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_key":"9eb578226ef81","_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance."}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}],"patchNote":null,"name":"Thamuz","youtubeGuides":null,"pros":[{"_type":"block","style":"normal","_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good farm.","_key":"bb004716f5b80"}],"level":1},{"_type":"block","style":"normal","_key":"2bc121407d8a","listItem":"number","markDefs":[],"children":[{"_key":"4d641894e6460","_type":"span","marks":[],"text":"Decent sustain from ultimate."}],"level":1},{"_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage.","_key":"eb01fc59fa100"}],"level":1,"_type":"block","style":"normal","_key":"76140cadbfb3","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0"}]}],"banner":{"_type":"image","asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"}},"heroScaling":"early","banRate":0.1,"latePower":8,"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"heroLearningCurve":"hard","pickRate":0.51,"midPower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}]}}