{"hero1":{"slug":{"current":"miya/best-builds-guide","_type":"slug"},"cons":[{"level":1,"_type":"block","style":"normal","_key":"c48355b3f7cb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Requires item to shine.","_key":"4d11c460b7450","_type":"span"}]},{"_type":"block","style":"normal","_key":"796490a26998","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy when ultimate is down, vulnerable.","_key":"afd0e23e51920"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Current meta involves fast games, Miya is more to late gamer. (But that’s the case! It’s an off-meta guide).","_key":"683457bd40b00"}],"level":1,"_type":"block","style":"normal","_key":"ba03b82995bf"}],"image":{"_type":"image","asset":{"_ref":"image-af36dabb325abd2d82346a09dd4223aa927f9449-240x390-webp","_type":"reference"}},"winRate":46.68,"latePower":9,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/marksman"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"id":"5f13bf1f-db8e-427c-86a8-95d0a1ed37ef","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"uploadDate":"Jul 29, 2022","banner":{"asset":{"_ref":"image-387854b62e19f3cdb2a546a3944c61255e86a7a3-1280x720-png","_type":"reference"},"_type":"image"},"description":"This guide is for Mobile Legends beginners. \nIn this video, I'm going to share Miya's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides, and Tips. Be Updated. 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"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_key":"5371898323975","_type":"span","marks":[],"text":" is an advanced specialty of "},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"a90f6ec950730","_type":"span"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","skillCombo":[{"_type":"combo","description":"Surprise Attack","skillCombo":["3","2","1"],"_key":"dff40070844a"}],"heroSkills":[{"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2281b4a99686dbb2f3076a76517d4429.png","name":"Moon Blessing","description":"Each time Miya hits a target with her Basic Attack, she gains 5% Attack Speed for 4s. 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This state lasts 2s or until she launches an attack.\nMiya gains full stacks of (Moon Blessing) upon leaving the state."}],"banner":{"asset":{"_ref":"image-4e953abcbf2475117d79e972c496f690b9c9047a-500x281-png","_type":"reference"},"_type":"image"},"pickRate":0.25,"name":"Miya","pros":[{"markDefs":[],"children":[{"text":"High damage, 3 target basic attack, high attack speed.","_key":"28aebf9450fd0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"74d45a01f89b","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good clear speed.","_key":"3a37f7913b370","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"b19a5b7856cb"},{"style":"normal","_key":"b62982206c23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to kill when played properly.","_key":"f6616a1ffeef0"}],"level":1,"_type":"block"},{"_key":"a79fdbb04c98","listItem":"number","markDefs":[],"children":[{"text":"High carry potential.","_key":"7899efb459d10","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"6d6057625535","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free purify, more utility slot on battle spells.","_key":"17c85f244bcc0"}]},{"level":1,"_type":"block","style":"normal","_key":"2f9c7fa883db","listItem":"number","markDefs":[],"children":[{"text":"Decent crowd control, good zoning ability.","_key":"de7639e6c9120","_type":"span","marks":[]}]},{"children":[{"_type":"span","marks":[],"text":"Team buff.","_key":"cb7c69ab5cd20"}],"level":1,"_type":"block","style":"normal","_key":"3582b08cd4a4","listItem":"number","markDefs":[]}],"heroGrade":40.13583333333333,"heroLearningCurve":"medium","heroScaling":"late","notes":"As a marksman, Miya has excellent clear speed, high attack speed, stealth, and, best of all, a free Purify. All these, combined with her crowd control, makes her a very good marksman with high carry potential."},"hero2":{"youtubeGuides":null,"heroGrade":56.22583333333334,"heroScaling":"early","notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal.","patchNote":null,"name":"Julian","skillCombo":[{"_type":"combo","description":"Attack Mode - Enhanced Sword Skill Combo","skillCombo":["1","3","5"],"_key":"18ec5a344d37"},{"_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"],"_key":"7443c76c1147"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"d98143f0b176"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"80fdc4202dc3a3e63bf11da14685bd86"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"],"_key":"35e7040b7d2e2b90dde68beea4aa2e80"}],"heroSkillsEnhanced":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png","name":"Enhanced Scythe","description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":60},{"levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png","name":"Enhanced Sword","description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash.","_key":"ZccwsDFrtrRul9YDUBIHSt"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s.","_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]}],"cons":[{"_type":"block","style":"normal","_key":"b321e1e84e36","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – ","_key":"1d44547d3e17"}]}],"heroLearningCurve":"hard","banRate":0.18,"earlyPower":9,"midPower":9,"slug":{"current":"julian/best-builds-guide","_type":"slug"},"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"_updatedAt":"2024-02-16T06:00:22Z","pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8"}],"level":1,"_type":"block","style":"normal","_key":"9261660c9c70","listItem":"number"},{"_key":"c8eae724a2e6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short Cooldowns. ","_key":"e075dcfe3994"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Mobility. ","_key":"6a0020ad6731","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"aabafa49a055"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":" Excels in Duels. ","_key":"cada21548ef3"}],"level":1,"_type":"block","style":"normal","_key":"ae9aa4dcc15c","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}],"level":1,"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[]}],"image":{"_type":"image","asset":{"_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp","_type":"reference"}},"winRate":50.85,"pickRate":0.54,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. 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