{"hero1":{"name":"Minsitthar","image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"banRate":0.56,"patchNote":null,"id":"557edf02-8a94-420c-9922-5a900d64fa16","banner":{"_type":"image","asset":{"_ref":"image-ba06d17640fa2779281ade0652ac7bd5379a4be9-500x281-jpg","_type":"reference"}},"winRate":46.28,"pickRate":0.3,"earlyPower":3,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}]}]}],"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]}],"_updatedAt":"2024-02-16T06:01:16Z","heroSkillsEnhanced":[],"pros":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Has Excellent Durability.","_key":"4976b7af934d","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"4f03e0b89594"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Count All Heroes.","_key":"ed3c289d1d04"}],"level":1,"_type":"block","style":"normal","_key":"fd0573d57a59","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complete Crowd Control Skill.","_key":"7d02146b2876"}],"level":1,"_type":"block","style":"normal","_key":"c6337b50a80d"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive Ability That Can Increase Gold.","_key":"b2c37529426e"}],"level":1,"_type":"block","style":"normal","_key":"e4e946c857f5"}],"cons":[{"_key":"54fba45f3723","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Suitable As Offlaner.","_key":"4ba820dc7cf00"}],"level":1,"_type":"block","style":"normal"},{"_key":"ed3b56dbe14e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Wasteful of Mana. ","_key":"da896d9bb05c"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Little Damage as a Fighter.","_key":"a2c9568785f5"}],"level":1,"_type":"block","style":"normal","_key":"d9539a9b26d2"}],"notes":"One of Mobile Legends' most durable warrior heroes is Minsitthar. His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","heroLearningCurve":"hard","heroScaling":"normal","midPower":5,"slug":{"current":"minsitthar/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"23b0841d1c64"}],"heroSkills":[{"description":"Minsitthar inspires the whole team. When teammates slay enemy heroes, he obtains extra 60 Gold wherever he is; whenever Minsitthar himself slay enemies, all his teammates obtain extra 15 Gold.","_key":"tRzYaguU9TSX2YU6Hj7GEp","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/05820a59ffb5a1a929e245684976bf98.png","name":"All United"},{"description":"Minsitthar stabs ahead with the Spear of Glory, dealing 175( +180% Extra Physical Attack) (Physical Damage) to all enemies along the way. \nWhen pulling back the spear, he will also pull toward himself the first enemy the spear hits, dealing 150( +80% Extra Physical Attack) (Physical Damage) and knocks the target back.","_key":"tRzYaguU9TSX2YU6Hj7GID","levels":"[[\"Cooldown\",\"13.0\",\"12.2\",\"11.4\",\"10.6\",\"9.8\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"],[\"Extra Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/411414c5a6890a9d39fe83f2a689d756.png","name":"Spear of Glory"},{"cd":8000,"effect_info":["21:CC:cd5d6d","52:Shield:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0b8c37c6b0a88ebc503cfd0d7842c348.png","name":"Shield Assault","description":"Minsitthar awakens the strength of the shield and releases the power within forward. The power explodes upon hitting the first enemy unit and deals 300( +160% Extra Physical Attack) (Physical Damage) to all enemies in the area. Meanwhile, he obtains 200( +100% Total Physical Attack) Shield and increases 20% Movement Speed immediately. \nThe first enemy will be stunned for 1s and the other enemies will be knocked back.","_key":"tRzYaguU9TSX2YU6Hj7GLb","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Shield Bonus\",\"200\",\"280\",\"360\",\"440\",\"520\",\"600\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/afef3b3a1716032f434811d930d68e77.png","name":"King's Calling","description":"Minsitthar charges a short distance forward and calls 4 Royal Guards to form a field and fight together with him. Each attack of Royal Guards deals ( +70% Total Physical Attack) (Physical Damage). The Royal Guards cannot move, but they'll attack enemies in the field first. \nWhen staying in the area, Minsitthar gains 30 Physical and Magic Defense. Enemies in the field are slowed by 20% and cannot use directional Blink skills. ","_key":"tRzYaguU9TSX2YU6Hj7GOz","levels":"[[\"Cooldown\",\"48.0\",\"44.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"]]","cd":48000,"effect_info":["71:Summon:617fc6","21:CC:cd5d6d"],"mana":150}],"heroGrade":35.11833333333333,"latePower":6},"hero2":{"banRate":36.17,"latePower":9,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:01:07Z","cons":null,"heroLearningCurve":"hard","heroGrade":61.0925,"winRate":47.29,"pickRate":0.91,"id":"b1ecc751-b429-4758-8fc8-b976330744aa","slug":{"current":"wanwan/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-c602061da3a26df676b419a1f119cff94fe80031-500x281-jpg","_type":"reference"}},"skillCombo":[{"description":"Attack Mode Skill Combo (Burst)\n(Tip #1: Use Inspire to deal more damage)\n(Tip #2: Activate SS to squishy hero or to hero with low remaining HP)","skillCombo":["1","3"],"_key":"4dfe71b07b6a","_type":"combo"}],"heroScaling":"late","notes":"If you're a player who enjoys high mobility heroes with burst damage potential, Wanwan could be a great choice for you. However, keep in mind that she requires practice and coordination with your team to use effectively, and she can be countered by certain heroes in the game.","heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"9ed014d38de30"}],"_type":"block","style":"normal","_key":"69738b9bae42"}],"image":{"_type":"image","asset":{"_ref":"image-367ce3c5ffe1572efd30da5cebe373678a985cd5-100x100-webp","_type":"reference"}},"earlyPower":7,"midPower":8,"name":"Wanwan","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"title":"WANWAN PRO TUTORIAL IN ACTIVATING ULTIMATE 2023 ( AUTO SAVAGE )","url":"https://www.youtube.com/watch?v=3nyhuqjqGu8","tags":["Tutorial","Gameplay"],"uploadDate":"Jan 23, 2023","banner":{"asset":{"_ref":"image-0ed09ebb8430d71a7af8616a9bdf11740c68bff3-1280x720-png","_type":"reference"},"_type":"image"},"description":"WANWAN BEST AND EASY PRO TUTORIAL IN ACTIVATING ULTIMATE PLUS GAMEPLAY 2023 ( AUTO SAVAGE )","_key":"4158fed7e9e4"}]},"heroSkills":[{"description":"Enemy heroes hit by Wanwan's attacks will have their weaknesses and positions exposed for 5s. When hitting an enemy's weakness, Wanwan deals them 55(+3*Hero Level) extra (True Damage) and increases their damage taken from her subsequent attacks by 12% for 5s.\nWanwan can move a short distance each time she throws a Sleeve Dart. The speed scales with her Attack Speed.","_key":"ocx9AHs9lR2j8Tc8nqBxLm","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/338eae8651bdcfae608c688d45397877.png","name":"Tiger Pace"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7095d1a534e36915f79df36ddbf19c5d.png","name":"Swallow’s Path","description":"Wanwan throws a Fire Swallow in a designated direction, dealing 120( +40% Total Physical Attack) (Physcial Damage) to enemies along the path and triggering (Tiger Pace). For every several seconds, Wanwan retrieves a Swallow Dagger from the Fire Swallow, dealing 60( +65% Total Physical Attack) (Physical Damage) to enemies in its path and slowing them by 30% for 1.5s. The enemy hit by the Swallow Dagger twice will be stunned for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqBxUC","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"85\",\"90\",\"95\",\"100\",\"105\",\"110\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"],[\"Swallow Dagger Damage\",\"60\",\"72\",\"84\",\"96\",\"108\",\"120\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"],"mana":85},{"description":"Wanwan removes all CC from herself immediately, triggers (\"Tiger Pace\") and looses deadly needles to nearby enemies, dealing 150( +60% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqBxcc","levels":"[[\"Cooldown\",\"16.0\",\"15.2\",\"14.4\",\"13.6\",\"12.8\",\"12.0\"],[\"Skill Cost\",\"100\",\"95\",\"90\",\"85\",\"80\",\"75\"],[\"Base Damage\",\"150\",\"170\",\"190\",\"210\",\"230\",\"250\"]]","cd":16000,"effect_info":["64:Remove CC:4f9cb8","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44ed216e8918815d9c03d6ecc56204ca.png","name":"Needles in Flowers"},{"description":"Wanwan activates her crossbow and shoots arrows at enemies for 2.5s. Each arrow deals 60( +35% Total Physical Attack) (Physical Damage). While the crossbow is activated, if Wanwan kills an enemy hero, she will switch to attacking another target, activate her crossbow for extra 1s, and increase her Attack Speed by 30% (capped at 3 times). When Wanwan takes back her crossbow or kills an enemy hero, (\"Tiger Pace\") will be triggered.\n(\"Crossbow of Tang\") can only be cast when an enemy's Weaknesses are all hit.\nThe shooting of (\"Crossbow of Tang\") will be regarded as Basic Attack. And the amount of the arrows she shoots scales with her Attack Speed.","_key":"ocx9AHs9lR2j8Tc8nqBxtS","levels":"[[\"Cooldown\",\"40.0\",\"37.0\",\"34.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Base Damage\",\"60\",\"75\",\"90\"]]","cd":40000,"effect_info":["31:Burst:c77955"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1ac4cd284edf3762013104f1a2202fa3.png","name":"Crossbow of Tang"}],"patchNote":null}}