{"hero1":{"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"0002213f1fe80","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]}],"youtubeGuides":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/05820a59ffb5a1a929e245684976bf98.png","name":"All United","description":"Minsitthar inspires the whole team. When teammates slay enemy heroes, he obtains extra 60 Gold wherever he is; whenever Minsitthar himself slay enemies, all his teammates obtain extra 15 Gold.","_key":"tRzYaguU9TSX2YU6Hj7GEp","levels":"null","cd":0},{"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/411414c5a6890a9d39fe83f2a689d756.png","name":"Spear of Glory","description":"Minsitthar stabs ahead with the Spear of Glory, dealing 175( +180% Extra Physical Attack) (Physical Damage) to all enemies along the way. \nWhen pulling back the spear, he will also pull toward himself the first enemy the spear hits, dealing 150( +80% Extra Physical Attack) (Physical Damage) and knocks the target back.","_key":"tRzYaguU9TSX2YU6Hj7GID","levels":"[[\"Cooldown\",\"13.0\",\"12.2\",\"11.4\",\"10.6\",\"9.8\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"],[\"Extra Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]},{"levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Shield Bonus\",\"200\",\"280\",\"360\",\"440\",\"520\",\"600\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","52:Shield:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0b8c37c6b0a88ebc503cfd0d7842c348.png","name":"Shield Assault","description":"Minsitthar awakens the strength of the shield and releases the power within forward. The power explodes upon hitting the first enemy unit and deals 300( +160% Extra Physical Attack) (Physical Damage) to all enemies in the area. Meanwhile, he obtains 200( +100% Total Physical Attack) Shield and increases 20% Movement Speed immediately. \nThe first enemy will be stunned for 1s and the other enemies will be knocked back.","_key":"tRzYaguU9TSX2YU6Hj7GLb"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/afef3b3a1716032f434811d930d68e77.png","name":"King's Calling","description":"Minsitthar charges a short distance forward and calls 4 Royal Guards to form a field and fight together with him. Each attack of Royal Guards deals ( +70% Total Physical Attack) (Physical Damage). The Royal Guards cannot move, but they'll attack enemies in the field first. \nWhen staying in the area, Minsitthar gains 30 Physical and Magic Defense. Enemies in the field are slowed by 20% and cannot use directional Blink skills. ","_key":"tRzYaguU9TSX2YU6Hj7GOz","levels":"[[\"Cooldown\",\"48.0\",\"44.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"]]","cd":48000,"effect_info":["71:Summon:617fc6","21:CC:cd5d6d"],"mana":150}],"heroSkillsEnhanced":[],"earlyPower":3,"latePower":6,"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"23b0841d1c64","_type":"combo"}],"banner":{"_type":"image","asset":{"_ref":"image-ba06d17640fa2779281ade0652ac7bd5379a4be9-500x281-jpg","_type":"reference"}},"banRate":0.56,"midPower":5,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"cons":[{"listItem":"number","markDefs":[],"children":[{"text":"Not Suitable As Offlaner.","_key":"4ba820dc7cf00","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"54fba45f3723"},{"children":[{"_type":"span","marks":[],"text":"Very Wasteful of Mana. ","_key":"da896d9bb05c"}],"level":1,"_type":"block","style":"normal","_key":"ed3b56dbe14e","listItem":"number","markDefs":[]},{"_key":"d9539a9b26d2","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Little Damage as a Fighter.","_key":"a2c9568785f5","_type":"span"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"heroScaling":"normal","winRate":46.28,"notes":"One of Mobile Legends' most durable warrior heroes is Minsitthar. His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","heroLearningCurve":"hard","pickRate":0.3,"id":"557edf02-8a94-420c-9922-5a900d64fa16","name":"Minsitthar","slug":{"current":"minsitthar/best-builds-guide","_type":"slug"},"pros":[{"markDefs":[],"children":[{"_key":"4976b7af934d","_type":"span","marks":[],"text":"Has Excellent Durability."}],"level":1,"_type":"block","style":"normal","_key":"4f03e0b89594","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Count All Heroes.","_key":"ed3c289d1d04"}],"level":1,"_type":"block","style":"normal","_key":"fd0573d57a59"},{"level":1,"_type":"block","style":"normal","_key":"c6337b50a80d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complete Crowd Control Skill.","_key":"7d02146b2876"}]},{"level":1,"_type":"block","style":"normal","_key":"e4e946c857f5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive Ability That Can Increase Gold.","_key":"b2c37529426e"}]}],"heroGrade":35.11833333333333},"hero2":{"_updatedAt":"2024-02-16T06:00:11Z","winRate":57.22,"notes":"She is regarded as Mobile Legends' top split-pusher. She can quickly accomplish any goal. In contrast to other gaming heroes, Masha has three HP bars and the ability to deflect burst damage.","id":"9da8e5f6-c43a-42fd-b2f0-a4c4742b9d94","heroSkillsEnhanced":[],"pickRate":0.59,"latePower":8,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_key":"a9eccdb8c54c3","_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \""},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span"}]},{"_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}]}]}],"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]}],"youtubeGuides":null,"skillCombo":[{"description":"Charge Skill Combo","skillCombo":["1","3","2"],"_key":"f2c115dd41cd","_type":"combo"}],"pros":[{"_type":"block","style":"normal","_key":"e64075351a58","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can solo lord and turtle even at level 3.","_key":"953cfb3941080","_type":"span"}],"level":1},{"style":"normal","_key":"46a99a3ae3f5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High regen and high durability.","_key":"274fdbcbbc850"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"The higher damage she get the higher lifesteal and damage she deal.","_key":"38a12a507d0a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cf1bc407cf74","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"87b69bf77fa3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can deal with ultra tanky tank like Uranus and Esmeralda/She can deal easily with Argus Ultimate.","_key":"1bba4cf46e490"}]}],"cons":[{"_key":"55550191fe82","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"I only think her cons is Low.","_key":"7706dfd5ae9d0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Durability at early game.","_key":"ba24232329590"}],"level":1,"_type":"block","style":"normal","_key":"4f87eac43b28","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-4fc84e6d6f8743bd6610cc30d13d90082ca6f1bb-500x281-jpg","_type":"reference"}},"image":{"asset":{"_ref":"image-4630fbbb1f5b4ccbe5d67799d10e4b844ec15201-100x100-webp","_type":"reference"},"_type":"image"},"midPower":6,"patchNote":null,"name":"Masha","heroSkills":[{"name":"Ancient Strength","description":"Masha has 3 HP bars and won't die until the last HP bar is depleted. She can ignore an instance of damage each time she loses an HP bar, and gain 1.8% extra Attack Speed for every 1% HP lost (based on the total of all 3 HP bars).\nMasha gains 25% extra Physical Lifesteal when she loses the first HP bar, and 15% extra Physical Lifesteal and 60% extra Resilience when she loses the second.\nMasha restores 3 energy each time she deals damage to an enemy hero or creep, and 1 when she deals damage to minions.","_key":"ocx9AHs9lR2j8Tc8nqBzeu","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d428780e3c4ca93812a8618e9c008b4.png"},{"effect_info":["61:Speed Up:4f9cb8","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/353a7b1db60988ae5059cbe0a6e8f3b7.png","name":"Wild Power","description":"Masha awakens her Wild Power, during which she gains 30% extra Movement Speed and deals 60( +1% Total HP) extra (Physical Damage) on each Basic Attack (only 30% against minions and turrets), but loses 4% Max HP every 0.5s (based on 1 HP bar).\n(Use Again): Masha ends (Wild Power)'s effects.","_key":"ocx9AHs9lR2j8Tc8nqBznK","levels":"[[\"Movement Speed Boost\",\"30%\",\"30%\",\"30%\",\"30%\",\"30%\",\"30%\"],[\"Extra Base Damage\",\"60\",\"60\",\"60\",\"60\",\"60\",\"60\"],[\"Extra Percentage Damage\",\"1.5%\",\"1.9%\",\"2.3%\",\"2.7%\",\"3.1%\",\"3.5%\"],[\"HP Cost\",\"4%\",\"3.8%\",\"3.6%\",\"3.4%\",\"3.2%\",\"3%\"]]","cd":1000},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65fd902f4d77f0a9e5006b2f76a75954.png","name":"Howl Shock","description":"Masha unleashes an energy shockwave in the target direction, dealing 200( +100% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit and slowing them by 40% for 2s. Enemies heroes hit are disarmed for 2s or until they retrieve their weapons.","_key":"ocx9AHs9lR2j8Tc8nqBzvk","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]},{"cd":36000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/77cdf796f6fbf82d4002e1d0bb666177.png","name":"Thunderclap","description":"Masha consumes 50% of her current HP (based on 1 HP bar) to charge at the target enemy hero and strike them with both fists, dealing them 300 ((+30% Extra HP)) (Physical Damage) and slowing them by 90% for 1s.\nMasha is immune to control effects during the charge and gains 30% extra Damage Reduction for 3s afterward.","_key":"ocx9AHs9lR2j8Tc8nqC04A","levels":"[[\"Cooldown\",\"36.0\",\"28.0\",\"20.0\"],[\"HP Cost\",\"50%\",\"50%\",\"50%\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Extra HP\",\"30%\",\"35%\",\"40%\"],[\"Damage Reduction\",\"30%\",\"35%\",\"40%\"]]"},{"name":"Life Recovery","description":"Masha consumes all her energy to restore 1 HP bar (cannot be cast in battle).\nMasha is invincible while casting this skill.","_key":"ocx9AHs9lR2j8Tc8nqC0Ca","levels":"null","cd":0,"effect_info":["51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49ac978e49a0071674da9cb8e746866a.png"}],"heroGrade":47.204166666666666,"heroLearningCurve":"hard","heroScaling":"normal","banRate":4.34,"earlyPower":5,"slug":{"current":"masha/best-builds-guide","_type":"slug"}}}