{"hero1":{"heroScaling":"normal","winRate":57.96,"midPower":5,"name":"Minotaur","youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"children":[{"_key":"56325ac022d30","_type":"span","marks":[],"text":"High Crowd Control Ability."}],"level":1,"_type":"block","style":"normal","_key":"5bca19170342","listItem":"number","markDefs":[]},{"_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"27dcf19dfc97","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"No Need to Recall Thanks to High Regen.","_key":"be489d5b30770","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_key":"ed824858ca720","_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate."}],"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number","markDefs":[]},{"children":[{"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[]}],"earlyPower":6,"latePower":7,"patchNote":null,"id":"c90c5d04-80c3-4902-85f2-1151c07481e3","_updatedAt":"2024-02-16T06:00:11Z","banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"heroGrade":51.7,"heroLearningCurve":"hard","pickRate":2.58,"banRate":26.26,"slug":{"current":"minotaur/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","1","2"],"_key":"b58a8b516d29"}],"heroSkills":[{"description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state.","_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate"},{"_key":"kQGMojGpckbLNyKX6XwuVE","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"280\",\"295\",\"310\",\"325\",\"340\",\"355\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6987d09a8f1a0f6594630d90b111d30.png","name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal ( +3% Total HP) extra (Physical Damage) for 2s.\n(Enraged): Increases the AOE range and the damage dealt by ( +3% Total HP) (Physical Damage)."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9504976f0ddf35f01566b5412499e93b.png","name":"Motivation Roar","description":"Minotaur motivates himself and nearby allied heroes, restoring 260 HP to them and healing himself based on his lost HP.\n(Enraged): Minotaur gains (Enraged Regen) for 2s, during which he recovers HP each time he's hit by a Basic Attack.","_key":"kQGMojGpckbLNyKX6XwuWu","levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"HP Regen\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"]]","cd":10000,"effect_info":["51:Heal:59a86f","62:Buff:4f9cb8"],"mana":0},{"description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0}],"cons":[{"_key":"dae0bbbaf881","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090"}],"level":1,"_type":"block","style":"normal"},{"_key":"2cb8c2b63773","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Difficult Combo Use.","_key":"8e66282900f80"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Rely on Rage Mode.","_key":"7e386fca19710"}],"level":1,"_type":"block","style":"normal","_key":"bc01d66b3717"},{"_type":"block","style":"normal","_key":"92b1f32f1efe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Mobility.","_key":"ed48e900d59e0"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"text":"Very Dependent on the Battle Spell.","_key":"e202284198a40","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a96adb30424a"}],"image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6","_type":"span"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}]}]},{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_key":"2cb1730fcbbc0","_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane."}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}]},"hero2":{"heroGrade":46.19083333333333,"heroLearningCurve":"easy","heroScaling":"late","latePower":8,"slug":{"current":"xavier/best-builds-guide","_type":"slug"},"heroSkills":[{"name":"Transcendence","description":"Xavier enhances his subsequent skills each time his skill hits an enemy hero. (Stage I:) Skill damage increased to 110%. (Stage II:) Skill damage increased to 115%, width greatly increased. (Stage III:) Skill damage increased to 120%, cooldown reduced by 4s (12s for the Ultimate). When at (Stage III), Xavier enters the (Transcendence) state on his next skill cast.\n(Transcendence:) Xavier's skills are all enhanced to the maximum for 5s (the duration is extended by 1s each time Xavier's skill hits an enemy).","_key":"8lZbP4uK51zhM4aL2KZMbf","levels":"null","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c0d4616fe42dd34b1b576644c6534159.png"},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf02249479d24327ce1a725fda3e7c60.png","name":"Infinite Extension","description":"Xavier fires a Mystic Bullet that deals 315( +130% Total Magic Power) (Magic Damage) to enemies it passes through.\nThe Bullet's flying distance increases each time it hits an enemy or the (Mystic Barrier) (up to 5 times).","_key":"8lZbP4uK51zhM4aL2KZMd5","levels":"[[\"Skill Cost\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Base Damage\",\"315\",\"360\",\"405\",\"450\",\"495\",\"540\"]]","cd":6500},{"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0cee45b3c1997aa2dba8f2e406784381.png","name":"Mystic Field","description":"Xavier conjures a (Mystic Barrier) that lasts 5s. Enemies that come into contact with the Barrier will take 110( +55% Total Magic Power) (Magic Damage) and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s.\nWhen hit by Xavier's other skills, the Barrier will expand into a forbidden field for 3s, dealing 220( +108% Total Magic Power) (Magic Damage) to enemies within and immobilizing them for 1.5s.","_key":"8lZbP4uK51zhM4aL2KZMeV","levels":"[[\"Cooldown\",\"13.0\",\"12.6\",\"12.2\",\"11.8\",\"11.4\",\"11.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]","cd":13000,"effect_info":["32:AoE:c77955"]},{"_key":"8lZbP4uK51zhM4aL2KZMfv","levels":"[[\"Cooldown\",\"44.0\",\"40.0\",\"36.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"750\",\"950\",\"1150\"]]","cd":44000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aa22894e946db582e05f39e5e525da8c.png","name":"Dawning Light","description":"Xavier unleashes a beam of Mystic magic in the target direction, dealing 750( +162% Total Magic Power) (Magic Damage) to all enemies in a line on the map.\nHe also directly enters the (Transcendence) state and resets the state's duration."}],"banner":{"_type":"image","asset":{"_ref":"image-8f0b343a4710d4a2300d0061302d750336c43cf8-1920x1080-png","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-bcf31ce983c28d3de0939fe4f60ebf3afb62c948-100x100-webp","_type":"reference"}},"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block"},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]}],"cons":[{"style":"normal","_key":"2fa1ee5eaf86","listItem":"number","markDefs":[],"children":[{"_key":"95c9509075950","_type":"span","marks":[],"text":"Struggles at the early game."}],"level":1,"_type":"block"},{"style":"normal","_key":"3ad84a0dcfa6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks mobility skills.","_key":"24ba1d730c280"}],"level":1,"_type":"block"}],"earlyPower":5,"midPower":7,"name":"Xavier","_updatedAt":"2024-02-16T06:00:58Z","heroSkillsEnhanced":[],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst/cc (depending on what you skill up).","_key":"d052a09a64c10"}],"level":1,"_type":"block","style":"normal","_key":"f0560535cde6"},{"level":1,"_type":"block","style":"normal","_key":"3ab77eb76b47","listItem":"number","markDefs":[],"children":[{"text":"Good poke/harass.","_key":"710acb6c92830","_type":"span","marks":[]}]}],"notes":"The fact that Xavier's ultimate skill is essentially a map-wide sniping skill makes it a really good one. His Skill 2 also offers a lot of CC by slowing and immobilizing enemies when used in conjunction with another Skill. He is unquestionably going to be a meta-mage hero.","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"id":"1f663054-a4ab-4ec0-9d5e-f3527006c471","youtubeGuides":null,"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"e14f441d6961","_type":"combo"}],"banRate":0.14,"winRate":50.28,"pickRate":1.01,"patchNote":null}}