{"hero1":{"_updatedAt":"2024-02-16T06:00:11Z","heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span"}],"level":1,"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}]}]}],"pickRate":2.58,"id":"c90c5d04-80c3-4902-85f2-1151c07481e3","slug":{"current":"minotaur/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_key":"b58a8b516d29","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","1","2"]}],"pros":[{"style":"normal","_key":"5bca19170342","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Crowd Control Ability.","_key":"56325ac022d30","_type":"span"}],"level":1,"_type":"block"},{"style":"normal","_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Need to Recall Thanks to High Regen.","_key":"be489d5b30770"}],"level":1,"_type":"block","style":"normal","_key":"27dcf19dfc97"},{"markDefs":[],"children":[{"_key":"ed824858ca720","_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate."}],"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number"},{"_type":"block","style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0"}],"level":1}],"heroLearningCurve":"hard","winRate":57.96,"latePower":7,"patchNote":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate","description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state.","_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0},{"_key":"kQGMojGpckbLNyKX6XwuVE","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"280\",\"295\",\"310\",\"325\",\"340\",\"355\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6987d09a8f1a0f6594630d90b111d30.png","name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal ( +3% Total HP) extra (Physical Damage) for 2s.\n(Enraged): Increases the AOE range and the damage dealt by ( +3% Total HP) (Physical Damage)."},{"levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"HP Regen\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"]]","cd":10000,"effect_info":["51:Heal:59a86f","62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9504976f0ddf35f01566b5412499e93b.png","name":"Motivation Roar","description":"Minotaur motivates himself and nearby allied heroes, restoring 260 HP to them and healing himself based on his lost HP.\n(Enraged): Minotaur gains (Enraged Regen) for 2s, during which he recovers HP each time he's hit by a Basic Attack.","_key":"kQGMojGpckbLNyKX6XwuWu"},{"levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa"},{"_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration."}],"banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"heroScaling":"normal","banRate":26.26,"earlyPower":6,"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.","name":"Minotaur","cons":[{"children":[{"marks":[],"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"dae0bbbaf881","listItem":"number","markDefs":[]},{"style":"normal","_key":"2cb8c2b63773","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Difficult Combo Use.","_key":"8e66282900f80"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Rely on Rage Mode.","_key":"7e386fca19710"}],"level":1,"_type":"block","style":"normal","_key":"bc01d66b3717"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Mobility.","_key":"ed48e900d59e0"}],"level":1,"_type":"block","style":"normal","_key":"92b1f32f1efe"},{"level":1,"_type":"block","style":"normal","_key":"a96adb30424a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Dependent on the Battle Spell.","_key":"e202284198a40"}]}],"heroGrade":51.7,"midPower":5,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]}]},"hero2":{"_updatedAt":"2024-02-16T06:00:22Z","banner":{"_type":"image","asset":{"_ref":"image-f82d21012aff0a2778fa3febfb41c42ebc369e4f-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-1f29259bd8e2aa4e0b8c12960ceda7e73988bc12-177x250-webp","_type":"reference"}},"heroScaling":"normal","winRate":51.42,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]}],"banRate":0.31,"id":"f952dc82-6d8d-4f1b-9b06-5cc86f80deda","slug":{"_type":"slug","current":"roger/best-builds-guide"},"heroSkillsEnhanced":[{"cd":15000,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":110,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a4615fffb2cabcc9634a4b5e2870ed6.png","name":"Lycan Pounce","description":"Roger lunges at the target enemy, becoming untargetable while dealing 300( +120% Total Physical Attack) (Physical Damage) to up to 3 enemies in the area.\nKills or assists will reduce the cooldown of this skill by 80%.","_key":"ocx9AHs9lR2j8Tc8nqDFTC","levels":"[[\"Cooldown\",\"15.0\",\"14.4\",\"13.8\",\"13.2\",\"12.6\",\"12.0\"],[\"Skill Cost\",\"110\",\"120\",\"130\",\"140\",\"150\",\"160\"],[\"Base Damage\",\"300\",\"360\",\"420\",\"480\",\"540\",\"600\"]]"},{"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ab4364c9acbb6f071703f75d2934574f.png","name":"Bloodthirsty Howl","description":"Roger lets out a howl, increasing his Attack Speed to 1.15 times for 5s. For the duration, he'll gain 50% extra Movement Speed upon spotting an enemy hero below 40% HP.","_key":"ocx9AHs9lR2j8Tc8nqDFbc","levels":"[[\"Cooldown\",\"10.0\",\"9.4\",\"8.8\",\"8.2\",\"7.6\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Atk Spd Bonus\",\"1.15\",\"1.2\",\"1.25\",\"1.3\",\"1.35\",\"1.4\"]]","cd":10000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/43b3e6d4a5234f10a06dc89aee541c28.png","name":"Restore Human Form","description":"Roger rolls in the target direction and reverts back to human form, gaining a 200( +200% Extra Physical Attack) shield for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqDFk2","levels":"[[\"Cooldown\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Shield Effect\",\"200\",\"250\",\"300\",\"350\"]]","cd":6000,"effect_info":["72:Morph:617fc6","81:Blink:a269c6"],"mana":0}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"007cc4983cad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good in rotation and ganking.","_key":"f6b42ed505780"}]},{"style":"normal","_key":"246f16058da0","listItem":"number","markDefs":[],"children":[{"_key":"c826ae7632d80","_type":"span","marks":[],"text":"Roger has lots of chasing and escaping skills so you will never run out of skills."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"5392daa605ac","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He can use ranged attacks as well as close range attacks.","_key":"1fd8b9e9bad70"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Roger can deal high damage to enemy heroes.","_key":"f31ae966e6410"}],"level":1,"_type":"block","style":"normal","_key":"123593e1cd1d"}],"heroGrade":46.49583333333333,"heroLearningCurve":"medium","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Full Skill Combo","skillCombo":["2","1","3","2","1"],"_key":"0e66dfa70854"}],"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/25ca5ba1dbcb2008122baf9f98048c71.png","name":"Full Moon Curse","description":"Roger can freely switch between human and wolf forms.\nIn human form, Roger's Basic Attacks inflict 10% slow on hit.\nIn wolf form, Roger's Basic Attacks deal 5% of the target's lost HP as extra damage (up to 60 against creeps).","_key":"ocx9AHs9lR2j8Tc8nqDFsS","levels":"null","cd":0},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aa2db83d91ebb1b7d0c98bc36efed471.png","name":"Open Fire","description":"Roger fires two quick shots in the target direction, dealing 300( +120% Total Physical Attack) (Physical Damage) in total to the enemy hit. The first shot is a hunter net that slows the enemy by 80% for 1.5s, while the second is a bullet that reduces the enemy's Physical Defense by 10 for 5s.","_key":"ocx9AHs9lR2j8Tc8nqDG0s","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"300\",\"360\",\"420\",\"480\",\"540\",\"600\"],[\"Physical PEN\",\"10\",\"14\",\"18\",\"22\",\"26\",\"30\"]]","cd":7000,"effect_info":["33:Damage:c77955","23:Debuff:cd5d6d"]},{"description":"Roger gains 40% extra Movement Speed for 2.5s.","_key":"ocx9AHs9lR2j8Tc8nqDG9I","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"]]","cd":10000,"effect_info":["61:Speed Up:4f9cb8"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/73afbad1820761f1459ed0bd5d2d8d77.png","name":"Hunter's Steps"},{"description":"Roger lunges in the target direction and turns into wolf form, dealing 200( +100% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% for 0.8s.\n(Passive): In wolf form, Roger gains 20 extra Physical & Magic Defense and 25 extra Movement Speed.","_key":"ocx9AHs9lR2j8Tc8nqDGHi","levels":"[[\"Cooldown\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Base Damage\",\"200\",\"300\",\"400\",\"500\"],[\"Hybrid Defense Bonus\",\"20\",\"30\",\"45\",\"60\"]]","cd":6000,"effect_info":["72:Morph:617fc6","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/be33286a9be1bafb3340928f9fe6025c.png","name":"Wolf Transformation"}],"cons":[{"style":"normal","_key":"5eccc0ab24e5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low HP.","_key":"b803ebf955e20"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"97e64e45ef08","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low defend.","_key":"0119f00929e00"}]},{"style":"normal","_key":"54fa7c21e160","listItem":"number","markDefs":[],"children":[{"_key":"f86bbfdf2efc0","_type":"span","marks":[],"text":"Not a good initiator."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"b0a2791f381b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No stun skill.","_key":"3b34c08b95fa0"}],"level":1}],"pickRate":0.92,"earlyPower":5,"name":"Roger","midPower":7,"latePower":8,"notes":"Roger is one of the most sought-after professional and upper-ranking junglers. He is one of Mobile Legends' most lethal finishers and can be one of the hardest characters to capture and deploy. He can switch between his marksman and combatant forms thanks to his adaptability.","heroRoles":[{"name":"Marksman","image":{"asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]},{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal"}]}],"patchNote":null}}