{"hero1":{"youtubeGuides":null,"pickRate":2.58,"banRate":26.26,"earlyPower":6,"latePower":7,"id":"c90c5d04-80c3-4902-85f2-1151c07481e3","image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.","patchNote":null,"heroSkillsEnhanced":[],"_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"skillCombo":["1","2","3","3","1","2"],"_key":"b58a8b516d29","_type":"combo","description":"Attack Mode Skill Combo"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"56325ac022d30","_type":"span","marks":[],"text":"High Crowd Control Ability."}],"level":1,"_type":"block","style":"normal","_key":"5bca19170342"},{"_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"27dcf19dfc97","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Need to Recall Thanks to High Regen.","_key":"be489d5b30770"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate.","_key":"ed824858ca720"}],"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0"}],"level":1,"_type":"block","style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[]}],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090"}],"level":1,"_type":"block","style":"normal","_key":"dae0bbbaf881"},{"style":"normal","_key":"2cb8c2b63773","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Difficult Combo Use.","_key":"8e66282900f80"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Very Rely on Rage Mode.","_key":"7e386fca19710"}],"level":1,"_type":"block","style":"normal","_key":"bc01d66b3717","listItem":"number","markDefs":[]},{"_key":"92b1f32f1efe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Mobility.","_key":"ed48e900d59e0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"Very Dependent on the Battle Spell.","_key":"e202284198a40","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a96adb30424a","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"heroScaling":"normal","winRate":57.96,"name":"Minotaur","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6","_type":"span"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"text":"Regen","_key":"ca432316d9730","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]}],"midPower":5,"heroSkills":[{"description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state.","_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate"},{"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6987d09a8f1a0f6594630d90b111d30.png","name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. 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The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration."},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"]}],"heroGrade":51.7,"heroLearningCurve":"hard","slug":{"current":"minotaur/best-builds-guide","_type":"slug"}},"hero2":{"pickRate":0.74,"earlyPower":5,"latePower":8,"skillCombo":[{"skillCombo":["1","2","3"],"_key":"ee0538387cd4","_type":"combo","description":"Attack Mode: Full Skill Combo"}],"heroSkillsEnhanced":[],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"_type":"slug","current":"/patch/patch-notes-1794"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"banRate":0.23,"midPower":6,"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy counter","_key":"cef4aaff26170"}],"level":1,"_type":"block","style":"normal","_key":"dc85099c109b","listItem":"number"},{"_key":"0a873375ed36","listItem":"number","markDefs":[],"children":[{"_key":"9d46fc1ddaef0","_type":"span","marks":[],"text":"Flicker is her only source of mobility."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relies on her Ultimate as her main source of damage.","_key":"697a7ab69e0f0"}],"level":1,"_type":"block","style":"normal","_key":"db5355f5deb4","listItem":"number"},{"_type":"block","style":"normal","_key":"9a48a5636bee","listItem":"number","markDefs":[],"children":[{"_key":"8afbbc472d290","_type":"span","marks":[],"text":"A difficult match-up against enemies with tons of crowd control."}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-afd47d2779504da7a164ecdebb4da54c78529c1a-177x250-webp","_type":"reference"}},"heroScaling":"early","winRate":53.97,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"id":"4988015e-bb89-45ee-bbe2-5628c7df0b16","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1bb62f220128b20f10d3bff20ca613d1.png","name":"Lakeshore Ambience","description":"After each skill cast, Odette's next attack will cast a sound wave that bounces between her and nearby enemies, each bounce dealing 144~200( +50% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7Zgd","levels":"null"},{"cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e868c3af42f189bafc659a143aadd91b.png","name":"Avian Authority","description":"Odette releases a magic swan in the target direction, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 30% for 2s.","_key":"tRzYaguU9TSX2YU6Hj7Zk1","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5972cf5de7243abd7eeb6633c4579983.png","name":"Blue Nova","description":"Odette releases a set of magic energy balls in the target direction, dealing 250( +50% Total Magic Power) (Magic Damage) to the first enemy hit and immobilizing them for 1.5s. After hitting an enemy, another energy ball will split off and attack a nearby enemy (prioritizes enemy heroes), dealing them 250( +50% Total Magic Power) (Magic Damage) and immobilizing them for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7ZnP","levels":"[[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Diffusion Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90},{"name":"Swan Song","description":"Odette leaps in the target direction and begins channeling magic, gaining a 1400( +150% Total Magic Power) shield while dealing 240( +90% Total Magic Power) (Magic Damage) to enemies in a large area around her every 0.5s for 5s.\nEnemies hit by the initial attack will be slowed by 90% (decays over 2s). The bounce speed and frequency of (Lakeshore Ambience)'s sound wave in the area are also enhanced when the skill is active.\nThe channeling will be interrupted if Odette is controlled or performs other actions.","_key":"tRzYaguU9TSX2YU6Hj7Zqn","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"200\",\"240\",\"280\"],[\"Base Shield\",\"1400\",\"1600\",\"1800\"],[\"Base Damage\",\"240\",\"280\",\"320\"]]","cd":50000,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":200,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae0b4f91b53838dd4a8bba4d3011d52b.png"}],"slug":{"current":"odette/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"children":[{"_type":"span","marks":[],"text":"Great poke.","_key":"54828f7a01220"}],"level":1,"_type":"block","style":"normal","_key":"162e2fabd7c0","listItem":"number","markDefs":[]},{"children":[{"_key":"156c36ef773d0","_type":"span","marks":[],"text":"Very good at team fights."}],"level":1,"_type":"block","style":"normal","_key":"f51c00d5e1cc","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"text":"Has a 2-second Immobilize skill.","_key":"4e05925b75240","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"ee109adff6ce","listItem":"number"},{"style":"normal","_key":"dde495e5e3fe","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Amazing AoE ultimate.","_key":"eb7a6ee425f40","_type":"span"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"56de2b3d81d0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Amazing wave clear.","_key":"2e64ac4e7f2a0"}]},{"style":"normal","_key":"b25720702fb2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good burst.","_key":"2b5d91ffa56b0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"text":"Ultimate with Flicker is very hard to escape.","_key":"6b0b943181dc0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"14a66cbd871a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very easy to master.","_key":"e007389b84860"}],"level":1,"_type":"block","style":"normal","_key":"7b23688add84","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-b038135072eb07c50866a5b400f87143ce222911-500x281-jpg","_type":"reference"}},"heroGrade":45.401666666666664,"heroLearningCurve":"easy","name":"Odette","_updatedAt":"2024-02-16T06:00:11Z","notes":"It's vital to play Odette's save before obtaining Concentrated Energy because she is a particularly vulnerable hero. Since her bouncing passive hurt foes quite a bit even in the early game, she may quickly clear waves with her initial skill and then assist allies to the jungle or steal buffs.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block"}]}]}}