{"hero1":{"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"midPower":5,"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.","id":"c90c5d04-80c3-4902-85f2-1151c07481e3","cons":[{"_type":"block","style":"normal","_key":"dae0bbbaf881","listItem":"number","markDefs":[],"children":[{"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090","_type":"span","marks":[]}],"level":1},{"_type":"block","style":"normal","_key":"2cb8c2b63773","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Quite Difficult Combo Use.","_key":"8e66282900f80","_type":"span"}],"level":1},{"_key":"bc01d66b3717","listItem":"number","markDefs":[],"children":[{"_key":"7e386fca19710","_type":"span","marks":[],"text":"Very Rely on Rage Mode."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"Low Mobility.","_key":"ed48e900d59e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"92b1f32f1efe","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Dependent on the Battle Spell.","_key":"e202284198a40"}],"level":1,"_type":"block","style":"normal","_key":"a96adb30424a","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","heroScaling":"normal","earlyPower":6,"slug":{"current":"minotaur/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"High Crowd Control Ability.","_key":"56325ac022d30"}],"level":1,"_type":"block","style":"normal","_key":"5bca19170342","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"text":"Easy To Play.","_key":"484f5eccb6b90","_type":"span","marks":[]}]},{"listItem":"number","markDefs":[],"children":[{"_key":"be489d5b30770","_type":"span","marks":[],"text":"No Need to Recall Thanks to High Regen."}],"level":1,"_type":"block","style":"normal","_key":"27dcf19dfc97"},{"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number","markDefs":[],"children":[{"_key":"ed824858ca720","_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate."}]},{"style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"heroGrade":51.7,"winRate":57.96,"pickRate":2.58,"banRate":26.26,"latePower":7,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}]}]},{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}]},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]}],"patchNote":null,"name":"Minotaur","skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","1","2"],"_key":"b58a8b516d29","_type":"combo"}],"heroSkills":[{"_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate","description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state."},{"name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. 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The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]"},{"description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury"}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Regen","slug":{"_type":"slug","current":"/heroes/specialties/regen"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]}]},"hero2":{"cons":[{"style":"normal","_key":"d58ebeca7c32","listItem":"number","markDefs":[],"children":[{"_key":"6e759b9ce3c70","_type":"span","marks":[],"text":"Lacks Solid Escape 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Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"heroGrade":51.5325,"heroLearningCurve":"hard","slug":{"current":"natan/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"798c9ed07986","_type":"combo"},{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["2","1","3","2","1"],"_key":"2bbf7201e75b"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fc0d8343b1146db91443e6e098c5e118.png","name":"Theory of Everything","description":"Natan gains a stack of (Entanglement) each time he or his (Reverse-Clone) hits an enemy with their skills (up to 6 stacks). Each stack lasts 5s and grants 7.5%-15% extra Attack Speed and 7.5% extra Movement Speed. Projectiles of Natan's Basic Attacks will return to Natan after reaching the maximum range, dealing ( +70% Total Physical Attack) (+30% Total Magic Power) (Magic Damage) to enemies in its path.\nNatan cannot gain Magic Penetration directly but can convert 100% of his Physical Lifesteal to Magic Lifesteal and 100% of his Physical Penetration to Magic Penetration.","_key":"ocx9AHs9lR2j8Tc8nqBZJY","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"effect_info":["31:Burst:c77955"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b8b22da3d8c771315cdea8ae3d5c0c4c.png","name":"Superposition","description":"Natan shoots a dense mass of energy in the target direction, dealing 175( +180% Total Physical Attack) (+120% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"ocx9AHs9lR2j8Tc8nqBZRy","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"65\",\"71\",\"77\",\"83\",\"89\",\"95\"],[\"Base Damage\",\"175 \",\"240 \",\"305 \",\"370 \",\"435 \",\"500 \"]]","cd":8000},{"effect_info":["21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b96976cfa8c80203563ae52daba3f62b.png","name":"Interference!","description":"Natan launches a Gravitational Attractor in the target direction, dealing 150( +50% Total Physical Attack) (+70% Total Magic Power) (Magic Damage) to enemies in its path and knocking them back.\nThe Attractor detonates upon reaching the maximum range, dealing 30( +10% Total Physical Attack) (+14% Total Magic Power) (Magic Damage) to nearby enemies and knocking them back.","_key":"ocx9AHs9lR2j8Tc8nqBZaO","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Skill Cost\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"],[\"Base Damage\",\"150 \",\"180 \",\"210 \",\"240 \",\"270 \",\"300 \"],[\"Extra Damage\",\"30 \",\"35 \",\"40 \",\"45 \",\"50 \",\"55 \"]]","cd":12000},{"cd":48000,"effect_info":["71:Summon:617fc6","81:Blink:a269c6"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/69dc50f0cb0ada1e854d0df704872b0b.png","name":"Entropy?","description":"Natan summons a (Reverse-Clone) at the target location (6 units away) that lasts 10s, inherits 35% of his attack attributes, and copies his moves and attacks in reverse.\n(Use Again:) Natan switches places with the (Reverse-Clone).\nEach cast reduces other skills' remaining cooldowns by 50%. The (Reverse-Clone) will disappear if Natan is too far away, while the cooldown of this skill will be reduced by the remaining duration.","_key":"ocx9AHs9lR2j8Tc8nqBZio","levels":"[[\"Cooldown\",\"48.0\",\"42.0\",\"36.0\"],[\"Skill Cost\",\"100\",\"50\",\"0\"],[\"Attributes Inherit\",\"35%\",\"37.5%\",\"40%\"]]"}],"banner":{"_type":"image","asset":{"_ref":"image-61fec049becaf603c9112071adc5e748d28799a9-1920x1080-png","_type":"reference"}},"name":"Natan","_updatedAt":"2024-02-16T06:00:11Z","image":{"_type":"image","asset":{"_ref":"image-dcd2edfc26aa3005473ce97ffc6357502a0c4a0e-100x100-webp","_type":"reference"}},"heroScaling":"late","earlyPower":5,"midPower":7,"notes":"Due to his intricate mechanics and skill shot, which demands careful calculation to land your strikes, Natan is one of the Marksman heroes in Mobile Legends with a particularly high level of difficulty. Prior to playing Natan as your main, you must play him in a few practice sessions.","heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal"}]}],"id":"6f319694-0a77-495c-b56a-ffab35030e75","heroSkillsEnhanced":[],"patchNote":null}}