{"hero1":{"name":"Minotaur","slug":{"current":"minotaur/best-builds-guide","_type":"slug"},"pros":[{"level":1,"_type":"block","style":"normal","_key":"5bca19170342","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Crowd Control Ability.","_key":"56325ac022d30"}]},{"_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"27dcf19dfc97","listItem":"number","markDefs":[],"children":[{"_key":"be489d5b30770","_type":"span","marks":[],"text":"No Need to Recall Thanks to High Regen."}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate.","_key":"ed824858ca720"}],"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"2524b6349eaf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0"}]}],"image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"heroGrade":51.7,"midPower":5,"patchNote":null,"id":"c90c5d04-80c3-4902-85f2-1151c07481e3","heroSkills":[{"_key":"kQGMojGpckbLNyKX6XwuTY","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate","description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in (Enraged) state."},{"name":"Despair Stomp","description":"Minotaur jumps to the target location, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal ( +3% Total HP) extra (Physical Damage) for 2s.\n(Enraged): Increases the AOE range and the damage dealt by ( +3% Total HP) (Physical Damage).","_key":"kQGMojGpckbLNyKX6XwuVE","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"280\",\"295\",\"310\",\"325\",\"340\",\"355\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6987d09a8f1a0f6594630d90b111d30.png"},{"description":"Minotaur motivates himself and nearby allied heroes, restoring 260 HP to them and healing himself based on his lost HP.\n(Enraged): Minotaur gains (Enraged Regen) for 2s, during which he recovers HP each time he's hit by a Basic Attack.","_key":"kQGMojGpckbLNyKX6XwuWu","levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"HP Regen\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"]]","cd":10000,"effect_info":["51:Heal:59a86f","62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9504976f0ddf35f01566b5412499e93b.png","name":"Motivation Roar"},{"description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury"},{"name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png"}],"pickRate":2.58,"latePower":7,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_key":"be152cef50414","_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed."}],"_type":"block"},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-f9ebbddcc471d093c54b75200576a7b4ca6c3785-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","winRate":57.96,"banRate":26.26,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","1","2"],"_key":"b58a8b516d29"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Doesn’t Have Initiator Skill.","_key":"e94347af69090"}],"level":1,"_type":"block","style":"normal","_key":"dae0bbbaf881","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Difficult Combo Use.","_key":"8e66282900f80"}],"level":1,"_type":"block","style":"normal","_key":"2cb8c2b63773"},{"_type":"block","style":"normal","_key":"bc01d66b3717","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Very Rely on Rage Mode.","_key":"7e386fca19710","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"92b1f32f1efe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Mobility.","_key":"ed48e900d59e0"}]},{"style":"normal","_key":"a96adb30424a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Dependent on the Battle Spell.","_key":"e202284198a40"}],"level":1,"_type":"block"}],"heroScaling":"normal","earlyPower":6,"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. With these suggestions, you'll be able to direct Minotaur to simple victories.","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}]}]},{"name":"Regen","slug":{"_type":"slug","current":"/heroes/specialties/regen"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}]},"hero2":{"id":"5f13bf1f-db8e-427c-86a8-95d0a1ed37ef","skillCombo":[{"_type":"combo","description":"Surprise Attack","skillCombo":["3","2","1"],"_key":"dff40070844a"}],"banner":{"_type":"image","asset":{"_ref":"image-4e953abcbf2475117d79e972c496f690b9c9047a-500x281-png","_type":"reference"}},"heroGrade":40.13583333333333,"heroScaling":"late","earlyPower":3,"midPower":5,"name":"Miya","slug":{"current":"miya/best-builds-guide","_type":"slug"},"heroSkills":[{"name":"Moon Blessing","description":"Each time Miya hits a target with her Basic Attack, she gains 5% Attack Speed for 4s. Stacks up to 5 times.\nAfter reaching full stacks, Miya summons a (Moonlight Shadow) with each Basic Attack that deals 30( +30% Total Physical Attack) (Physical Damage) and inherits a portion of Attack Effects.","_key":"MOq3S9KGKCGwKvUCo6t0Mi","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2281b4a99686dbb2f3076a76517d4429.png"},{"levels":"[[\"Skill cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"basic Damage\",\"10\",\"15\",\"20\",\"25\",\"30\",\"35\"],[\"Duration\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\"]]","cd":11000,"effect_info":["62:Buff:4f9cb8","32:AOE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccb18467ff1de61a9e9e7f37e7598ea7.png","name":"Moon Arrow","description":"Miya shoots two extra arrows with each Basic Attack, dealing 10( +100% Total Physical Attack) (Physical Damage) to the target enemy and 30% damage to nearby targets. This effect lasts 4s. Each extra arrow inherits a portion of Attack Effects.","_key":"MOq3S9KGKCGwKvUCo6t0OK"},{"description":"Miya launches an empowered arrow on the target area, dealing 90( +45% Total Physical Attack) (Physical Damage) to enemies within and immobilizing them for 1.2s. The arrow then splits into 8 scattering minor arrows, each dealing 30( +15% Total Physical Attack) (Physical Damage) to the first enemy hit and slowing them by 30% for 2s.","_key":"MOq3S9KGKCGwKvUCo6t0Pw","levels":"[[\"skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"90\",\"120\",\"150\",\"180\",\"210\",\"240\"],[\"Arrow Damage\",\"30\",\"40\",\"50\",\"60\",\"70\",\"80\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cef8ef47912cced083381c9cf86f35cb.png","name":"Arrow of Eclipse"},{"cd":46000,"effect_info":["74:Conceal:617fc6","64:Remove CC:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3b4a7ec8531606b4a8cad697dae6f338.png","name":"Hidden Moonlight","description":"Miya removes all debuffs on her and conceals herself, gaining 35% extra Movement Speed. This state lasts 2s or until she launches an attack.\nMiya gains full stacks of (Moon Blessing) upon leaving the state.","_key":"MOq3S9KGKCGwKvUCo6t0RY","levels":"[[\"Cooldown\",\"46.0\",\"36.0\",\"26.0\"],[\"Skill Cost\",\"120\",\"145\",\"170\"],[\"Movement Speed Bonus\",\"35%\",\"50%\",\"65%\"],[\"Duration\",\"2\",\"2\",\"2\"]]"}],"image":{"_type":"image","asset":{"_ref":"image-af36dabb325abd2d82346a09dd4223aa927f9449-240x390-webp","_type":"reference"}},"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}],"notes":"As a marksman, Miya has excellent clear speed, high attack speed, stealth, and, best of all, a free Purify. All these, combined with her crowd control, makes her a very good marksman with high carry potential.","_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"title":"MIYA MECHANICS & BUILD GUIDE","url":"https://www.youtube.com/watch?v=Z8ajRnheR4s&ab_channel=Meruem","uploadDate":"Jul 29, 2022","banner":{"_type":"image","asset":{"_ref":"image-387854b62e19f3cdb2a546a3944c61255e86a7a3-1280x720-png","_type":"reference"}},"description":"This guide is for Mobile Legends beginners. \nIn this video, I'm going to share Miya's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides, and Tips. Be Updated. Be Legendary.","_key":"5d7dbf102847"}]},"cons":[{"_key":"c48355b3f7cb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Requires item to shine.","_key":"4d11c460b7450","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"796490a26998","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy when ultimate is down, vulnerable.","_key":"afd0e23e51920"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Current meta involves fast games, Miya is more to late gamer. (But that’s the case! It’s an off-meta guide).","_key":"683457bd40b00"}],"level":1,"_type":"block","style":"normal","_key":"ba03b82995bf"}],"heroLearningCurve":"medium","winRate":46.68,"banRate":0.28,"latePower":9,"patchNote":null,"heroSkillsEnhanced":[],"pros":[{"_key":"74d45a01f89b","listItem":"number","markDefs":[],"children":[{"text":"High damage, 3 target basic attack, high attack speed.","_key":"28aebf9450fd0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_key":"b19a5b7856cb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good clear speed.","_key":"3a37f7913b370","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"b62982206c23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to kill when played properly.","_key":"f6616a1ffeef0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a79fdbb04c98","listItem":"number","markDefs":[],"children":[{"_key":"7899efb459d10","_type":"span","marks":[],"text":"High carry potential."}],"level":1,"_type":"block"},{"style":"normal","_key":"6d6057625535","listItem":"number","markDefs":[],"children":[{"text":"Has free purify, more utility slot on battle spells.","_key":"17c85f244bcc0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"children":[{"_key":"de7639e6c9120","_type":"span","marks":[],"text":"Decent crowd control, good zoning ability."}],"level":1,"_type":"block","style":"normal","_key":"2f9c7fa883db","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Team buff.","_key":"cb7c69ab5cd20"}],"level":1,"_type":"block","style":"normal","_key":"3582b08cd4a4"}],"pickRate":0.25,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}]}}