{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-aed3b692a03526602466d520a141a10300c0bb57-177x250-webp","_type":"reference"}},"winRate":57.96,"midPower":5,"skillCombo":[{"skillCombo":["1","2","3","3","1","2"],"_key":"b58a8b516d29","_type":"combo","description":"Attack Mode Skill Combo"}],"name":"Minotaur","_updatedAt":"2024-02-16T06:00:11Z","heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ce71f83871e970016c8499c3f5a7809d.png","name":"Rage Incarnate","description":"When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. 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The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuYa","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"180\",\"240\",\"300\"],[\"True Damage\",\"200\",\"250\",\"300\"]]","cd":60000,"effect_info":["21:CC:cd5d6d"]},{"cd":60000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/449634c0289f3b6c852254ebb2771869.png","name":"Minoan Fury","description":"Minotaur enters (Enraged) state and smashes the ground 3 times. The first 2 hits deal 180( +85% Total Physical Attack) (Physical Damage) to nearby enemies and slow them by 70%, while the final hit deals 200( +85% Total Physical Attack) (True Damage) and knocks targets airborne. Minotaur is immune to control effects during this attack.\nThe (Enraged) state lasts 12s and enhances Minotaur's skills for the duration.","_key":"kQGMojGpckbLNyKX6XwuaG","levels":"[[\"Defeat\",\"180\",\"240\",\"300\"]]"}],"notes":"Minotaur underwent a fantastic overhaul, and his skills have been modified to meet the current meta. Minotaur is unquestionably a great choice for the current meta and is a fantastic choice for rank games. 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"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_key":"257cff73120e","markDefs":[],"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}]}]}],"pros":[{"_type":"block","style":"normal","_key":"5bca19170342","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Crowd Control Ability.","_key":"56325ac022d30","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"104653e13e7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy To Play.","_key":"484f5eccb6b90"}]},{"_key":"27dcf19dfc97","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Need to Recall Thanks to High Regen.","_key":"be489d5b30770"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"034a01aa9d27","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relatively Large Damage When Ultimate.","_key":"ed824858ca720"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deadly Combo Skill.","_key":"5cd0454ca06b0"}],"level":1,"_type":"block","style":"normal","_key":"2524b6349eaf","listItem":"number"}],"youtubeGuides":null,"heroSkillsEnhanced":[],"heroLearningCurve":"hard","heroScaling":"normal","banRate":26.26,"latePower":7,"slug":{"current":"minotaur/best-builds-guide","_type":"slug"}},"hero2":{"cons":[{"_key":"9f7c3366b153","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Only can be bought with real money.","_key":"731419f6e8740","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"6e00633ca7b8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Prone to disables.","_key":"d8307436940a0"}],"level":1,"_type":"block"}],"heroScaling":"normal","midPower":8,"earlyPower":6,"latePower":8,"id":"bdd905fd-05ef-4ce3-9083-a5d09b9843c9","name":"Freya","_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"winRate":55.95,"pickRate":0.7,"notes":"Freya is a superb warrior in her own right. She can use her sword and shield to both attack and defend, and at a crucial juncture in the conflict, she can change into a halberd and dismantle the opponent formation.","heroLearningCurve":"medium","banRate":9.6,"slug":{"current":"freya/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqDfL5","levels":"null","cd":0,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ec044c6ef9ea64ec9d9eea547b7a7f0c.png","name":"Power of Einherjar","description":"After each skill cast, Freya gains massive extra Attack Speed on her next 2 Basic Attacks (up to 6 stacks).\nFreya gains 1 stack of (Sacred Orb) on each Basic Attack and can consume 2 (Sacred Orb) stacks to enhance her subsequent skills."},{"description":"Freya jumps to the target location, dealing 200( +80% Extra Physical Attack) (Physical Damage) to enemies hit and pulling them toward her.\n(Sacred Orb): Freya consumes 2 stack of (Sacred Orb) to increase the damage to 150%, extend the area of effect, and stun enemies hit for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqDfTV","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":8000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b30dd21c599e501c11923b753ce0be9e.png","name":"Leap of Faith"},{"levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Shield\",\"160\",\"180\",\"200\",\"220\",\"240\",\"260\"],[\"Base Damage\",\"130\",\"150\",\"170\",\"190\",\"210\",\"230\"],[\"Final Damage\",\"156\",\"180\",\"204\",\"228\",\"252\",\"276\"]]","cd":11000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6b56382b55e8fb654af14a0d8de1efe4.png","name":"Spirit Combo","description":"Freya strikes in the target direction, gaining a 160( +70% Extra Physical Attack) shield while dealing 130( +90% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 30% for 0.5s.\n(Sacred Orb): Freya can cast this skill again within 4s at the cost of 2 stacks of (Sacred Orb), up to 3 times.\nOn the (4th cast), Freya leaps into the air and smashes the area below, dealing 156( +108% Total Physical Attack) damage to enemies within and knocking them airborne for 0.5s.","_key":"ocx9AHs9lR2j8Tc8nqDfbv"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a966b940e463535880fe483f883e566a.png","name":"Valkyrie Descent","description":"Freya gains 6 stacks of (Sacred Orb) and enters the (Valkyrie) state, gaining a 600( +180% Total Physical Attack) shield and 30 extra Physical Attack. Meanwhile, her Basic Attacks become ranged and deal splash damage. The (Valkyrie) state lasts 10s.","_key":"ocx9AHs9lR2j8Tc8nqDfkL","levels":"[[\"Cooldown\",\"54.0\",\"50.0\",\"46.0\"],[\"Shield\",\"600\",\"750\",\"900\"],[\"Attack Boost\",\"30\",\"50\",\"70\"]]","cd":54000,"effect_info":["72:Morph:617fc6","52:Shield:59a86f"]}],"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"806fbaf64722","listItem":"number","markDefs":[],"children":[{"text":"Easy to use.","_key":"73077cf075090","_type":"span","marks":[]}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"c67a2c1e4d36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great stun.","_key":"d35d2283fe420"}]},{"level":1,"_type":"block","style":"normal","_key":"4a4bd0df4045","listItem":"number","markDefs":[],"children":[{"text":"Best initiator.","_key":"ce20ff2acba70","_type":"span","marks":[]}]}],"image":{"asset":{"_ref":"image-dd03060cfd3d9e83577c59c4bc54bb0ecf84e1db-177x250-webp","_type":"reference"},"_type":"image"},"heroGrade":53.229166666666664,"patchNote":null,"skillCombo":[{"skillCombo":["1","3","2","2","2","2"],"_key":"df1de6d6ae03","_type":"combo","description":"Attack Mode: Full Skill Combo"}],"banner":{"_type":"image","asset":{"_ref":"image-8494c1e4bb41858df68e9a15a80f008bf36fbbfd-500x281-jpg","_type":"reference"}},"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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