{"hero1":{"banRate":0.33,"earlyPower":5,"latePower":8,"_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"melissa/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-b150e6ae3536f6928d1fc415964eab46441009bf-1920x1080-png"}},"heroGrade":46.38083333333333,"heroScaling":"late","notes":"Melissa has robust defenses and actually aids in competition, even shielding you from adversaries. As a result, Melissa can cast a shield that prevents the enemy from approaching her, but it only lasts for four seconds. In order for us to be aware that Strong Protection only gives gamers a brief window of time to survive.","heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span","marks":[]},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]}],"id":"4b7e5bc9-66ac-49ee-b1ce-e5e8fb9e8cdf","image":{"asset":{"_ref":"image-e4b88e3996ceea4ebf29aee0eb06bc9aea1fa874-100x100-webp","_type":"reference"},"_type":"image"},"heroLearningCurve":"medium","midPower":7,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"NERF","description":null}]},"winRate":51.32,"name":"Melissa","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"5d92eeed3fc1"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6901ce78442d21a6da29128d2ed32f80.png","name":"Doll Buster","description":"\"My tailor shop excels at fixing and 'fixing' dolls. Am I right, Muddles?\"\n(Melissa deals 125% damage to minions, creeps, and summoned units.)","_key":"8lZbP4uK51zhM4aL2KZNeF"},{"_key":"8lZbP4uK51zhM4aL2KZNff","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Attack Speed Boost\",\"50%\",\"55%\",\"60%\",\"65%\",\"70%\",\"75%\"]]","cd":8000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a584fc1f67f4d1e9156a90aecaf5da0e.png","name":"Falling!","description":"\"Watch me slide forward and increase my Attack Speed for 3 seconds— Ah, that was just boring…\"\n\"(Muddles), go that way!\"\n\"(Cuddles), come here!\"\n(The skill's cooldown is reduced by 1.2s each time Melissa damages the enemy by attacking (Muddles).)"},{"description":"\"The plan's like this: Throw (Muddles) out to hold the bad guys, and then… I come on stage!\"\n\"I puncture the bad guys, while (Giggles) hit (Muddles) to punish the bad guys as well! Hee, fantastic!\"\n((Muddles) deals 250( +80% Total Physical Attack) (Physical Damage) on the first hit and links nearby enemies for up to 6s. Linked enemies will be slowed by 60% that decays over 1.5s and can break the link by moving out of the range. (Muddles) will return to Melissa early when she's too far away. When (Muddles) is present, you can tap the (Attack Minion) button to directly attack (Muddles), though it cannot trigger the multi-hit damage.)","_key":"8lZbP4uK51zhM4aL2KZNh5","levels":"[[\"Skill Cost\",\"75\",\"60\",\"45\",\"30\",\"15\",\"0\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Damage Transfer\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\"]]","cd":1500,"effect_info":["23:Debuff:cd5d6d","32:AoE:c77955"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2b8537cb1a19b5963ebfc8a38cc5981.png","name":"Eyes on You!"},{"effect_info":["71:Summon:617fc6","62:BUFF:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e6e9fe28e86e5d9047ff222666d755df.png","name":"Go Away!","description":"\"(Cuddles), protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise!\"\n(When activated, the field knocks back enemies in the area and deals them 500( +100% Total Magic Power) (Magic Damage). It'll then continuously knock back enemies who attempt to enter the field, dealing them 50( +10% Total Magic Power) (Magic Damage) and briefly slowing them. The field will also interrupt the enemy's movement skills unless they're immune to control effects. The field will move with Melissa once, when she's about to move out of the boundary.\n(Passive): Learning this skill permanently increases Melissa's Physical & Magic Defense. This effect is increased to 3 times when the skill is active.)","_key":"8lZbP4uK51zhM4aL2KZNiV","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"500\",\"700\",\"900\"],[\"Extra Damage\",\"50\",\"70\",\"90\"],[\"Extra Defense\",\"3\",\"4\",\"5\"]]","cd":50000}],"heroSkillsEnhanced":[],"pros":[{"level":1,"_type":"block","style":"normal","_key":"b1b73a3f291e","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Possesses High Wave Clear Potential","_key":"d0c2f05224130","_type":"span"}]},{"children":[{"marks":[],"text":"Decent Mobility","_key":"daf273863df20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d763ea71f950","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"de352b91b07f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent Damage","_key":"f9ef54f8d0510"}],"level":1},{"style":"normal","_key":"8d2b2dce3cda","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Her Ultimate Provides Protection","_key":"b319735981e30"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong Late Game","_key":"2eb0c61971170"}],"level":1,"_type":"block","style":"normal","_key":"68d43b4196aa"}],"cons":[{"style":"normal","_key":"50cdd81c5af5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak Early Game","_key":"ecd0452a90bd0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"29409522c537","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Squishy Against Assassins","_key":"e5905d79f7c20"}]},{"listItem":"number","markDefs":[],"children":[{"text":"Not-So-Useful Passive","_key":"fe330fb282010","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"1c55f3e77260"}],"pickRate":0.54,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}]},"hero2":{"heroScaling":"normal","midPower":5,"name":"Minsitthar","slug":{"current":"minsitthar/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"style":"normal","_key":"4f03e0b89594","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has Excellent Durability.","_key":"4976b7af934d"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"fd0573d57a59","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can Count All Heroes.","_key":"ed3c289d1d04","_type":"span"}]},{"level":1,"_type":"block","style":"normal","_key":"c6337b50a80d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complete Crowd Control Skill.","_key":"7d02146b2876"}]},{"_key":"e4e946c857f5","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Passive Ability That Can Increase Gold.","_key":"b2c37529426e","_type":"span"}],"level":1,"_type":"block","style":"normal"}],"heroGrade":35.11833333333333,"heroLearningCurve":"hard","notes":"One of Mobile Legends' most durable warrior heroes is Minsitthar. His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"id":"557edf02-8a94-420c-9922-5a900d64fa16","_updatedAt":"2024-02-16T06:01:16Z","winRate":46.28,"banRate":0.56,"latePower":6,"patchNote":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/05820a59ffb5a1a929e245684976bf98.png","name":"All United","description":"Minsitthar inspires the whole team. When teammates slay enemy heroes, he obtains extra 60 Gold wherever he is; whenever Minsitthar himself slay enemies, all his teammates obtain extra 15 Gold.","_key":"tRzYaguU9TSX2YU6Hj7GEp","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"name":"Spear of Glory","description":"Minsitthar stabs ahead with the Spear of Glory, dealing 175( +180% Extra Physical Attack) (Physical Damage) to all enemies along the way. \nWhen pulling back the spear, he will also pull toward himself the first enemy the spear hits, dealing 150( +80% Extra Physical Attack) (Physical Damage) and knocks the target back.","_key":"tRzYaguU9TSX2YU6Hj7GID","levels":"[[\"Cooldown\",\"13.0\",\"12.2\",\"11.4\",\"10.6\",\"9.8\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"],[\"Extra Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/411414c5a6890a9d39fe83f2a689d756.png"},{"description":"Minsitthar awakens the strength of the shield and releases the power within forward. The power explodes upon hitting the first enemy unit and deals 300( +160% Extra Physical Attack) (Physical Damage) to all enemies in the area. Meanwhile, he obtains 200( +100% Total Physical Attack) Shield and increases 20% Movement Speed immediately. \nThe first enemy will be stunned for 1s and the other enemies will be knocked back.","_key":"tRzYaguU9TSX2YU6Hj7GLb","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Shield Bonus\",\"200\",\"280\",\"360\",\"440\",\"520\",\"600\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","52:Shield:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0b8c37c6b0a88ebc503cfd0d7842c348.png","name":"Shield Assault"},{"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/afef3b3a1716032f434811d930d68e77.png","name":"King's Calling","description":"Minsitthar charges a short distance forward and calls 4 Royal Guards to form a field and fight together with him. Each attack of Royal Guards deals ( +70% Total Physical Attack) (Physical Damage). The Royal Guards cannot move, but they'll attack enemies in the field first. \nWhen staying in the area, Minsitthar gains 30 Physical and Magic Defense. Enemies in the field are slowed by 20% and cannot use directional Blink skills. ","_key":"tRzYaguU9TSX2YU6Hj7GOz","levels":"[[\"Cooldown\",\"48.0\",\"44.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"]]","cd":48000,"effect_info":["71:Summon:617fc6","21:CC:cd5d6d"]}],"cons":[{"_key":"54fba45f3723","listItem":"number","markDefs":[],"children":[{"_key":"4ba820dc7cf00","_type":"span","marks":[],"text":"Not Suitable As Offlaner."}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"ed3b56dbe14e","listItem":"number","markDefs":[],"children":[{"_key":"da896d9bb05c","_type":"span","marks":[],"text":"Very Wasteful of Mana. "}]},{"level":1,"_type":"block","style":"normal","_key":"d9539a9b26d2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Little Damage as a Fighter.","_key":"a2c9568785f5"}]}],"pickRate":0.3,"earlyPower":3,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"_key":"23b0841d1c64","_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"]}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-ba06d17640fa2779281ade0652ac7bd5379a4be9-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"children":[{"text":"\n","_key":"0002213f1fe80","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}]}}