{"hero1":{"earlyPower":5,"latePower":8,"image":{"_type":"image","asset":{"_ref":"image-e4b88e3996ceea4ebf29aee0eb06bc9aea1fa874-100x100-webp","_type":"reference"}},"pickRate":0.54,"banRate":0.33,"notes":"Melissa has robust defenses and actually aids in competition, even shielding you from adversaries. As a result, Melissa can cast a shield that prevents the enemy from approaching her, but it only lasts for four seconds. In order for us to be aware that Strong Protection only gives gamers a brief window of time to survive.","id":"4b7e5bc9-66ac-49ee-b1ce-e5e8fb9e8cdf","pros":[{"_type":"block","style":"normal","_key":"b1b73a3f291e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Possesses High Wave Clear Potential","_key":"d0c2f05224130"}],"level":1},{"children":[{"marks":[],"text":"Decent Mobility","_key":"daf273863df20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d763ea71f950","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"f9ef54f8d0510","_type":"span","marks":[],"text":"Decent Damage"}],"level":1,"_type":"block","style":"normal","_key":"de352b91b07f"},{"markDefs":[],"children":[{"text":"Her Ultimate Provides Protection","_key":"b319735981e30","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"8d2b2dce3cda","listItem":"number"},{"_type":"block","style":"normal","_key":"68d43b4196aa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong Late Game","_key":"2eb0c61971170"}],"level":1}],"heroScaling":"late","skillCombo":[{"skillCombo":["2","1","3"],"_key":"5d92eeed3fc1","_type":"combo","description":"Attack Mode Skill Combo"}],"heroSkills":[{"description":"\"My tailor shop excels at fixing and 'fixing' dolls. Am I right, Muddles?\"\n(Melissa deals 125% damage to minions, creeps, and summoned units.)","_key":"8lZbP4uK51zhM4aL2KZNeF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6901ce78442d21a6da29128d2ed32f80.png","name":"Doll Buster"},{"cd":8000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a584fc1f67f4d1e9156a90aecaf5da0e.png","name":"Falling!","description":"\"Watch me slide forward and increase my Attack Speed for 3 seconds— Ah, that was just boring…\"\n\"(Muddles), go that way!\"\n\"(Cuddles), come here!\"\n(The skill's cooldown is reduced by 1.2s each time Melissa damages the enemy by attacking (Muddles).)","_key":"8lZbP4uK51zhM4aL2KZNff","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Attack Speed Boost\",\"50%\",\"55%\",\"60%\",\"65%\",\"70%\",\"75%\"]]"},{"name":"Eyes on You!","description":"\"The plan's like this: Throw (Muddles) out to hold the bad guys, and then… I come on stage!\"\n\"I puncture the bad guys, while (Giggles) hit (Muddles) to punish the bad guys as well! Hee, fantastic!\"\n((Muddles) deals 250( +80% Total Physical Attack) (Physical Damage) on the first hit and links nearby enemies for up to 6s. Linked enemies will be slowed by 60% that decays over 1.5s and can break the link by moving out of the range. (Muddles) will return to Melissa early when she's too far away. When (Muddles) is present, you can tap the (Attack Minion) button to directly attack (Muddles), though it cannot trigger the multi-hit damage.)","_key":"8lZbP4uK51zhM4aL2KZNh5","levels":"[[\"Skill Cost\",\"75\",\"60\",\"45\",\"30\",\"15\",\"0\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Damage Transfer\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\"]]","cd":1500,"effect_info":["23:Debuff:cd5d6d","32:AoE:c77955"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2b8537cb1a19b5963ebfc8a38cc5981.png"},{"cd":50000,"effect_info":["71:Summon:617fc6","62:BUFF:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e6e9fe28e86e5d9047ff222666d755df.png","name":"Go Away!","description":"\"(Cuddles), protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise!\"\n(When activated, the field knocks back enemies in the area and deals them 500( +100% Total Magic Power) (Magic Damage). It'll then continuously knock back enemies who attempt to enter the field, dealing them 50( +10% Total Magic Power) (Magic Damage) and briefly slowing them. The field will also interrupt the enemy's movement skills unless they're immune to control effects. The field will move with Melissa once, when she's about to move out of the boundary.\n(Passive): Learning this skill permanently increases Melissa's Physical & Magic Defense. This effect is increased to 3 times when the skill is active.)","_key":"8lZbP4uK51zhM4aL2KZNiV","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"500\",\"700\",\"900\"],[\"Extra Damage\",\"50\",\"70\",\"90\"],[\"Extra Defense\",\"3\",\"4\",\"5\"]]"}],"cons":[{"_key":"50cdd81c5af5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak Early Game","_key":"ecd0452a90bd0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Quite Squishy Against Assassins","_key":"e5905d79f7c20"}],"level":1,"_type":"block","style":"normal","_key":"29409522c537"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not-So-Useful Passive","_key":"fe330fb282010"}],"level":1,"_type":"block","style":"normal","_key":"1c55f3e77260","listItem":"number"}],"heroLearningCurve":"medium","patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"NERF","description":null}]},"_updatedAt":"2024-02-16T06:00:22Z","slug":{"_type":"slug","current":"melissa/best-builds-guide"},"youtubeGuides":null,"heroGrade":46.38083333333333,"winRate":51.32,"midPower":7,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"heroSpecialties":[{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]}],"name":"Melissa","heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-b150e6ae3536f6928d1fc415964eab46441009bf-1920x1080-png","_type":"reference"}}},"hero2":{"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal"}]}],"heroSkills":[{"description":"After every 2 attacks, Aldous gains a 500 (+3 * (Soul Steal) stack count) shield for 3s on his next Basic Attack.\nThis effect can only be triggered once every 5s.","_key":"ocx9AHs9lR2j8Tc8nqCgVD","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b99597f75434f7324b935586a216bd6a.png","name":"Contract: Transform"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/878f00ad2befbc37bb83db8d63e41c4b.png","name":"Contract: Soul Steal","description":"Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200( +100% Total Physical Attack) (Physical Damage). If he eliminates an enemy hero/non-hero unit with this attack, Aldous will gain 10/2 stacks of (\"Soul Steal\"), respectively. Each stack increases the damage of this skill by 6 permanently. \nWhen attacking Minions or Creeps, the damage of strengthened Basic Attack is increases by 300%. Aldous gets 2 extra stack(s) from \"Soul Steal\" when enemy non-hero units die in a certain range.","_key":"ocx9AHs9lR2j8Tc8nqCgdd","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"]},{"levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Max Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]","cd":12000,"effect_info":["62:BUFF:4f9cb8","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f0af4db704c14b92aee5d1c40e948950.png","name":"Contract: Explosion","description":"Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. He then deals 100( +20% Total Physical Attack)-200( +40% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.5-1s (scales with defensive stance duration).","_key":"ocx9AHs9lR2j8Tc8nqCgm3"},{"cd":60000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9ae280c82f204942765720465911c274.png","name":"Contract: Chase Fate","description":"Aldous gains vision of all enemies for 5s. During this time, if Aldous uses this skill again, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal (Physical Damage) equal to 450 plus 10% of the target's Max HP and knock the enemy back for 1s. (Aldous can interrupt targets' Recall and Arrival as he charges.)","_key":"ocx9AHs9lR2j8Tc8nqCguT","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"450\",\"600\",\"750\"]]"}],"banner":{"_type":"image","asset":{"_ref":"image-7cc0d115c4fac68bac12a866a6abe39428f85dd6-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-c02f2c48a8e2a1d4d5540835ffb7ec0b56590a8c-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","latePower":10,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"id":"ce2e64d1-b9e1-48a1-b5ea-f533c59f2772","youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"484e90d5bb46","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"A hard-hitting hero.","_key":"4343f768ffa00","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_key":"2252620769250","_type":"span","marks":[],"text":"You can build him defensive items and you’ll just rely your damage on his passive stacks."}],"level":1,"_type":"block","style":"normal","_key":"c53ddcb091b3","listItem":"number"}],"heroScaling":"late","earlyPower":3,"notes":"In the early game, Aldous Himself is a pretty weak warrior hero. He can only concentrate on laning and fending off enemy turret attacks. It will be challenging for Aldous to grow later if his play in the early game is subpar.","slug":{"current":"aldous/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Target Lock - Skill Combo","skillCombo":["3","1","2"],"_key":"e19e31c83c00"}],"cons":[{"style":"normal","_key":"983bbd831783","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy when crowd-controlled.","_key":"55dd329a48970"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Enemies can just harass you to delay your stacks.","_key":"0add782a4e280"}],"level":1,"_type":"block","style":"normal","_key":"32e813c483a8"},{"_type":"block","style":"normal","_key":"49f9527286ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bad at early game(low damage).","_key":"810c24172ec60"}],"level":1}],"heroGrade":43.515,"pickRate":0.51,"banRate":0.19,"name":"Aldous\t","_updatedAt":"2024-02-16T06:00:11Z","winRate":53.36,"midPower":5,"patchNote":null}}