{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-13c6296077cdfeafc2c41a5bdfef0bb7a77b869d-100x100-webp","_type":"reference"}},"heroGrade":71.38,"heroLearningCurve":"hard","pickRate":1.24,"midPower":8,"notes":"Mathilda is a powerful hero of the Assassin/Support category. She possesses a good selection of team-boosting, speed-up, blink, and burst effects. Her ability casting abilities allow us to classify her as an easy to play, mid-difficulty character.","id":"8d8542db-571b-444d-b091-2a03d1aef123","_updatedAt":"2024-02-16T06:00:11Z","heroSpecialties":[{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"style":"normal","_key":"d3a7128e1ad5","markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"cons":[{"style":"normal","_key":"86b91b22422a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow at clearing minion wave.","_key":"438775f8cf450"}],"level":1,"_type":"block"},{"style":"normal","_key":"965d823ae2b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate cannot immune Suppression effect.","_key":"d8ec87fc2f830"}],"level":1,"_type":"block"},{"children":[{"text":"Lower damage output when there’s more enemy targets nearby.","_key":"92838ba73e900","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"0be61c46a6f7","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"Knockback from Ultimate is her only ","_key":"e650901641b50","_type":"span","marks":[]},{"text":"crowd control","_key":"e650901641b51","_type":"span","marks":["strong"]},{"_key":"e650901641b52","_type":"span","marks":[],"text":" ability."}],"level":1,"_type":"block","style":"normal","_key":"4a2ae90e2c4a"}],"heroScaling":"normal","banRate":87.33,"latePower":8,"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"4ebe1924cb2f"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great mobility.","_key":"4accb80fbb010"}],"level":1,"_type":"block","style":"normal","_key":"2bfd5eea2e8f"},{"_type":"block","style":"normal","_key":"c3856aba3033","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great utility Shield allies with 2nd Skill, and Ultimate.","_key":"349f0d4f11b00"}],"level":1},{"style":"normal","_key":"11dceb2f0e4d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Allies can use 2nd Skill to reposition.","_key":"c5f474e03e7e0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"e8d98ab772d5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good early game damage.","_key":"fbe26d0b05300"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Low skill floor, high skill ceiling.","_key":"1ea5f138abb00"}],"level":1,"_type":"block","style":"normal","_key":"612c1f2066b0","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-2ab96f5e0dfe528d347a48aa3298bf8ffe0c9d03-500x281-jpg","_type":"reference"}},"winRate":56.95,"earlyPower":5,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span"}]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/assassin"},"description":[{"_key":"b2f7bcc88da6","markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}]},{"listItem":"bullet","markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047"},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block"},{"children":[{"text":"Agile and quick","_key":"8f7062d7803a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[]}]}],"name":"Mathilda","slug":{"_type":"slug","current":"mathilda/best-builds-guide"},"heroSkillsEnhanced":[],"youtubeGuides":null,"heroSkills":[{"description":"Mathilda gains (Ancestral Guidance) while moving. When it's fully charged, her next Basic Attack will be enhanced, dealing 200( +100% Total Physical Attack) ( +100% Total Magic Power) (Magic Damage) to the target and granting her 80 extra Movement Speed that decays over 2.5s.","_key":"ocx9AHs9lR2j8Tc8nqBeXh","levels":"null","cd":0,"effect_info":["33:Damage:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/40c1311abf358c6ff6deb7cd57cd404c.png","name":"Ancestral Guidance"},{"name":"Soul Bloom","description":"Mathilda resonates with the power of her ancestors for 3.5s, attracting wisps as her movement distance increases (up to 6 wisps).\nAt the end of the duration, or when Mathilda casts this skill again, the wisps will seek and attack nearby enemies regardless of whether or not they're in sight (prioritizes enemy heroes), each dealing 375( +100% Total Magic Power) (Magic Damage). Enemies hit by multiple wisps will take only 20% of the damage after the first hit.","_key":"ocx9AHs9lR2j8Tc8nqBeg7","levels":"[[\"Cooldown\",\"7.5\",\"7.5\",\"7.5\",\"7.5\",\"7.5\",\"7.5\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"375\",\"420\",\"465\",\"510\",\"555\",\"600\"],[\"Decay Ratio\",\"20%\",\"20%\",\"20%\",\"20%\",\"20%\",\"20%\"]]","cd":7500,"effect_info":["31:Burst:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e5b0a1d215fb055b9a893e6bc7b532a9.png"},{"levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Shied\",\"500\",\"600\",\"700\",\"800\",\"900\",\"1000\"]]","cd":13000,"effect_info":["81:Blink:a269c6","52:Shield:59a86f"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4f2968077c0f7e986f30d44b4aae393c.png","name":"Guiding Wind","description":"Mathilda leaps in the target direction and creates a field around her, gaining a 500( +180% Total Magic Power) shield and 25% extra Movement Speed for 3s. Allied heroes who come into contact with the field will receive a 70% shield and (Guiding Wind). The first allied hero that triggers (Guiding Wind) will be guided to Mathilda, and both of them will gain the same Movement Speed boost.\nWhen casting this skill during (Circling Eagle), Mathilda won't change her position.\n(Guiding Wind) expires 2s after the hero leaves Mathilda's field.","_key":"ocx9AHs9lR2j8Tc8nqBeoX"},{"description":"Mathilda applies a Soul Mark to the target enemy hero and circles around them for up to 2s, during which wisps will rush toward nearby enemies, each dealing 60( +15% Total Magic Power) (Magic Damage).\nAt the end of the duration, or when Mathilda casts this skill again, she'll charge at the enemy, dealing 320( +120% Total Magic Power) (Magic Damage) to enemies in her path while knocking them back and stunning them for 0.4s.\nMathilda gains Control Immunity and a 600( +160% Total Magic Power) shield for the skill duration.","_key":"ocx9AHs9lR2j8Tc8nqBewx","levels":"[[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Wisp Damage\",\"60\",\"65\",\"70\"],[\"Knock Damage\",\"320\",\"360\",\"400\"],[\"Shield\",\"600\",\"750\",\"900\"]]","cd":30000,"effect_info":["81:Blink:a269c6","52:Shield:59a86f"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/42627f2f148cebd6ae5cbcb8a540ac6b.png","name":"Circling Eagle"}]},"hero2":{"slug":{"current":"hanabi/best-builds-guide","_type":"slug"},"heroSkills":[{"description":"When Hanabi is at full HP, 60% of incoming HP that would have been granted from Lifesteal is converted into a shield for up to 25% of her Max HP.\nWhen the shield is active, Hanabi is immune to all controls and her Movement Speed is increased by 30.","_key":"tRzYaguU9TSX2YU6Hj7TK2","levels":"null","cd":0,"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f8923694860ea32239d1215bbabf9fa9.png","name":"Ninjutsu: Equinox"},{"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e5337ead932279153d721d91032178ab.png","name":"Ninjutsu: Petal Barrage","description":"(Passive): Hanabi permanently gains 8% Physical Lifesteal.\n(Active): While active, for each Basic Attack hit, Hanabi generates a new petal blade that bounces between nearby enemies for up to 3 times.(Damage reduced by 25% after each bounce.)","_key":"tRzYaguU9TSX2YU6Hj7TNQ","levels":"[[\"Physical Lifesteal\",\"8%\",\"10%\",\"12%\",\"14%\",\"16%\",\"18%\"],[\"Bounce Time\",\"3\",\"3\",\"4\",\"4\",\"5\",\"5\"]]","cd":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fa3d7524417fec540c4de32311b67cea.png","name":"Ninjutsu: Soul Scroll","description":"Hanabi fires the energy scroll in the targeted direction, dealing 450( +80% Total Physical Attack) (Physical Damage) to enemies along the way and slowing them by 50% for 2s.\nFor each target hit, Hanabi regens 140 Mana. If multiple enemies are hit, the Mana restored from the subsequent enemies will decay. ","_key":"tRzYaguU9TSX2YU6Hj7TQo","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Base Damage\",\"450\",\"480\",\"510\",\"540\",\"570\",\"600\"],[\"Mana Regen\",\"140\",\"160\",\"180\",\"200\",\"220\",\"240\"]]","cd":8000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":35},{"levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"],[\"Base Damage\",\"600\",\"700\",\"800\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c644cbd072082380593e7030cb8ae454.png","name":"Forbidden Jutsu: Higanbana","description":"Hanabi throws Higanbana in the targeted direction and Higanbana will fully bloom upon hitting a target, infilcting 600( +100% Total Physical Attack) (Physcial Damage) and immobilizing it for 2s. This effect will spread to enemies nearby and each enemy nearby will only be effected once. If the enemy still remains within the range of Higanbana, another Higanbana will bloom, causing the same amount of damage and immobilization effect again. ","_key":"tRzYaguU9TSX2YU6Hj7TUC"}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-351a8b71c385b2439d300c5c6c955f47436d9242-240x390-png"},"crop":{"_type":"sanity.imageCrop","right":0,"top":0,"left":0,"bottom":0.37435897435897436},"hotspot":{"_type":"sanity.imageHotspot","width":1,"x":0.5,"y":0.3128205128205128,"height":0.6256410256410256}},"heroGrade":40.36083333333333,"pickRate":0.62,"notes":"In Mobile Legends, Hanabi is a Marksman hero with a depressingly low selection rate. For a number of reasons, she is regarded by many as the weakest Marksman hero in Mobile Legends. There are numerous causes for Hanabi's recent lack of popularity besides the fact that there are so many better heroes than her.","winRate":47.03,"id":"ef604a52-ba2d-410e-a560-cc34ab5e233c","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"skillCombo":[{"_key":"0d120de7eaee","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"]}],"heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"57ab1aa5abc3","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of escape skills.","_key":"e6c6958c0a130"}]},{"_key":"675e1ff2a04b","listItem":"bullet","markDefs":[],"children":[{"_key":"e24e3d48f6cf0","_type":"span","marks":[],"text":"Lack of burst damage."}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"fd447cfc2f58","listItem":"bullet","markDefs":[],"children":[{"_key":"8e070dc842a4","_type":"span","marks":[],"text":"Lack of Mobility"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy Pick off","_key":"4bf4338723a8"}],"level":1,"_type":"block","style":"normal","_key":"7c28cfb79044","listItem":"bullet"}],"heroScaling":"normal","banRate":0.46,"earlyPower":4,"midPower":6,"heroRoles":[{"name":"Marksman","image":{"asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}],"pros":[{"style":"normal","_key":"44c49cd5845a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst AOE damage.","_key":"70dcfec835c60"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"8cd3983d5774","listItem":"number","markDefs":[],"children":[{"_key":"968efb0006a60","_type":"span","marks":[],"text":"Rely on gear-leading."}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mighty role in team fight.","_key":"47b7672f84f80"}],"level":1,"_type":"block","style":"normal","_key":"0bd485e393d8","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many CC skills.","_key":"3bde67fb183a0"}],"level":1,"_type":"block","style":"normal","_key":"0111a1c7e4b8"},{"children":[{"_type":"span","marks":[],"text":"Easy team-work.","_key":"302b6881f7840"}],"level":1,"_type":"block","style":"normal","_key":"b055e2426faa","listItem":"number","markDefs":[]},{"style":"normal","_key":"73a568d948de","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highest durability.","_key":"ae849c6a19430"}],"level":1,"_type":"block"},{"_key":"db80f592e8b6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Immunity of control skill.","_key":"9e6cab485e990"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"7f77d830f3d9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disrupt enemy position.","_key":"e8c7d458ea640"}]}],"heroLearningCurve":"easy","patchNote":null,"name":"Hanabi","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-6245bfce67cc87e4dec26dfcefa291f16453dc57-1000x568-png"}},"latePower":7,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227"}]}]}}