{"hero1":{"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"I only think her cons is Low.","_key":"7706dfd5ae9d0"}],"level":1,"_type":"block","style":"normal","_key":"55550191fe82","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Durability at early game.","_key":"ba24232329590"}],"level":1,"_type":"block","style":"normal","_key":"4f87eac43b28"}],"banner":{"_type":"image","asset":{"_ref":"image-4fc84e6d6f8743bd6610cc30d13d90082ca6f1bb-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-4630fbbb1f5b4ccbe5d67799d10e4b844ec15201-100x100-webp","_type":"reference"}},"id":"9da8e5f6-c43a-42fd-b2f0-a4c4742b9d94","name":"Masha","_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["1","3","2"],"_key":"f2c115dd41cd"}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"e64075351a58","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can solo lord and turtle even at level 3.","_key":"953cfb3941080"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High regen and high durability.","_key":"274fdbcbbc850"}],"level":1,"_type":"block","style":"normal","_key":"46a99a3ae3f5","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"cf1bc407cf74","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"The higher damage she get the higher lifesteal and damage she deal.","_key":"38a12a507d0a0","_type":"span"}]},{"style":"normal","_key":"87b69bf77fa3","listItem":"number","markDefs":[],"children":[{"text":"Can deal with ultra tanky tank like Uranus and Esmeralda/She can deal easily with Argus Ultimate.","_key":"1bba4cf46e490","_type":"span","marks":[]}],"level":1,"_type":"block"}],"patchNote":null,"heroScaling":"normal","winRate":57.22,"pickRate":0.59,"notes":"She is regarded as Mobile Legends' top split-pusher. She can quickly accomplish any goal. In contrast to other gaming heroes, Masha has three HP bars and the ability to deflect burst damage.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]},{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}]},{"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]}],"slug":{"current":"masha/best-builds-guide","_type":"slug"},"heroSkills":[{"description":"Masha has 3 HP bars and won't die until the last HP bar is depleted. She can ignore an instance of damage each time she loses an HP bar, and gain 1.8% extra Attack Speed for every 1% HP lost (based on the total of all 3 HP bars).\nMasha gains 25% extra Physical Lifesteal when she loses the first HP bar, and 15% extra Physical Lifesteal and 60% extra Resilience when she loses the second.\nMasha restores 3 energy each time she deals damage to an enemy hero or creep, and 1 when she deals damage to minions.","_key":"ocx9AHs9lR2j8Tc8nqBzeu","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d428780e3c4ca93812a8618e9c008b4.png","name":"Ancient Strength"},{"effect_info":["61:Speed Up:4f9cb8","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/353a7b1db60988ae5059cbe0a6e8f3b7.png","name":"Wild Power","description":"Masha awakens her Wild Power, during which she gains 30% extra Movement Speed and deals 60( +1% Total HP) extra (Physical Damage) on each Basic Attack (only 30% against minions and turrets), but loses 4% Max HP every 0.5s (based on 1 HP bar).\n(Use Again): Masha ends (Wild Power)'s effects.","_key":"ocx9AHs9lR2j8Tc8nqBznK","levels":"[[\"Movement Speed Boost\",\"30%\",\"30%\",\"30%\",\"30%\",\"30%\",\"30%\"],[\"Extra Base Damage\",\"60\",\"60\",\"60\",\"60\",\"60\",\"60\"],[\"Extra Percentage Damage\",\"1.5%\",\"1.9%\",\"2.3%\",\"2.7%\",\"3.1%\",\"3.5%\"],[\"HP Cost\",\"4%\",\"3.8%\",\"3.6%\",\"3.4%\",\"3.2%\",\"3%\"]]","cd":1000},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65fd902f4d77f0a9e5006b2f76a75954.png","name":"Howl Shock","description":"Masha unleashes an energy shockwave in the target direction, dealing 200( +100% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit and slowing them by 40% for 2s. Enemies heroes hit are disarmed for 2s or until they retrieve their weapons.","_key":"ocx9AHs9lR2j8Tc8nqBzvk","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]},{"description":"Masha consumes 50% of her current HP (based on 1 HP bar) to charge at the target enemy hero and strike them with both fists, dealing them 300 ((+30% Extra HP)) (Physical Damage) and slowing them by 90% for 1s.\nMasha is immune to control effects during the charge and gains 30% extra Damage Reduction for 3s afterward.","_key":"ocx9AHs9lR2j8Tc8nqC04A","levels":"[[\"Cooldown\",\"36.0\",\"28.0\",\"20.0\"],[\"HP Cost\",\"50%\",\"50%\",\"50%\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Extra HP\",\"30%\",\"35%\",\"40%\"],[\"Damage Reduction\",\"30%\",\"35%\",\"40%\"]]","cd":36000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/77cdf796f6fbf82d4002e1d0bb666177.png","name":"Thunderclap"},{"cd":0,"effect_info":["51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49ac978e49a0071674da9cb8e746866a.png","name":"Life Recovery","description":"Masha consumes all her energy to restore 1 HP bar (cannot be cast in battle).\nMasha is invincible while casting this skill.","_key":"ocx9AHs9lR2j8Tc8nqC0Ca","levels":"null"}],"heroLearningCurve":"hard","earlyPower":5,"latePower":8,"youtubeGuides":null,"heroSkillsEnhanced":[],"heroGrade":47.204166666666666,"banRate":4.34,"midPower":6},"hero2":{"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"5d92eeed3fc1"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-b150e6ae3536f6928d1fc415964eab46441009bf-1920x1080-png"}},"image":{"_type":"image","asset":{"_ref":"image-e4b88e3996ceea4ebf29aee0eb06bc9aea1fa874-100x100-webp","_type":"reference"}},"banRate":0.33,"latePower":8,"name":"Melissa","youtubeGuides":null,"heroSkills":[{"name":"Doll Buster","description":"\"My tailor shop excels at fixing and 'fixing' dolls. Am I right, Muddles?\"\n(Melissa deals 125% damage to minions, creeps, and summoned units.)","_key":"8lZbP4uK51zhM4aL2KZNeF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6901ce78442d21a6da29128d2ed32f80.png"},{"cd":8000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a584fc1f67f4d1e9156a90aecaf5da0e.png","name":"Falling!","description":"\"Watch me slide forward and increase my Attack Speed for 3 seconds— Ah, that was just boring…\"\n\"(Muddles), go that way!\"\n\"(Cuddles), come here!\"\n(The skill's cooldown is reduced by 1.2s each time Melissa damages the enemy by attacking (Muddles).)","_key":"8lZbP4uK51zhM4aL2KZNff","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Attack Speed Boost\",\"50%\",\"55%\",\"60%\",\"65%\",\"70%\",\"75%\"]]"},{"effect_info":["23:Debuff:cd5d6d","32:AoE:c77955"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2b8537cb1a19b5963ebfc8a38cc5981.png","name":"Eyes on You!","description":"\"The plan's like this: Throw (Muddles) out to hold the bad guys, and then… I come on stage!\"\n\"I puncture the bad guys, while (Giggles) hit (Muddles) to punish the bad guys as well! Hee, fantastic!\"\n((Muddles) deals 250( +80% Total Physical Attack) (Physical Damage) on the first hit and links nearby enemies for up to 6s. Linked enemies will be slowed by 60% that decays over 1.5s and can break the link by moving out of the range. (Muddles) will return to Melissa early when she's too far away. When (Muddles) is present, you can tap the (Attack Minion) button to directly attack (Muddles), though it cannot trigger the multi-hit damage.)","_key":"8lZbP4uK51zhM4aL2KZNh5","levels":"[[\"Skill Cost\",\"75\",\"60\",\"45\",\"30\",\"15\",\"0\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Damage Transfer\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\",\"70%\"]]","cd":1500},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e6e9fe28e86e5d9047ff222666d755df.png","name":"Go Away!","description":"\"(Cuddles), protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise!\"\n(When activated, the field knocks back enemies in the area and deals them 500( +100% Total Magic Power) (Magic Damage). It'll then continuously knock back enemies who attempt to enter the field, dealing them 50( +10% Total Magic Power) (Magic Damage) and briefly slowing them. The field will also interrupt the enemy's movement skills unless they're immune to control effects. The field will move with Melissa once, when she's about to move out of the boundary.\n(Passive): Learning this skill permanently increases Melissa's Physical & Magic Defense. This effect is increased to 3 times when the skill is active.)","_key":"8lZbP4uK51zhM4aL2KZNiV","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"500\",\"700\",\"900\"],[\"Extra Damage\",\"50\",\"70\",\"90\"],[\"Extra Defense\",\"3\",\"4\",\"5\"]]","cd":50000,"effect_info":["71:Summon:617fc6","62:BUFF:4f9cb8"],"mana":120}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Possesses High Wave Clear Potential","_key":"d0c2f05224130"}],"level":1,"_type":"block","style":"normal","_key":"b1b73a3f291e"},{"_type":"block","style":"normal","_key":"d763ea71f950","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent Mobility","_key":"daf273863df20"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Decent Damage","_key":"f9ef54f8d0510"}],"level":1,"_type":"block","style":"normal","_key":"de352b91b07f","listItem":"number","markDefs":[]},{"children":[{"text":"Her Ultimate Provides Protection","_key":"b319735981e30","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"8d2b2dce3cda","listItem":"number","markDefs":[]},{"_key":"68d43b4196aa","listItem":"number","markDefs":[],"children":[{"text":"Strong Late Game","_key":"2eb0c61971170","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"medium","heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/marksman"},"description":[{"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"marks":["strong"],"text":"Marksman","_key":"337382e694cc0","_type":"span"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}]}]}],"slug":{"current":"melissa/best-builds-guide","_type":"slug"},"pickRate":0.54,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span","marks":[]},{"_key":"5371898323976","_type":"span","marks":["strong"],"text":"Poke"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}]},{"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"NERF","description":null}]},"winRate":51.32,"_updatedAt":"2024-02-16T06:00:22Z","heroSkillsEnhanced":[],"cons":[{"_key":"50cdd81c5af5","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak Early Game","_key":"ecd0452a90bd0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"29409522c537","listItem":"number","markDefs":[],"children":[{"text":"Quite Squishy Against Assassins","_key":"e5905d79f7c20","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Not-So-Useful Passive","_key":"fe330fb282010","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"1c55f3e77260","listItem":"number"}],"heroGrade":46.38083333333333,"heroScaling":"late","earlyPower":5,"midPower":7,"id":"4b7e5bc9-66ac-49ee-b1ce-e5e8fb9e8cdf","notes":"Melissa has robust defenses and actually aids in competition, even shielding you from adversaries. As a result, Melissa can cast a shield that prevents the enemy from approaching her, but it only lasts for four seconds. In order for us to be aware that Strong Protection only gives gamers a brief window of time to survive."}}