{"hero1":{"_updatedAt":"2024-02-16T06:01:07Z","cons":[{"_key":"d1812f6d7415","listItem":"number","markDefs":[],"children":[{"text":"Not very Durable.","_key":"b8f1f91bd6260","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"979748217dad0"}],"level":1,"_type":"block","style":"normal","_key":"234291eb5fba","listItem":"number"}],"id":"0f28b9c0-51be-400c-9695-0bd5f078ba1f","name":"Martis","heroGrade":51.96333333333334,"midPower":8,"latePower":8,"notes":"Martis has proven to be a proficient offlaner. As Mobile Legend introduced a distinct Gold lane and Experience lane, Martis also became more effective. His superb crowd management skills and Anti-CC Mortal Coil make him the ultimate offlanner.","heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"youtubeGuides":null,"heroSkills":[{"name":"Ashura's Wrath","description":"Each time Martis uses a skill, his Attack Speed will be increased by 30%, 120% maximum. Lasts 4s.","_key":"tRzYaguU9TSX2YU6Hj7UTA","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/93c450240a63159eecd1574db4596dba.png"},{"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f38933862091a12618d272f917e7ed.png","name":"Ashura Aura","description":"Martis draws enemies to a fan-shaped area in front of him and deals 350( +130% Extra Physical Attack) (Physical Damage), slowing them by 40% for 2s. ","_key":"tRzYaguU9TSX2YU6Hj7UWY","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Base Damage\",\"350\",\"410\",\"470\",\"530\",\"590\",\"650\"]]","cd":7000},{"cd":8000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e3e7108c1dfa631e2618bab55368aa88.png","name":"Mortal Coil","description":"Martis strikes the enemies within the rectangle-shaped area in front of him, dealing 200( +75% Extra Physical Attack) (Physical damage) to them and knocking them back. (The direction can be changed once during the casting and the enemies will be knocked back again)\n(Use Again): Martis charges forward, knocking enemies airborne and dealing 300( +150% Extra Physical Attack) (Physical damage) to them.\nWhile casting this skill, Martis is immune to control effects and the damage taken will be reduced by 60%. This skill deals only 100% damage to minions.","_key":"tRzYaguU9TSX2YU6Hj7UZw","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"200\",\"210\",\"220\",\"230\",\"240\",\"250\"],[\"Extra Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/55c70c0c06730d5b000d2064f949e7ba.png","name":"Decimation","description":"Martis lunges at a designated enemy hero, dealing 800( +100% Total Physical Attack) (Physical Damage) (deals True Damage if the enemy's HP is below 50%).\nIf the enemy is killed by this skill, Martis can cast the skill again within 10s and gains 100% extra Movement Speed that gradually decays over 5s. Each successive cast also increases the skill's damage by 15% (up to 30%).","_key":"tRzYaguU9TSX2YU6Hj7UdK","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Base Damage\",\"800\",\"900\",\"1000\"]]","cd":36000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":0}],"pros":[{"markDefs":[],"children":[{"marks":[],"text":"Great Burst and DPS Damage.","_key":"6c5a85ef59620","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e2cbac04e173","listItem":"number"},{"_key":"c5137ef7767b","listItem":"number","markDefs":[],"children":[{"text":"Can Jungle Extremely Fast.","_key":"99f251590c090","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Abilities.","_key":"a6a4b10f08dc0"}],"level":1,"_type":"block","style":"normal","_key":"d315efdf0453","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-2c3fb61d6191b872e3f0cdebbdad2b7bd5da3f00-500x281-jpg","_type":"reference"}},"heroScaling":"normal","skillCombo":null,"heroSkillsEnhanced":[],"heroLearningCurve":"hard","winRate":48.17,"pickRate":1.97,"banRate":4.38,"earlyPower":7,"heroSpecialties":[{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal"},{"style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"slug":{"current":"martis/best-builds-guide","_type":"slug"},"image":{"_type":"image","asset":{"_ref":"image-cc17f06374eada2cf3ee384d643787c6237a9808-177x250-webp","_type":"reference"}},"patchNote":null},"hero2":{"patchNote":null,"name":"Hanzo","_updatedAt":"2024-02-16T06:00:58Z","youtubeGuides":null,"heroSkillsEnhanced":[{"name":"Ninjutsu: Demon Thorn","description":"Every 5 basic attacks by Hanzo temporarily (unlocks this skill) for 6.5s.\nHanzo burrows underground and lunges forward to attack enemies in a line, dealing 300( +60% Total Physical Attack) and 15% of the target's max HP as (Physical Damage), knocking them airborne and gaining 10 (Demon Blood). (Damage reduced against non-hero units)","_key":"8lZbP4uK51zhM4aL2KZblH","levels":"[[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"],[\"Extra Damage\",\"15%\",\"17%\",\"19%\",\"21%\",\"23%\",\"25%\"]]","cd":0,"effect_info":["33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7194685d600194e122bff36cd199a08a.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0667b37a23a1a36396b2ef7c99592bd3.png","name":"Ninjutsu: Devastator","description":"Hanzo flies to the target location as Demon Pneuma, dealing 80( +50% Total Physical Attack) (Physical Damage) within this area. (Can trigger basic attack effects).\nIf an enemy is hit, the skill will repeat itself after 0.3s, until no target is hit or reaching a total of 8 occurrences.\nHitting an enemy unit unlocks one seal of (Ninjutsu: Demon Thorn).\nMoving, attacking or recasting this skill will terminate the process immediately.","_key":"8lZbP4uK51zhM4aL2KZbmh","levels":"[[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0}],"pros":[{"_key":"c95e2897dec2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Big Range of Skills.","_key":"74d7fd74a49c0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"ace7d9c351200","_type":"span","marks":[],"text":"High Mobility."}],"level":1,"_type":"block","style":"normal","_key":"605c0f86f557"},{"children":[{"_type":"span","marks":[],"text":"Great Critical Damage on all Basic Attacks.","_key":"a36fab2890740"}],"level":1,"_type":"block","style":"normal","_key":"cb6268d0e12a","listItem":"number","markDefs":[]}],"heroLearningCurve":"hard","notes":"One of Mobile Legends' most dangerous heroes is Hanzo. He is capable of carrying out kills from a safe distance. If you use this hero well, you'll be your team's most lethal weapon. However, playing it incorrectly can leave you the most exposed on the battlefield.","id":"6fd51058-3c3f-473a-a866-61fdf89f07e2","slug":{"current":"hanzo/best-builds-guide","_type":"slug"},"image":{"asset":{"_ref":"image-3faeedce043636e09d4d9c5b81338409947fee6c-100x100-webp","_type":"reference"},"_type":"image"},"heroGrade":52.587500000000006,"heroScaling":"early","winRate":49.69,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"style":"normal","_key":"b2f7bcc88da6","markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"text":"assassins","_key":"f487884badad3","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"marks":["strong"],"text":"Assassins","_key":"f487884badad7","_type":"span"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[]},{"_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal"},{"_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1}]}],"skillCombo":[{"skillCombo":["2","3","6","5","4","2"],"_key":"91a17dd11a61","_type":"combo","description":"Charge Attack Mode - Full Skill Combo"}],"heroSkills":[{"name":"Ame no Habakiri","description":"Hanzo When units are eliminated nearby, the Blood Demon absorbs their souls into its body into (Demon Blood).\nHanzo gains 2 (Demon Blood) for each non-hero on death and 20 (Demon Blood) if it's a hero.","_key":"8lZbP4uK51zhM4aL2KZbeB","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb9d21cbc11734d49f7852718bd687a6.png"},{"_key":"8lZbP4uK51zhM4aL2KZbfb","levels":"[[\"Gain Demon Blood\",\"10\",\"12\",\"14\",\"16\",\"18\",\"20\"],[\"True Damage\",\"500\",\"700\",\"900\",\"1100\",\"1300\",\"1500\"]]","cd":0,"effect_info":["33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/da1e536cbed328e59577f545b100f529.png","name":"Ninjutsu: Demon Feast","description":"Every 5 basic attacks by Hanzo (temporarily unlocks) this ability for 6.5s.\nHanzo uses Ame no Habakiri to devour a target and digest them over a period of time. By doing so Hanzo gets 10 (Demon Blood). (Can only be used against Minions and Creeps. Targeting Lord or Turtle deals 500 (True Damage))."},{"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cffc1bd22d26afd305e4c85cb9327472.png","name":"Ninjutsu: Soul Reap","description":"Hanzo summons demonic spikes at the target location, dealing 160( +60% Total Physical Attack) immediate (Physical Damage).\nIf an enemy is hit, the skill will strike again after 0.5 s, dealing 40( +15% Total Physical Attack) (Physical Damage) to targets in the area and slowing them by 40% until no target is hit or dealing additional damage for 8 times.\nEvery unit hit grants him 1 (Demon Blood).","_key":"8lZbP4uK51zhM4aL2KZbh1","levels":"[[\"Base Damage\",\"160\",\"200\",\"240\",\"280\",\"320\",\"360\"],[\"Damage per Hit\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\"]]","cd":7500},{"_key":"8lZbP4uK51zhM4aL2KZbiR","levels":"[[\"Cooldown\",\"21.0\",\"18.0\",\"15.0\"],[\"Obtain Demon Blood\",\"25\",\"35\",\"45\"],[\"ATK Speed Bonus\",\"30%\",\"40%\",\"50%\"],[\"Both DEF Reduction\",\"50.0%\",\"42.5%\",\"35.0%\"]]","cd":21000,"effect_info":["72:Morph:617fc6","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7b2959d7097fbddaa74f87707f0888ed.png","name":"Kinjutsu: Pinnacle Ninja","description":"Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind.\n(Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%.\nWhen (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed.\n(Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around."},{"description":"Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind.\n(Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%.\nWhen (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed.\n(Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.","_key":"8lZbP4uK51zhM4aL2KZbjr","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Obtain Demon Blood\",\"25\",\"35\",\"45\"],[\"ATK Speed Bonus\",\"30%\",\"40%\",\"50%\"],[\"Both DEF Reduction\",\"50.0%\",\"42.5%\",\"35.0%\"]]","cd":0,"effect_info":["81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/97c18c824302f121416e33daabadc72d.png","name":"Kinjutsu: Pinnacle Ninja"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"ddeda25aeb48","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Less Durable.","_key":"eaba091a46b70"}]},{"children":[{"_type":"span","marks":[],"text":"Weak against Burst Damage..","_key":"3e525248e6d70"}],"level":1,"_type":"block","style":"normal","_key":"b4d9d1e3586c","listItem":"number","markDefs":[]}],"pickRate":0.31,"earlyPower":8,"latePower":7,"banner":{"_type":"image","asset":{"_ref":"image-84a079c28c7cf25f0e08c412a0ddbdc8862f330b-500x281-jpg","_type":"reference"}},"banRate":0.35,"midPower":9,"heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}]},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]}]}}