{"hero1":{"earlyPower":7,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}]},{"markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_key":"798055139227","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal"}]}],"_updatedAt":"2024-02-16T06:01:07Z","pros":[{"_key":"e2cbac04e173","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great Burst and DPS Damage.","_key":"6c5a85ef59620","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"c5137ef7767b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Jungle Extremely Fast.","_key":"99f251590c090"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Abilities.","_key":"a6a4b10f08dc0"}],"level":1,"_type":"block","style":"normal","_key":"d315efdf0453"}],"cons":[{"children":[{"_key":"b8f1f91bd6260","_type":"span","marks":[],"text":"Not very Durable."}],"level":1,"_type":"block","style":"normal","_key":"d1812f6d7415","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"979748217dad0"}],"level":1,"_type":"block","style":"normal","_key":"234291eb5fba","listItem":"number","markDefs":[]}],"banner":{"asset":{"_ref":"image-2c3fb61d6191b872e3f0cdebbdad2b7bd5da3f00-500x281-jpg","_type":"reference"},"_type":"image"},"pickRate":1.97,"notes":"Martis has proven to be a proficient offlaner. As Mobile Legend introduced a distinct Gold lane and Experience lane, Martis also became more effective. His superb crowd management skills and Anti-CC Mortal Coil make him the ultimate offlanner.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"slug":{"current":"martis/best-builds-guide","_type":"slug"},"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/93c450240a63159eecd1574db4596dba.png","name":"Ashura's Wrath","description":"Each time Martis uses a skill, his Attack Speed will be increased by 30%, 120% maximum. Lasts 4s.","_key":"tRzYaguU9TSX2YU6Hj7UTA","levels":"null"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f38933862091a12618d272f917e7ed.png","name":"Ashura Aura","description":"Martis draws enemies to a fan-shaped area in front of him and deals 350( +130% Extra Physical Attack) (Physical Damage), slowing them by 40% for 2s. ","_key":"tRzYaguU9TSX2YU6Hj7UWY","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Base Damage\",\"350\",\"410\",\"470\",\"530\",\"590\",\"650\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e3e7108c1dfa631e2618bab55368aa88.png","name":"Mortal Coil","description":"Martis strikes the enemies within the rectangle-shaped area in front of him, dealing 200( +75% Extra Physical Attack) (Physical damage) to them and knocking them back. (The direction can be changed once during the casting and the enemies will be knocked back again)\n(Use Again): Martis charges forward, knocking enemies airborne and dealing 300( +150% Extra Physical Attack) (Physical damage) to them.\nWhile casting this skill, Martis is immune to control effects and the damage taken will be reduced by 60%. This skill deals only 100% damage to minions.","_key":"tRzYaguU9TSX2YU6Hj7UZw","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"200\",\"210\",\"220\",\"230\",\"240\",\"250\"],[\"Extra Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":8000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0},{"description":"Martis lunges at a designated enemy hero, dealing 800( +100% Total Physical Attack) (Physical Damage) (deals True Damage if the enemy's HP is below 50%).\nIf the enemy is killed by this skill, Martis can cast the skill again within 10s and gains 100% extra Movement Speed that gradually decays over 5s. Each successive cast also increases the skill's damage by 15% (up to 30%).","_key":"tRzYaguU9TSX2YU6Hj7UdK","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Base Damage\",\"800\",\"900\",\"1000\"]]","cd":36000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/55c70c0c06730d5b000d2064f949e7ba.png","name":"Decimation"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-cc17f06374eada2cf3ee384d643787c6237a9808-177x250-webp","_type":"reference"}},"heroScaling":"normal","youtubeGuides":null,"heroGrade":51.96333333333334,"heroLearningCurve":"hard","banRate":4.38,"latePower":8,"patchNote":null,"id":"0f28b9c0-51be-400c-9695-0bd5f078ba1f","name":"Martis","skillCombo":null,"winRate":48.17,"midPower":8},"hero2":{"name":"Grock","earlyPower":6,"notes":"In the game, Grock is an extremely powerful tank. Grock is unquestionably a great choice for the current meta and is a great choice for rank games. With these pointers, you'll be able to steer Grock to simple victories.","latePower":8,"id":"4ae63ac2-fc50-403b-8a35-e72dfa9c22c2","youtubeGuides":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/532e167a1b6902b525c04317a2cf1723.png","name":"Earthen Force","description":"When near a wall or turret, Grock gains 10% extra Movement Speed, 15 (+8*Hero Level) extra Physical Defense, and 18 (+4.8*Hero Level) extra HP Regen.\nEach point of Grock's extra Physical Attack increases his Physical Defense by 0.5.","_key":"tRzYaguU9TSX2YU6Hj7azv","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"cd":5000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d30f925a02335a40141f33bee74c8aea.png","name":"Power of Nature","description":"When the skill button is held down, Grock continuously channels the (Power of Nature). Upon reaching the maximum channel time or when the skill button is released, he launches a powerful sweep, dealing 300( +160% Extra Physical Attack) (Physical Damage) to nearby enemies and slowing them by 40% for 2s. The damage scales with the channel time.\nGrock gains Control Immunity during the channeling when he's near a wall or turret.","_key":"tRzYaguU9TSX2YU6Hj7b3J","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"300\",\"340\",\"380\",\"420\",\"460\",\"500\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9c28b371f9e31198fe9f643347ffcb91.png","name":"Guardian's Barrier","description":"Grock conjures a stone wall at the target location, dealing 300( +50% Total Physical Attack) (Physical Damage) to nearby enemies. The stone wall lasts 5s and can block enemies who try to pass through.","_key":"tRzYaguU9TSX2YU6Hj7b6h","levels":"[[\"Cooldown\",\"14.0\",\"13.4\",\"12.8\",\"12.2\",\"11.6\",\"11.0\"],[\"Skill Cost\",\"80\",\"85\",\"90\",\"95\",\"100\",\"105\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":14000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80},{"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8703cf42d074cd5c3e7ea0de2100313d.png","name":"Wild Charge","description":"Grock charges in the target direction, dealing 360( +75% Total Physical Attack) (Physical Damage) to enemies in his path and knocking them airborne. If he hits a wall or turret during this process, he deals 360( +90% Total Physical Attack) extra (Physical Damage) to nearby enemies and stuns them for 1.8s.","_key":"tRzYaguU9TSX2YU6Hj7bA5","levels":"[[\"Cooldown\",\"46.0\",\"42.0\",\"38.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Base Damage\",\"360\",\"480\",\"600\"],[\"Added Damage\",\"360\",\"480\",\"600\"]]","cd":46000}],"heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent Protect for Damage Dealer","_key":"916e792741fa"}],"level":1,"_type":"block","style":"normal","_key":"15c5a608c3fb","listItem":"number"}],"heroScaling":"normal","midPower":8,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"_key":"a9eccdb8c54c7","_type":"span","marks":[],"text":" are laning on the bottom tower. "},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}]},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block"}]}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}]}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"7a3033397916"}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"346af39a67c4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has insane amount of Damage as Tank.","_key":"a3b0bd8a6e800"}]},{"_key":"3efc24809f90","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Early Game fights are definite Victory, thanks to his Passive.","_key":"ceffa4772c960","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"1634c6b2ef7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can invade Buffs.","_key":"2d9ce01e1c420"}],"level":1}],"heroGrade":49.12916666666666,"heroLearningCurve":"medium","winRate":49.49,"pickRate":0.3,"_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"grock/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-2d10edf6cc9d63cd56136bab90ffdadfb9519818-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-9d3a0a63444c5fafe9cd7336bd21395b517e81ff-177x250-webp","_type":"reference"}},"banRate":0.06}}