{"hero1":{"cons":[{"level":1,"_type":"block","style":"normal","_key":"01bd8fb38071","listItem":"number","markDefs":[],"children":[{"_key":"2df3aa64fdcf0","_type":"span","marks":[],"text":"Ultimate use that rely on timing."}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not a late game hero.","_key":"51894f8738e40"}],"level":1,"_type":"block","style":"normal","_key":"ce411534094c"},{"listItem":"number","markDefs":[],"children":[{"text":"It’s hard to focus on attacking one target.","_key":"fb14cc3ade590","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"fb18a7a2ebca"},{"_type":"block","style":"normal","_key":"223577de1764","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Difficult for beginners to play.","_key":"51000a40a83e0","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"38bf5a3f1eea","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easily lose if one against one.","_key":"57c53e97a7010"}]}],"heroLearningCurve":"hard","id":"135d0dd5-b9d1-492a-9f0e-0e6bb2f0a67e","_updatedAt":"2024-02-16T06:00:21Z","slug":{"current":"lylia/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"children":[{"marks":[],"text":"Very tough in the early game.","_key":"719a61ee6baa0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"8a4f4d392af9","listItem":"number","markDefs":[]},{"children":[{"marks":[],"text":"Fast cooldown skill.","_key":"b753884e6e9b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d5247ef2a684","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has hight mobility.","_key":"1289c7cad1e80"}],"level":1,"_type":"block","style":"normal","_key":"edbd9f983bfb"},{"level":1,"_type":"block","style":"normal","_key":"4d7eaf6894c6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult to target opponents.","_key":"27eff2e6fa0f0"}]}],"pickRate":0.84,"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","2","1","3"],"_key":"0d084c533a68"}],"image":{"asset":{"_ref":"image-935f117a72da7b82653b85d32b4c4ce0a8502657-100x100-webp","_type":"reference"},"_type":"image"},"heroGrade":51.78833333333334,"heroScaling":"early","winRate":52.63,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"children":[{"_key":"741623fafe390","_type":"span","marks":["strong"],"text":"Push"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"77796c34f6ab0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8936f908b9b0de284af481271439fac7.png","name":"Angry Gloom","description":"Lylia gets power from Gloom, increasing her Movement SPD by 15%. Each Gloom upgrade further increases this bonus by 5%.\nGloom gains an upgrade every time he devours Shadow Energy, up to 5 times. Gloom upgrade increases the detonation damage of Shadow Energy.","_key":"ocx9AHs9lR2j8Tc8nqC3Bo","levels":"null"},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1667a5c88363a8930305136ac0463812.png","name":"Magic Shockwave","description":"Lylia sends out Gloom with a shockwave, dealing 250( +100% Total Magic Power) (Magic Damage) to enemies in a line and slowing them by 30% for 1.5s.\nIf Gloom touches Shadow Energy, he will devour and detonate it.","_key":"ocx9AHs9lR2j8Tc8nqC3KE","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"description":"Lylia condenses Shadow Energy at the target location, dealing 100( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 80%.\nShadow Energy can be detonated by Gloom's devour, dealing 250( +100% Total Magic Power) (Magic Damage) to the enemies nearby. Each Gloom upgrade increases the detonation damage by 30%, up to 120%.\nLylia starts with the skill Shadow Energy.","_key":"ocx9AHs9lR2j8Tc8nqC3Se","levels":"[[\"Skill Cost\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\",\"160\"],[\"Explosive Damage\",\"250\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":1000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2a4ddf441567836c8e6e5b574a968f4d.png","name":"Shadow Energy"},{"cd":45000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/28d4af5e46ff65de16a23c975132e67a.png","name":"Black Shoes","description":"Lylia returns to the Black Shoes' location 4s ago and restores all Shadow Energy charges, her HP and Mana to the previous state, and an extra 10% Max HP. She also gains 20% extra Movement Speed for 2s.","_key":"ocx9AHs9lR2j8Tc8nqC3b4","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"120\",\"60\",\"0\"],[\"HP Regen\",\"10%\",\"15%\",\"20%\"],[\"Duration\",\"2\",\"3\",\"4\"]]"}],"banner":{"_type":"image","asset":{"_ref":"image-d9ef4d8da556b6b501710f4c6d77e0048b37cf84-500x281-jpg","_type":"reference"}},"banRate":0.35,"earlyPower":6,"notes":"Lylia is a very powerful mid-lane hero in Mobile Legends who enjoys gaining early levels and gear. She is a burst-damage dealing mage. The hero can snowball games by herself from the mid-lane when used to her maximum ability.","name":"Lylia","heroSkillsEnhanced":[],"midPower":8,"latePower":9},"hero2":{"id":"14d1003b-e748-4407-aacf-f016394a288b","_updatedAt":"2024-02-16T06:00:22Z","heroLearningCurve":"hard","pickRate":0.51,"midPower":7,"heroSpecialties":[{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}]}]}],"patchNote":null,"heroSkillsEnhanced":[],"cons":[{"_key":"d772fd5280bf","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Susceptible to CC.","_key":"c4ef96d61b6c0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"ba7ec7514a9f","listItem":"number","markDefs":[],"children":[{"text":"Weak in teamfights.","_key":"517f416df3210","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst damage can be easily avoided by most mobile enemies.","_key":"5493470c87a10"}],"level":1,"_type":"block","style":"normal","_key":"c34c030e04c7"},{"style":"normal","_key":"59e164d5e3fa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His CC is not very reliable (difficult to apply, does not last very long).","_key":"f45e7d6806d50"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-82f591ebd7f63068e78a4bc43d86fa34a80b0a75-100x100-webp","_type":"reference"}},"heroGrade":48.1225,"winRate":51.88,"earlyPower":6,"latePower":8,"name":"Thamuz","skillCombo":[{"_type":"combo","description":"Attack Mode - Skill Combo","skillCombo":["1","2","3"],"_key":"0cd335084eeb"}],"pros":[{"style":"normal","_key":"615011a9aedc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good farm.","_key":"bb004716f5b80"}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Decent sustain from ultimate.","_key":"4d641894e6460","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2bc121407d8a","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"e16c0554b305","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive (CC skill is fairly spammable).","_key":"7ff7f1e692860"}]},{"style":"normal","_key":"76140cadbfb3","listItem":"number","markDefs":[],"children":[{"_key":"eb01fc59fa100","_type":"span","marks":[],"text":"High burst damage."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"81ab720c9a54","listItem":"number","markDefs":[],"children":[{"text":"Excellent at chasing enemies.","_key":"925e54b7d1cb0","_type":"span","marks":[]}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-83c0f97f6b03cc7a3d6cf79c8bd8182b8548fab9-500x281-jpg","_type":"reference"}},"heroScaling":"early","banRate":0.1,"slug":{"current":"thamuz/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ccbd474f919d4aa7dda324eb916ba3c2.png","name":"Grand Lord Lava","description":"When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage).\nWhen without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.","_key":"8lZbP4uK51zhM4aL2KZaPX","levels":"null","cd":0,"effect_info":["23:Debuff:cd5d6d"]},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/65c6a74215c494c87c22196cec139bae.png","name":"Molten Scythes","description":"Thamuz tosses his (Scythes) in the target direction, dealing 150( +60% Total Physical Attack) (Physical Damage) to the first enemy hero or creep hit. After hitting a target or traveling a certain distance, the (Scythes) begin to roll in the same direction at a lower speed, dealing 45( +20% Extra Physical Attack) (Physical Damage) to nearby enemies every 0.5s and slowing them by 30%.\nThe (Scythes) will fly back to Thamuz after a while or when he's too far away. Thamuz can cast this skill again or approach the (Scythes) to retrieve them early.","_key":"8lZbP4uK51zhM4aL2KZaQx","levels":"[[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Sustained Damage\",\"45\",\"52\",\"59\",\"66\",\"73\",\"80\"]]","cd":0,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"cd":11000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6f0ae33cdf69297fcd7676422042cf50.png","name":"Chasm Trample","description":"Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. \nIf the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.","_key":"8lZbP4uK51zhM4aL2KZaSN","levels":"[[\"Cooldown\",\"11.0\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\"],[\"Base Damage\",\"230\",\"255\",\"280\",\"305\",\"330\",\"355\"]]"},{"name":"Cauterant Inferno","description":"Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area.\nMeanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).","_key":"8lZbP4uK51zhM4aL2KZaTn","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Base Damage\",\"300\",\"390\",\"480\"],[\"Sustained Damage\",\"30\",\"45\",\"60\"],[\"Max HP\",\"500\",\"1000\",\"1500\"],[\"HP Regen\",\"1.5%\",\"2%\",\"2.5%\"],[\"Attack Speed\",\"1.3\",\"1.45\",\"1.6\"]]","cd":45000,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c36600a36ad45b517e13aa91dcb3bed1.png"}],"notes":"Due to his inferno's enhanced attack speed and health restoration for dealing damage, Thamuz is better suited to start confrontations. Thamuz prefers to enter fights after they have started rather than starting them.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}]}}